Really does need volumetric shadows to keep the style.
Blurry and smudged is a better description of the original. This is a completely different effect that is unique to the occasionThe only thing that looks real is the sky, which is probably a real life picture (which goes completely against the original art design). Wander looks like he's made of plastic.
Funny how some people were blaming the use of fog as a technical limitation while this screenshot is far foggier than the original.
At least TLG exists.
You have to be crazy to say the terrible color balance and tone of the first image was part of the vision and had been deliberately made that way, and the only technical limitations are regarding polycounts and textures.
Oh lord. A Kojima Soulsborne kind of game. I die.
http://m.uk.ign.com/articles/2017/12/11/kojima-explains-death-stranding-gameplay-and-lore
You have to be crazy to say the terrible color balance and tone of the first image was part of the vision and had been deliberately made that way, and the only technical limitations are regarding polycounts and textures.
Thats why I don't get so many of the complaints towards changes to lighting.
Yes, it might have looked about right here and there, but it often looked garish too. A remake just HAD to change it.
Looks like an action figure, lol.
It's just a generic fog effect now. Nothing unique about it.Blurry and smudged is a better description of the original. This is a completely different effect that is unique to the occasion
Ueda loves overexposed lighting. Take a look at TLG. I don't think he loves piss filters though.You have to be crazy to say the terrible color balance and tone of the first image was part of the vision and had been deliberately made that way, and the only technical limitations are regarding polycounts and textures.
Thats why I don't get so many of the complaints towards changes to lighting.
Yes, it might have looked about right here and there, but it often looked garish too. A remake just HAD to change it.
No game looks good all the time.yet the final release on ps4 still wasn't this much white-crushing overexposed. He certainly likes contrast, but it probably wouldnt be so exageeated and out of control had the ps2 been more flexible. The game sinply doesn't look good all the time.
It is an effect specific to the location of that colossi.It's just a generic fog effect now. Nothing unique about it.
It's not like fog was equally dense everywhere in the original. Also, screen space light shafts.It is an effect specific to the location of that colossi.
If my eyes do not deceive me it also seems to have some volume that creates subtle shafts where light is blocked by the giant
what do you mean equally dense everywhere? The effect seems to work well regardless, for that areaIt's not like fog was equally dense everywhere in the original. Also, screen space light shafts.
TLG was never a PS2 game. It's was a PS3 game from the start, then the development switched to PS4.No game looks good all the time.
You lift the PS2 limitations and you get TLG. The 2009 footage shows exactly the HDR features Ueda wanted in SotC but could only very roughly approximate.
The released game is still overexposed in outdoor areas. It's less extreme because they switched to a filmic tonemapper. Back in 2009 they were probably using Reinhard like everyone else.
I personally prefer the old look. In my eyes it looks more realistic.
He said TLG represents what their vision is without ps2 limitations.TLG was never a PS2 game. It's was a PS3 game from the start, then the development switched to PS4.
It's as pertinent as saying Mario Odyssey represents Miyamoto vision of Mario without NES limitations.He said TLG represents what their vision is without ps2 limitations.
You initially mentioned the effect is unique to the occasion which in the context of the post made me think you were implying fog/bloom were generically applied in the original. Maybe I misunderstood.what do you mean equally dense everywhere? The effect seems to work well regardless, for that area
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Quick PhotoShop hack to show a bit of processing could easily make the game look more Team ICO. Stick it in as an option if afraid of offending those with no artistic soul.