Rumble Roses developer on PS3 & X360

onetimeposter said:
onanie said:
I think "... g70 and RSX being essentially the same , except RSX has a faster clock and slightly higher shading numbers" is quite a bit different from "... shares a lot of similar workings with the PS3's RSX chip".
look at the qoute above you ;)

this is fun, why dont you guys ACCEPT that G70 is the same as RSX except slightly higher numbers and faster clock. its a FACT! please dont deny this atleast.

I think latching on a bit of your personal flavour (e.g. "essentially the same", "slightly higher") onto official statements is quite dishonest, isn't it? You're not getting away with this one :)
 
onetimeposter said:
look what he said " same heritage, same technology, only faster"

thats the simplest explanation you can get. if you cant understand that. im really really sorry.

thats funny..... check those words in the dictionary.
 
Shifty Geezer said:
Is this not going through main RAM? Can't find any XB360 systemn layouts. I remember there was some direct cache access but can't remember the particulars.
No, vertex data goes straight from Xenon L2 cache into Xenos. Compressed vertex data at 20GB/s, effectively. I can't imagine it'll actually happen that often though. Xenos's 500M vertices per second capacity, with say 20 bytes per vertex, amounts to only 10GB/s.

Hmmm, we'd better stop here before another Bandwidth fight breaks out! There's all sorts of other figures like 30GB/s direct connection between RSX and Cell
35GB/s, I believe, asymmetric. 20GB/s from Cell to RSX I think.

In terms of pure vertex data twixt CPU and GPU, both systems are nearly equivalent. But of course Xenos has vast amounts of spare bandwidth both for texturing and pixel fill-rate - whereas RSX is going to have to compromise both against each other.

and we've been over the GPU's time and again. Nothing was conclusive in those arguments.
Not to you, plainly, as you're under the belief that RSX=Xenos.

My main idea/expectation/'gut feeling' is even if XB360's GPU is much better, which I've said before I can well believe, certainly in IQ, will that make up for shortfallings in the CPU? If graphics is the only thing that matters in games then I'm sure we'd agree. But as I see it, maybe XB360 will have 4x AA when PS3 has 2x, and maybe XB360 will have more transparent particle effects, but in other areas like physics-based character animation, mesh deformations and algorithmic/procedural doohickyness, PS3 will have the peak advantage. And perhaps substantially moreso when considering peak performance in the hands of genius developers.
I have little doubt there's more potential in PS3, for non-graphics algorithms. And even if Cell is deployed doing helper work for RSX there should still be plenty of capacity.

I just wanted to point out that Xenos is far ahead of RSX both technologically and in terms of effectiveness.

Jawed
 
onetimeposter said:
same thing can be said about Cell ingame. not true, but same thing can be said.

now you got it.

but what distinguishes CELL from RSX is that from CELL we know everything about (or almost).
Because being different and Ahead means nothing if the otherone (rsx) ends up with alot more horsepower (which can happen, or not)

thats why you cant say memxport and USA are given facts that Xenon is BETTER. you can say that back at teamxbox, nobody understands sh*t. but not in here.
 
dskneo said:
now you got it.

but what distinguishes CELL from RSX is that from CELL we know everything about (or almost).
Because being different and Ahead means nothing if the otherone (rsx) ends up with alot more horsepower (which can happen, or not)

thats why you cant say memxport and USA are given facts that Xenon is BETTER. you can say that back at teamxbox, nobody understands sh*t. but not in here.

nobody can say Cell is better as well by your logic
 
onetimeposter said:
nobody can say Cell is better as well by your logic
wrong lol.... i cant say RSX is better because we dont know the important details about it.
CELL is a whole dfferent story. This one i'm sure it is faster at its given tasks.

dont mix the logic. saying things based on the "Unkown" and saying things based on "Different" are seperate things.
 
dskneo said:
wrong lol.... i cant say RSX is better because we dont know the important details about it.
CELL is a whole dfferent story. This one i'm sure it is faster at its given tasks.

dont mix the logic. saying things based on the "Unkown" and saying things based on "Different" are seperate things.

Xenos will be better than RSX because of its feature and its architecture. Its a fact shared by most knowledgable people
 
onetimeposter said:
Xenos will be better than RSX because of its feature and its architecture. Its a fact shared by most knowledgable people

If RSX info was out, other than it being a G70 variant, then that comment would be appropriate.

But...
 
Yea I know I think it's funny that these systems are so close in specs and people still think there is going to be a difference like there was with Xbox and PS2, I mean come on use common sence people there is no magic silver bullet to advance graphics(at simular costs) I don't care what cell or unified shaders are supposed to be capable of.
 
onetimeposter said:
Xenos will be better than RSX because of its feature and its architecture. Its a fact shared by most knowledgable people

in my forum i would get you banned. No one reasonable can claim such a thing.

can you tell me the difference between Wankel rotary combustion engine and Otto combustion engine?
i had this discussion in engine forums lots of times.
Wankel its a f*cking efficient engine, 1300cc is enough to boost 300hp. Its a technology different and way Ahead of Otto engines.
But does it performs BETTER?..... no.

at this point, i'm willing to bet in a old fashion DEsign (where everybody knows it inside out), than a new tech missing years and years of trial (that the old one had)
 
Why everybody presume that cell is "better" that X2cpu? Both chips are different. There should be only cell (1 or more) in ps3, no graphic chip. The concept of graphic chip in ps3 sony added later. So cell could have some graphic advantage, but being lack-lustre on other fields. Game is not just graphics. If Sony would not have problems with cell it would not fused spe, adjust ppe, lower clock.
 
dskneo said:
now you got it.

but what distinguishes CELL from RSX is that from CELL we know everything about (or almost).
Because being different and Ahead means nothing if the otherone (rsx) ends up with alot more horsepower (which can happen, or not)

thats why you cant say memxport and USA are given facts that Xenon is BETTER. you can say that back at teamxbox, nobody understands sh*t. but not in here.

Is there really a belief that the RSX will sginficantly differ from the G70? Wouldnt theyhave enough kinks to work out just going to 90nm, much less changing the architecture significantly?

J
 
Lysander said:
Why everybody presume that cell is "better" that X2cpu? Both chips are different. There should be only cell (1 or more) in ps3, no graphic chip. The concept of graphic chip in ps3 sony added later. So cell could have some graphic advantage, but being lack-lustre on other fields. Game is not just graphics. If Sony would not have problems with cell it would not fused spe, adjust ppe, lower clock.
buddy, EE does all the work (common cpu tasks and Gpu tasks) in PS2, and it sucks at Integer. But it is a FP beast.

people mistake the famous quote "game code is 80% integer and 20% FP" for the reason Xe-cpu will rule the world.
its wrong.... what matters is the ammount of time that the Code is running, not the size of it.
FP code runs way above 80% of the time in a game.

its not the size, its the ammount of time spent on the code. FP wins here.
 
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