I have played for over 2 hours of competitive, and also in the beta. I've been desperately trying to find anything I like about it, hoping to find something as good as Rfom has, because ever since our clan stopped playing clanwars on Rfom, there hasn't been a single game that comes close to what Rfom offered. If R2 can't be that game, then it's a huge disappointment IMO.
None of the guns are as fun to use as Rfom's Carbine. They are all dumbed down, and provide nowhere near as much options. The new Carbine is missing it's range and accuracy, making a decent Carbine battle impossible. Making headshot does very little extra damage, and you'll likely mis more often due to the lack of accuracy. Same for the Bullseye. Tags are almost useless because when you are close enough for them to hit, you might as well not use them. The Auger's shield is far to large and offers protection even from grenades and another Auger. Both the Marksmen and Fareye have a ridiculous auto aim that can even track a moving target. The new and old are both noobguns, but at least the old one had a more interesting alt. fire. The Bellock and Shotgun are only effective at short rage, so it makes a poor choice as a primary weapon because of the many open maps. The 2 weapon limit really hurts these 2. All of them are more accessible, but also a lot more boring to use.
I know whatever changes they make, it won't make everyone happy, but I also know what I would like. Also Rfom didn't start out as good as was, it was patched and got improved upon, which made it into the game many like to remember it as. Around the time Cod4 was released, a new patch completely ruined it again by having the Laark and the 40mm respawn so fast. That makes me wonder what's going to happen to R2.
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Unfortunately I think you'll remain disappointed, as far more people enjoy the game, compared to those who do not. While you may think these weapons are too noob friendly, I say that still should not close the gap if you are a very good player. In fact, the only glaring flaw I see with R2 is the Pulse Cannon / Laark berserk. They should be removed entirely, IMO.
While the Marksman may have some serious Autio-aim, it's accuracy is wildly unpredictable. Killing enemies from long range can take 3 bursts, or it can take 5. If you're a decent sniper, you can take out a marksman in seconds.
The Bellock is insanely useful for folks who love to "wedge" with their clans, and basically breaks that terrible tactic far more than grenades did. You can launch 2 alt fires into a group and take a great deal of their health away, then lay into them with primary fire, or have another team mate work his weapon.
The tag is not ineffective, it simply is not broken. Tags are still extremely useful, they just require more accuracy and better opportunities. The bullseye is, like the marksman, unpredictable for accuracy, a tag ensures 100% accuracy (unless the bullets strike an object). They work wonders when you're chasing someone who doesn't know you're there, or killing a sniper from behind from a decent distance. They ensure a quick and easy kill.
The shotgun, yes, is only good in close quarters. I have to ask though...who really expects a shotgun to be accurate or effective at a great distance? I mean, what game has a shotgun that works at anything but close range? Not Gears, Not Halo, not KZ2, not CoD4. Just curious.
The Carbine was changed because of the introduction of the Marksman. Why have 2 long range rifles, one with a significantly faster rate of fire, with similar accuracy? It makes no sense. That would be far more ridiculous than what we have now. You also have to consider that the game has changed with certain fundementals being overhauled / reworked.
Personally, I think the Carbine has it's place on certain maps, like inside the Iceland structures, the subway in Chicago, even in the Lumber yard in Orick. It has it's place.
Basically, you play each map and gametype differently, where as R1 was basically a sprint to snag up as many weapons as you can, secure those spawn points, and kill the opposition (or take your entire team to their node after stocking up on ammo).
I find this far far more satisfying.
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