Mike Acton is asking for feedback here: http://www.neogaf.com/forum/showthread.php?t=346575
Such a huge mistake to ask NeoGAF for advice. A forum full of heathens and attention whores.
Mike Acton is asking for feedback here: http://www.neogaf.com/forum/showthread.php?t=346575
Huh? Neogaf doesn't cover the casual market better than any other forum, none of these forums cover casual markets to any significant degree.
NeoGAF posters are a slight improvement over GameFAQs (only on NeoGAF trolls are a tad more clever to avoid bans), still it has nothing to do with casual markets. If you want casual market coverage you have to go outside of forums or use completely different forums that are non gaming related at all (but have gaming forums. For example, forum boards for big newspapers probably are more "casual" than your normal gaming forums, but still they are far from representative of the casual market)
I wonder when they will uncap the hard limit of Level 30 in co-op. It will have to come soon right?
Mike Acton is asking for feedback here: http://www.neogaf.com/forum/showthread.php?t=346575
Such a huge mistake to ask NeoGAF for advice. A forum full of heathens and attention whores.
I've already told them what needed to be improved ever since the beta and reiterated it many times since, why are they asking about it AFTER the game has been released? They KNEW they needed to do some sort of HDR-hack and self-shadowing and more consistant shadowing of environment and objects they didn't do it, the tech art either didn't pull their weight or simply didn't have the time (I suspect the latter might be the case). You DON'T try to do stop and pop when you design maps more suited for run and gun, after dwelling on the tuning issue for the past few months it finally hit me that the gameplay style they're trying to force on the players wasn't the problem, it's just the kind of maps they're designing aren't conducive to the style because they're still far too open and the damage simply wasn't tuned to be high enough to make stop and pop fun. The game has problems in terms of engine, tech art AND game design/tuning, all they did was dismissed people who made suggestions claiming they wanted R2 to be like R1, they just didn't get it so I'm not sure why they're asking people now.
but when your feedback starts with "this game isn't Resistance, the grenades suck, I hate the aiming, bring back run and gun!" you're not going to be taken seriously.
Maybe they should have been taken seriously.
If they weren't taking that very pointed and direct commentary seriously seriously, what was being taken seriously?
It's supposed to be fun - if a certain implementation is less fun, you change the implementation, not try to cram the fun into a stylistic change you've already set your mind to. It's doing the fan/consumer base a disservice to pursue that direction to the exclusion of the calls to the contrary.
That's certainly my opinion, and whatever the sales figures between R1 and R2, I have a feeling that R2 would be selling better if it was more true to the original in gameplay feel. If nothing else, it would have the avid vocal and viral support of its core fan base earning mindshare on the net, and mindshare/word-of-mouth can mean a ton.
As it is, what you have is R1 fans feeling vindicated by the lukewarm reception.
They probably would have been able to count on those people once reviewers started taking shots at the game (and not for 'not R1' reasons). As it is, what you have is R1 fans feeling vindicated by the lukewarm reception.
HDR and Self Shadowing were the least of their damn worries.
The reason they dismissed most suggestions was because people were simply tossing shit out of their ass complaining because it wasn't R1, and used that and ONLY that to back their bogus ass claims, instead of trying to suggest how to make Resistance 2 better.
What Insomniac got during the Private beta and Open Beta were a bunch of snot nosed jerks who were suggesting how to make the game R1, not how to improve R2. I was there for both of them, read the forums avidly during both of the betas, and I'm pretty sure I watched everyone suggest how to make the game R1, not how to improve it, which is why they were pretty much ignored.
I'm not saying they didn't have good input, but when your feedback starts with "this game isn't Resistance, the grenades suck, I hate the aiming, bring back run and gun!" you're not going to be taken seriously. Making suggestions on how to tweak the gameplay in R2, as opposed to bringing back mechanics from R1, would have garnered much more attention.
Also, asking them to redesign map structure or gameplay that late in the game (during a multiplayer beta) is really freaking ridiculous, especially if you think those suggestions are going to be implemented in such a short time period. You really have to be high and mighty to think your input is more important than everyone else's, and you should be taken that seriously so far as to delay the game. Honestly, the best suggestions anyone could have made for R2 is to delay it, quite frankly the extra months could have shut a lot of folks up with their minuscule complaints.
Mind you, Resistance 1 didn't even break the top 10 on NPD during November or December, when it released. In December, there were nearly 600K PS3s, and the lowest selling title in the top 10 was 365K.
Resistance 2 at least managed to break into the top ten, even if it's around 300K, it's still doing better at this point than Resistance 1 did. Insomniac isn't asking for your help so you can say I told you so, they're asking for your input for future titles, NOT RESISTANCE 2.
Again, he's asking for future projects, where they can move forward from games that have already been released. How you conclude that this is about Resistance 2 is beyond me.
Maybe they should have been taken seriously.
If they weren't taking that very pointed and direct commentary seriously seriously, what was being taken seriously?
It's supposed to be fun - if a certain implementation is less fun, you change the implementation, not try to cram the fun into a stylistic change you've already set your mind to. It's doing the fan/consumer base a disservice to pursue that direction to the exclusion of the calls to the contrary.
That's certainly my opinion, and whatever the sales figures between R1 and R2, I have a feeling that R2 would be selling better if it was more true to the original in gameplay feel. If nothing else, it would have the avid vocal and viral support of its core fan base earning mindshare on the net, and mindshare/word-of-mouth can mean a ton.