The far away part of the landscapes look fuzzy because of the 2D imposter LOD system, not the bloom.I didnt say that was the purpose.
I said that the effect fitted perfectly the game's aesthetic with the technical limitations of the hardware in mind. The effected added but couldnt take anything away on the PS2. The effect had almost a constant presence on the PS2 game and the far distance did look fuzzy most of the time
The same "intensity" of the effect might have been accepted with mixed results considering the expectations and standards set by today's hardware capabilities.
Personally I d like to see some more implementation of the HDR with god rays passing through the monsters and such
Funnily enough god rays make no sense since in the original game there's no sun.