Resistance 2

I wouldn't want to continue playing different maps with same 7 people to be honest, unless we are all buddies wasting time. Part of the replay value comes from randomness of the squad.

As for the mics, I have to say I encountered more kids with mics in R2 than R1 already, which makes me worry a little. I rather prefer the kids don't have mikes at all, yes I'm an agist. Fortunately adult/kid ratio is still very high.

If things go similar to R1, more serious players, possibly because of clans, will get mics, and in the end there will be lots of mature people to chat with.

As I said it before though, the only mic you need in coop is the one you have, in case you are playing in an all-noob squad.
 
Just recieved the game in courier :D !Though I wouldn't be able to play till January (away from PS3) I got so excited I Put on Rammstein's "Feuer frei(Bang Bang!)" and Metallica's - "All Nightmare Long(Hunt you down without Mercy !!)" on my phone and had a walk in the park with my earphones on full blast for half an hour, imagining myself killing Chimera with my Carbine :D !

The only thing I can do is stare at the box and read the manual and I say, I am dissappointed with both. The Manual is so pathetic , the R1 manual was better, even the First KIlzzone on PS2 had a better and more interesting manual :devilish: ! Looks like Insomniac had to rush with everything this time or some talented artist has left Insomniac.

Anyways , can't wait for January, I am salivating over the Sp campaign and Co-op ! Though people might be over with co-op by the time I come in :(!
 
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So, if you go into the allies screen, you can add any of your 'friends' to your current party and you can maintain party integrity.

If anyone is looking to play, go ahead and add me (AntShaw)
 
I rentedthis game over the weekend and completed it. As with the first game, I wasn't really impressed by it. Its mainly down to the niggly small details that spoil things for me such as very poor trees/bushes in areas.. I actually saw branches hovering in mid air instead of being part of the tree model. Very poor blood pools (looks like spilt ketchup) and unable to shoot through grating on bridges/fences.


Gameplay elements were better though such as the aiming and general level design. But not enough small details to make me 'oooaaahhh' at the game.
 
I just started Gears 2 after finishing R2 a few weeks ago and I must say that, so far, I vastly prefer R2. Gears 2 is just more of Gears 1 so far. I prefer cover-and-shoot games in general, but R2 was just more engrossing from the beginning...we'll see as I get more into Gears 2 if that holds. No R2 multiplayer yet as I loaned it out to a friend for the single player.
 
I finished SP during the weekend and it was worth the money for that alone. Some places I got the same feeling I had with Gears 1, ie that they basically run out of ideas/time and basically just chucked in 1 extra titan etc. I can not remember that I had this feeling when I played R1, but then again I finished R1 so that I knew the story before R2 came out.

As for immersion, it had me hooked and for those that say the story is weak, well I don't expect epic stuff anyway and it was good enough for me. It at least made me want to continue to the end, lots of games doesn't do that for me.

Now CO-OP is the bomb, but I suck, at least it lets me live longer and get some kills, which I never will be able to in competitive :)
 
I just started Gears 2 after finishing R2 a few weeks ago and I must say that, so far, I vastly prefer R2. Gears 2 is just more of Gears 1 so far. I prefer cover-and-shoot games in general, but R2 was just more engrossing from the beginning...we'll see as I get more into Gears 2 if that holds. No R2 multiplayer yet as I loaned it out to a friend for the single player.

That was exactly how I felt. Though I did it the other way around, finished GoW2 first and then did R2. Some sections of GoW2 felt like something new and improved, but overall it was just like an addon rather than something new.

With R2 I was expecting the experience to more bland than it was, I admit I rather missed the narrative but the additional effort required to intel to flesh out the story was fun. The online is pretty engrossing but I haven't really had chance to delve in yet. I started as a Medic and instantly had people demand I heal them! Besides which I've just bought a Wii with Wii Fit and a steering wheel for Mario Kart and am now hanging up my serious gamer gloves to join the casuals...lol!
 
I just started Gears 2 after finishing R2 a few weeks ago and I must say that, so far, I vastly prefer R2. Gears 2 is just more of Gears 1 so far. I prefer cover-and-shoot games in general, but R2 was just more engrossing from the beginning...we'll see as I get more into Gears 2 if that holds. No R2 multiplayer yet as I loaned it out to a friend for the single player.

If Insomniac continues to invest in the 8P Co-op, I think they will be able to grow a sizable fanbase. It's really very unique (albeit not perfect)
 
The single player is very good, but I'm still missing the old health system and weapon wheel at every turn. The old health system was a lot more forging but still fair. Because you cared for every piece of the health bar, you were a lot more careful and had to plan your moves better. And weapon wheel would have made the game feel a lot less linear, nor would you run out of ammo and struggling to find some in a fire fight. Experimenting with the different weapon and strategies was the best thing about Rfom. I do like the ending, R3 will have a lot of explaining to do.

The co-op is excellent. It's intense with chimera's coming from every direction, forcing the team to work together, or they'll fail.

The competitive mode is.... well I loved Rfom online, playing clanwar was some of the best times I've had playing games, and R2 competitive is IMO plain and simple crap. All of the guns are dumbed down, and require no skill to use. The berserks completely throw the gameplay off balance, because you can now expect to be one shot killed by either the Laark or Pulse rifle once every minute. There is absolutely no sense of accomplishment, and no way to have a decent battle of skill between players. Now you die because the other player used a berserk, or shot you from behind, or you were outnumbered. And you always find yourself caring the wrong weapon for the situation. But all is not lost, Insomniac is working on what they call a big patch, bigger then the day one patch. They haven't said what it'll do or when it's going to be released, but hopefully it brings a lot of changes. After all the negative feedback they received from both beta's and now that the game is released, hopefully they have taken it to heart and improve the game with it.
 
I should have also said that, up until R2, Gears1 was probably my favorite console FPS to date. I don't know why I was expecting more from Gears2, but I guess I was.
 
The single player is very good, but I'm still missing the old health system and weapon wheel at every turn. The old health system was a lot more forging but still fair. Because you cared for every piece of the health bar, you were a lot more careful and had to plan your moves better. And weapon wheel would have made the game feel a lot less linear, nor would you run out of ammo and struggling to find some in a fire fight. Experimenting with the different weapon and strategies was the best thing about Rfom. I do like the ending, R3 will have a lot of explaining to do.

The co-op is excellent. It's intense with chimera's coming from every direction, forcing the team to work together, or they'll fail.

The competitive mode is.... well I loved Rfom online, playing clanwar was some of the best times I've had playing games, and R2 competitive is IMO plain and simple crap. All of the guns are dumbed down, and require no skill to use. The berserks completely throw the gameplay off balance, because you can now expect to be one shot killed by either the Laark or Pulse rifle once every minute. There is absolutely no sense of accomplishment, and no way to have a decent battle of skill between players. Now you die because the other player used a berserk, or shot you from behind, or you were outnumbered. And you always find yourself caring the wrong weapon for the situation. But all is not lost, Insomniac is working on what they call a big patch, bigger then the day one patch. They haven't said what it'll do or when it's going to be released, but hopefully it brings a lot of changes. After all the negative feedback they received from both beta's and now that the game is released, hopefully they have taken it to heart and improve the game with it.

To make each kill satisfying is a substantial undertaking in terms of balancing EVERYTHING, from damage to movement to turning. I think the berserk really presents a MAJOR challenge to damaging tuning because it's so overwhelming, there are a lot of good ideas in R2 MP, but they needed time to tune.
 
The competitive mode is.... well I loved Rfom online, playing clanwar was some of the best times I've had playing games, and R2 competitive is IMO plain and simple crap. All of the guns are dumbed down, and require no skill to use. The berserks completely throw the gameplay off balance, because you can now expect to be one shot killed by either the Laark or Pulse rifle once every minute.
Like hell you can. Laark (and Snake Eyes) are highest level berserks, and competitive mode is currently populated with noobs. I don't remember dying by Laark more than 10 times after 35 hours of competitive play. (Of course I remember wrong, according to my stats it's around 20 which only goes to show that you die slightly more often when you are a lowly private.) Still this is no where near as bad as R1 where Laark was a noob weapon and plenty around. Frankly some of you seem to be just making excuses, instead of sense. I miss the R1 Laark in R2 campaign, but Laark is much more balanced the way it is in R2 than it was in R1.

That said, I think it's totally OK to hate R2 TDM as it's a personal opinion. It's also understandable that an R1 veteran may not like berserks. But I personally love them. They are fair, accessible and adds a lot of strategy to the game although masses currently don't understand them.

Laark for example is one of the most selfish berserks, even more so than iron heart and it isn't very wise to pick it in most situations when your team is loosing.
There is absolutely no sense of accomplishment, and no way to have a decent battle of skill between players.
I cannot comment about what you feel, but no way to have a decent battle skill? Really? How did you figure that one out? I would agree for example in R1 beating a bunch of noobs single handedly was easier with decent knowledge of maps and this game is clearly more beginner friendly. But skill requirement is pretty much same, better guy survives.
Now you die because the other player used a berserk, or shot you from behind, or you were outnumbered.
Again this happened more in R1, but you wouldn't know if you always played in large clan parties.
Increased number of players of R2 has some disadvantages (along with advantages). More chaotic gameplay is one of them, but in R2 at least, single round matches (at the cost of asymmetric team setup) implies way less quitters, more balanced games.
And you always find yourself caring the wrong weapon for the situation.
I'm sure that will be less of a problem once you play more than two hours. ;)
What R2 does clearly better than R1 or any other game, is that the game forces you to use a large variety of (currently pretty well balanced) weapons. And since most weapons are really good and fun I welcome that.

The possible problem I have is that almost all maps are very large and open. As a result, while marksman is not best weapon by any means, it's the best weapon to start the match to check whether you need something else, depending on what others on both sides are using.

But all is not lost, Insomniac is working on what they call a big patch, bigger then the day one patch. They haven't said what it'll do or when it's going to be released, but hopefully it brings a lot of changes. After all the negative feedback they received from both beta's and now that the game is released, hopefully they have taken it to heart and improve the game with it.
They cannot change the game to R1 at this point. At best they can add a new game mode which is somewhat similar to R1 ala classic mode of CoD4.

To be honest, I sincerely hope they won't gimp R2 to satisfy you people. Of course I would like to see improvements in many areas, but guys who are vocal about the complaints haven't really played the damn game enough to know any better.
 
I completed the game on R2. It's a mixed bag. For some reason, I really enjoyed SP in RFOM and now compared to R2, I feel it was a more solid experience. This whole "more, bigger better" didn't quite give me the fun I was hoping for. Adding to that, what little story is in the game is more or less lost in the way it's presented. I get the whole Hale thing, but all of which happens, begs the question "why". And after that, you just don't get the sense of "the big picture" on the whole invasion, the stategies to defeating them and the importance of the towers. You just basically move from one battle to the next without question why or what exactly you're doing there.

The gameplay is a major step down IMO. Something just doesn't feel right. The game might be smooth enough, but aiming is a pain. What I want is higher sensitivity on small movements and less on faster movements. I'm not sure if RFOM cover this, but I never had problems with aiming in that game. Maybe I've been playing too much of CoD5 and just can't go back to playing a FPS at 30 fps...

What IMO ruins the game the most though has to be the 2 weapon limitation. I don't get it why they had to go this way. It gives you less freedom in gameplay and you can't play with the weapon you feel most confortable with. This practically broke the game for me. What a pitty.

The best part about the game are the visuals and environments. I liked the scary moments (walking through the dark alleys of San Fransisco I think) and some of the Boss fights are great. That's certainly a step up from RFOM.

All in all, I'm not sure if I'd buy the game again, if had the chance to go back. It's a solid game, just not the one I was looking forward to.
 
I can't stop playing this game in 8 player co-op mode. The gameplay is tight and rewarding.

There are some glaring holes. First some people just don't know how to play their class. Even seeing them be high ranking and not fulfilling team duties.

The odd placement of some Titans where they have no mobility and are sitting ducks.

The attack of the flotaing grims. I don't even think any of their legs move in the co-op mode. While jarring, it isn't a game breaker for sure.

The Allies menu has proven to be very helpful. It's needed to at least keep some type of team integrity. Or when I just want to play with some of my friends. It help eases some of the pain of trying to get started in games.

I now have met 4-5 solid players to add as friends. I like facing the challenge of going through the levels with that type of team size.

I mean they WILL have to add some more co-op maps right? I'm sure we will have to pay, but they will HAVE to add more levels. If not, this mode has no lasting appeal at all.

Having tons of fun with this. I have the most fun being a medic. I like it when I am the only one on the team. Makes for lots of pressure to keep the team alive, while getting lots and lots of XP!

PS - I have stopped playing the SP game. That has proven to be boring when compared to the 8 player co-op. I am at the Marauder battle in SP. I'd like to finish, but I had been already starting to get a little bored with the SP before I got hooked on 8 player. But, I'm sure once I start getting bored with all the maps (I only have 2 missions at Bracknell and 2 at Holar Tower,) I will most likely move back into the SP.

Also I notice a drastic difference in enemy AI between SP and MP. Did they do that for balance purposes? In MP they never use the same tactics like they do in SP, and they are very very VERY predictable.
 
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I have played for over 2 hours of competitive, and also in the beta. I've been desperately trying to find anything I like about it, hoping to find something as good as Rfom has, because ever since our clan stopped playing clanwars on Rfom, there hasn't been a single game that comes close to what Rfom offered. If R2 can't be that game, then it's a huge disappointment IMO.

None of the guns are as fun to use as Rfom's Carbine. They are all dumbed down, and provide nowhere near as much options. The new Carbine is missing it's range and accuracy, making a decent Carbine battle impossible. Making headshot does very little extra damage, and you'll likely mis more often due to the lack of accuracy. Same for the Bullseye. Tags are almost useless because when you are close enough for them to hit, you might as well not use them. The Auger's shield is far to large and offers protection even from grenades and another Auger. Both the Marksmen and Fareye have a ridiculous auto aim that can even track a moving target. The new and old are both noobguns, but at least the old one had a more interesting alt. fire. The Bellock and Shotgun are only effective at short rage, so it makes a poor choice as a primary weapon because of the many open maps. The 2 weapon limit really hurts these 2. All of them are more accessible, but also a lot more boring to use.

I know whatever changes they make, it won't make everyone happy, but I also know what I would like. Also Rfom didn't start out as good as was, it was patched and got improved upon, which made it into the game many like to remember it as. Around the time Cod4 was released, a new patch completely ruined it again by having the Laark and the 40mm respawn so fast. That makes me wonder what's going to happen to R2.
 
I have played for over 2 hours of competitive, and also in the beta. I've been desperately trying to find anything I like about it, hoping to find something as good as Rfom has, because ever since our clan stopped playing clanwars on Rfom, there hasn't been a single game that comes close to what Rfom offered. If R2 can't be that game, then it's a huge disappointment IMO.

None of the guns are as fun to use as Rfom's Carbine. They are all dumbed down, and provide nowhere near as much options. The new Carbine is missing it's range and accuracy, making a decent Carbine battle impossible. Making headshot does very little extra damage, and you'll likely mis more often due to the lack of accuracy. Same for the Bullseye. Tags are almost useless because when you are close enough for them to hit, you might as well not use them. The Auger's shield is far to large and offers protection even from grenades and another Auger. Both the Marksmen and Fareye have a ridiculous auto aim that can even track a moving target. The new and old are both noobguns, but at least the old one had a more interesting alt. fire. The Bellock and Shotgun are only effective at short rage, so it makes a poor choice as a primary weapon because of the many open maps. The 2 weapon limit really hurts these 2. All of them are more accessible, but also a lot more boring to use.

I know whatever changes they make, it won't make everyone happy, but I also know what I would like. Also Rfom didn't start out as good as was, it was patched and got improved upon, which made it into the game many like to remember it as. Around the time Cod4 was released, a new patch completely ruined it again by having the Laark and the 40mm respawn so fast. That makes me wonder what's going to happen to R2.

:)

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Unfortunately I think you'll remain disappointed, as far more people enjoy the game, compared to those who do not. While you may think these weapons are too noob friendly, I say that still should not close the gap if you are a very good player. In fact, the only glaring flaw I see with R2 is the Pulse Cannon / Laark berserk. They should be removed entirely, IMO.

While the Marksman may have some serious Autio-aim, it's accuracy is wildly unpredictable. Killing enemies from long range can take 3 bursts, or it can take 5. If you're a decent sniper, you can take out a marksman in seconds.

The Bellock is insanely useful for folks who love to "wedge" with their clans, and basically breaks that terrible tactic far more than grenades did. You can launch 2 alt fires into a group and take a great deal of their health away, then lay into them with primary fire, or have another team mate work his weapon.

The tag is not ineffective, it simply is not broken. Tags are still extremely useful, they just require more accuracy and better opportunities. The bullseye is, like the marksman, unpredictable for accuracy, a tag ensures 100% accuracy (unless the bullets strike an object). They work wonders when you're chasing someone who doesn't know you're there, or killing a sniper from behind from a decent distance. They ensure a quick and easy kill.

The shotgun, yes, is only good in close quarters. I have to ask though...who really expects a shotgun to be accurate or effective at a great distance? I mean, what game has a shotgun that works at anything but close range? Not Gears, Not Halo, not KZ2, not CoD4. Just curious.

The Carbine was changed because of the introduction of the Marksman. Why have 2 long range rifles, one with a significantly faster rate of fire, with similar accuracy? It makes no sense. That would be far more ridiculous than what we have now. You also have to consider that the game has changed with certain fundementals being overhauled / reworked.

Personally, I think the Carbine has it's place on certain maps, like inside the Iceland structures, the subway in Chicago, even in the Lumber yard in Orick. It has it's place.

Basically, you play each map and gametype differently, where as R1 was basically a sprint to snag up as many weapons as you can, secure those spawn points, and kill the opposition (or take your entire team to their node after stocking up on ammo).

I find this far far more satisfying.

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I'm not sure what the majority is at the moment, but that doesn't really matter. It's up to Insomniac to decide how much or how little they change, or if they find some kind of compromise. The past performance suggests things can change, so we'll just have to wait and see.

I'm still going to play competitive though, as I really want to get back to playing clanwars, but the other games ATM are even less to my liking. So maybe I can still find something I like about R2 competitive, even if it's just because I'm playing with friends. I'll probably be cursing it a lot more when playing. But I suspect even the one's in our clan that like R2 competitive (that's not many) will abandon it as soon as another online FPS come along because R2 is simply lacking in gamemodes to play clanwars in.

The point about the shotgun wasn't that they should change it, but that the 2 weapon limit makes it a poor choice as a primary weapon on the many open levels. If you could carry all the weapon it would still be nice to have. I know you can pick it up as the secondary weapon, but who's going to bring one to an open level.
 
The point about the shotgun wasn't that they should change it, but that the 2 weapon limit makes it a poor choice as a primary weapon on the many open levels. If you could carry all the weapon it would still be nice to have. I know you can pick it up as the secondary weapon, but who's going to bring one to an open level.

That's the beauty of the competitive mode. You don't bring it to an open level, you bring it to certain levels. It keeps the game fresh, IMO, unlike R1, where you were constantly rinse/repeating your strats on each map to suit the game mode. You run your ass off to the weapon spawn points, get in a fire fight along the way, load up on ammo, and proceed. In this, there is far more strategy to your play style, picking the shotgun in Orick can be devestating, but picking it in the Subway can be very very useful. It also enforces team work. You move in pairs, one with a shotgun, one with a Carbine / Marksman. Now you're a long range / short range team moving together.

If you just look at Solo performance, yes, the shotgun can be somewhat useless on some maps, but even then, is still useful on others.

Ostepop - based on my experience with other players online? I'm sorry, but the SMALL number of folks on message boards and clan wars do not represent the minority. Sure, the R1 vets may leave, but you better believe the new players who are introduced to this game will start popping up on Clanwars, etc. It's not like there is a finite number of people who purchased the game in which we can judge it's longevity, etc.

I've been running into 30 and 40 player games very often recently, with the occsional 60. Rarely do I hear people talking about how bad the game sucks and how much they hate it. Hell, I think in two games with 30 people each, I ran into more people who enjoyed it than I read about here and on GAF combined. I think that's proof enough.
 
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