Resistance 2

It's probably related to the maps you end up playing in Co-op. I have been assigned the same maps rather often.
Naturally, but it also depends on player level (and some purely random factor).
There are at least 3 maps I encounter chameleons almost every single time. Bryce Canyon, where you saw it once, for example is one of them.
There are some variation in enemy spawns but they pretty much spawn from the same known locations for me so far.

Spawn points are fixed, whether they are used, what spawns and when they spawn changes.
BTW, knowing what's going to spawn where is very valuable if you are a spec ops with decent level. In any case, I can guarantee you guys haven't played most of the configurations yet.
 
BTW, knowing what's going to spawn where is very valuable if you are a spec ops with decent level. In any case, I can guarantee you guys haven't played most of the configurations yet.

This I agree ! (There are a lot of configurations).

But for the few configurations I have played ("Play" assigned them to me), I now know mostly what gets spawned, where and at what time. The variation here isn't great enough.

Co-op is still a mighty fine game though.
 
Just picked it up and initial impressions are very positive. Plays great, looks great (clearly a step up from R1), sounds great. Ticks all my boxes.
 
What I understand is that the enemy types you see are partly dependent on how good you play ... so it's very possible that some players will see the special, harder, bigger faster badder chimera more than others. ;)
 
They are spawned based on player levels. But the spawning follows a very predictable pattern. As betan pointed out, you may get extra waves. However whatever comes before the new waves are pretty much the same.

You won't get flanked, ambushed in the old waves because you'd know how the flow goes. Occasionally, you do get different monsters coming out from the same location. That surprised us somewhat but would be A++ if they can vary the spawn location/pattern a little bit more.

The map configurations are varied enough as it stands. The Co-op is amazing because it's totally new (out of the box even). Fine-tuning the subtle but important details will help to establish Insomniac's lead in this area.

EDIT: I want to add that sometimes even though I know where and when the enemies will likely appear, it's still challenging (and FUN !) to fight the Chimeras. The best example is the Orick hilltop. The battle was so chaotic and dynamic that it's like fighting another human clan. Most other encounters are more limited. The aliens were either rooted at their spawn location, enclosed by a room, or follow a scripted path (mostly).
 
What I understand is that the enemy types you see are partly dependent on how good you play ... so it's very possible that some players will see the special, harder, bigger faster badder chimera more than others. ;)

Does this mean I will see a Leviathan in Co-op someday? :devilish:
 
My copy arrived today and so far it's got a great big yes from me. Tomb Raider is history. Overall it looks, plays, sounds better (as you would expect) but it also seems alot more polished than i thought it would be after reading some of the write ups on the web (not even thinking about Edge there...)
 
Then you will enjoy the game tremendously. Perhaps the patches have plugged some of the holes. I think there are still some gameplay related points that will show up later in the game, *if* you mind those issues. But like I said, the game is still reasonably solid. We are after the remaining 0.5 to 1.5 of the missing points (out of 10.0).
 
Almost finished the game and have enjoyed it greatly. Still not tried any of the co-op/online portions . From my point of view, having nearly finished, the Edge score seems very very harsh. for me the single player is worth at the very least an 8. I never really came across any glaring control issues, gameplay issues. Level design is pretty solid with Chicago been the best. Gfx wise ive been suprised at how much they crammed in without taking a hit in framerate, though i think the resolution isnt 720 native, seems to me to be in the COD4 area. I hope come the inevitable Resistance 3 we see a fancy new engine, or an even more optimzed version of this. Improvements i would like to see is in the partical fx area, and better lighting (though this does a pretty good job, but having seen MS2`s lighting engine i shudder to think what an FPS game with that quality of lighting could do!). On the whole though im happy with how Res 2 turned out.
 
Resolution is probably 704 but your thinking CoD4 probably because Insomniac typically uses Quincunx?
 
Yes, I :love: the creativity behind R2 Co-op. Although there is room for improvement (just because this is the first of its kind), I think it's a strong start.

AntShaw tried to get me into a game but I didn't see his message early enough. How's your game coming along, AntShaw ?

Fantastically fun. I'm not ready to give my full write up yet for SP and MP, but I will say this (besides Rock Band 2) has taken the most of my time as of late.

One of my buddies who comes over frequently always wanted to play split screen co-op. At first we were very disappointed it wasn't like R1, but once we found we could play online together, we 'got it.' The class/leveling is fun and you can get a great team sometimes and rip through.

I am going to hold off on commenting further for now, so I can have a longer winded post for everyone to tear apart! :)
 
Argh, I should have seen your invite earlier last time.

I used to shy away from MP gaming with "strangers", but I had lot's of fun hunting aliens with like-minded gamers in Resistance.

I may be stucked with Valkyria for sometime (It's really really good !), but drop me an XMB message if you see me online next time. I'll try to pull myself away from Gallia and join you guys for a few runs. ^_^ (Don't wait for me, but I'll hop into R2 as long as I'm not in one of those hour long battles).

EDIT: I especially like the rare moments when I was the last man standing. Had to wait for others to revive (or "snipe" from far) before re-engaging the Chimeras to prevent a game-over.
 
I am a FPS newbie (only played R1 before) and I really like the R2 co-op. Even if you are crap like me you can still play a pretty good medic which makes you feel like an important part of the team. But I played to much today, now my hand hurts....

See you online tomorrow!! (I am tuna74 at PSN...)
 
I don't fully get the missions in the co-op. You start at with only being able to create a game using Chicago. The only way to be able to create a new game with the other levels is to complete the missions on previous levels. But, each time I play the map, the missions seem to change? On various maps depending on if I joined someone elses game. Whats the rhyme and reason behind it? I looked in the manual, didn't see anything about it, and it didn't seem that 'obvious?'

I've been bouncing around all the classes depending on the need of the group. Which has proven to be rewarding.

My one main major gripe, is communication. I have a level 9 medic, 9 soldier and 4 Spec Ops, so I have played through quite a few games, and I have yet to be on a team that everyone had a mic. A majority of the time its less then 50%.

LUCKILY, if you have a team of experienced players, you don't really need to communicate to be successful. Whether or not you want to consider that a flaw in the gameplay, I don't know. That has been the shining light I guess with most people not having any mics.

Is there some way to keep a team together and keep playing? Do I have to add them in my allies list?
 
I don't fully get the missions in the co-op. You start at with only being able to create a game using Chicago. The only way to be able to create a new game with the other levels is to complete the missions on previous levels. But, each time I play the map, the missions seem to change? On various maps depending on if I joined someone elses game. Whats the rhyme and reason behind it? I looked in the manual, didn't see anything about it, and it didn't seem that 'obvious?'

I think it's just for variety and perhaps also depend on the players in your team.

I've been bouncing around all the classes depending on the need of the group. Which has proven to be rewarding.

My one main major gripe, is communication. I have a level 9 medic, 9 soldier and 4 Spec Ops, so I have played through quite a few games, and I have yet to be on a team that everyone had a mic. A majority of the time its less then 50%.

LUCKILY, if you have a team of experienced players, you don't really need to communicate to be successful. Whether or not you want to consider that a flaw in the gameplay, I don't know. That has been the shining light I guess with most people not having any mics.

I find that as long as an experienced guy has a mic, the rest will generally follow his instructions.

Is there some way to keep a team together and keep playing?

Not that I know of. You can try to form a clan with them. This is a frequently asked question. I am pretty sure Insomniac knows about the request. Hopefully they get around to implement it (i.e., without signing them explicitly as your party).
 
In regards to the maps and missions, there has to be something specific to it. I forget what the 2nd level you unlock is, maybe Orick, but I just unlocked that one, and can now create games with that map. But I can only create Chicago and Orick. Now looking at the next couple of maps I'm close to unlocking them (i.e. 7/10 missions complete.)

I know for a fact that there aren't 10 missions available each time I play, and most of the time you only get 5-6 missions per play. So what exactly is the determining factor? Is it random? There has to be some reason behind it.

And it's unfortunate about maintaining a team. It's near impossible to try and get those players to join a new game, especially if they aren't mic'ed.

With that said....I'm still playing...and looking forward to getting home from work to play some more!

What resolution does the game drop down to when you play split screen co-op?
 
Might want to post those questions on the Resistance official forum. Jstevenson is probably the best person to answer them.
 
Might want to post those questions on the Resistance official forum. Jstevenson is probably the best person to answer them.

Aye...I try to keep my forum visits to other sites to a minimum (you know, I only have SO much free time at work ;)), but alas I agree this may warrant me going somewhere else.
 
So...

Assuming you create all the games you play, you begin in the map of Chicago. Chicago has a total of 10 possible missions you can play, although the missions are usually repetitive involving battling in the different areas of the city, the alleys, the reconstruction, the subway, the park, and the museum. After the completion of at least 5 successful tours of duty in the city, and recovering 5 pieces of 'Gray Tech' you may advance to the city of Orick. This play style is similar throughout all the maps, the only thing differing is the number of completed mission necessary to advance in most cases.

http://resistance2forums.com/viewtopic.php?f=10&t=70

Some good basic info that I haven't been able to find anywhere all in one place. Thanks for the heads up Patsu!
 
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