Resistance 2

No, that's not it at all. People gave R2 heat because of how it changed from R1 -- many thought that it wasn't broke and didn't need fixing. C'mon, you know this, this discussion has been rehashed endlessly.

No, it needed to be fixed. Prior to the forced bundles that SCEE and SCEJ put together, RFOM was not a successful franchise, not nearly as successful as Insomniacs past products (Ratchet and Clank, Spyro, etc). This is especially jarring when you consider the folks that bought the PS3 at launch were LOOKING for games like this.

It had elements from shooters from 1999. Weapon spawns? Check. Walking Tank? Check. Run and gun? Check.

Basically, it was everything that no one was really looking for at the time (talking purely multiplayer here). This is an industry where you have to adapt and change to remain successful. It is a drastic change, but I can promise you the franchise is significantly more accessible to the end user now, and will do better on it's own, compared to the first Resistance title (excluding bundle sales).

For me, it IS people picking and chosing what they do and don't like. To say you hate a 2 weapon system, and then say you love x game? To say you hate slow gameplay, but then praise y game? Or even talk about the objective based gameplay, but then love a game that presents one objective for each gameplay type, etc...it's just crazy to me.

I've come to the conclusion that at this point, it's more about the graphics than it is anything else. Because the game still plays a great deal like Resistance, it's more balanced, and the maps have MUCH better design. I just see improvements all over the board...and they're still getting hammered by "hardcore" fans.
 
The way I see it... both sides have their points.

It is in general okay to change the formula even. But Insomniac needed more time polishing the game, assimilating new features, or giving it more depth. I hope they are doing just that as we speak. Some of the changes were not developed far enough to stand out. They have been very close to the user community so far. A few of their staff even played with us.

Really look forward to the next few patches.
 
No, it needed to be fixed. Prior to the forced bundles that SCEE and SCEJ put together, RFOM was not a successful franchise, not nearly as successful as Insomniacs past products (Ratchet and Clank, Spyro, etc). This is especially jarring when you consider the folks that bought the PS3 at launch were LOOKING for games like this.

You can't tell people that their opinion is wrong. If people thought it didn't need to be changed, it didn't need to be changed for them. If you wanted to branch out and get other people, don't complain when your initial demographic doesn't care for the direction you took. It's not like we cut Nintendo any slack for this sort of thing.

I've come to the conclusion that at this point, it's more about the graphics than it is anything else. Because the game still plays a great deal like Resistance, it's more balanced, and the maps have MUCH better design. I just see improvements all over the board...and they're still getting hammered by "hardcore" fans.

You can come to any conclusion you want. People have told you why they don't like it and you refuse to believe them, and what's most vexing is that now you're actually hating on other games because people aren't crazy for the game you like.
 
I'm not hating on any games, not at all. I did point out some things I found funny, when people are putting Insomniac up on the whipping stone, and then saying they love another game that has some similar charactersitics. It just shows how fickle folks can be.

Also, I think it is appropriate to point out that people are willing to critisize this game for it's changes, while praising another game that features extremely similar traits. I find it absolutely essential to point out that someone loves / likes another game that has a 2 weapon system, is slower, heavily relies on Iron Sights, etc, but then runs all over this title for the exact same reasons.

Quite frankly, it's attitudes like that, that put Insomniac in this position, where they either kept the gameplay they had (likely losing a lot of people to CoD, Halo, KZ2, etc) or trying to move forward and make progress with their shooter. They were 'screwed' no matter what they do, because the "fans" would have found SOMETHING to complain about.

That, and it seems everyone spends far more time these days (at least on forums) talking about what they don't like or how terrible a game was, or it's the complete opposite, they talk about how fantastic a game is, and ignore absolutely everything bad. It's like hive mind.

R2 has it's problems, none of which make it a terrible game. The same can be said for CoD, Bioshock, Halo, even Far Cry and Fallout 3, most recently.
 
I think it all comes down to execution and how the weapons and aiming feel both in terms of aiming from the hip and aiming with ironsights, hip aiming simply doesn't feel accurate enough at close range and ironsights aiming doesn't really extend far enough for the carbine and the bullseye. The carbine was very much THE all purpose weapon in R1 but in R2 it has basically lost a lot of its identity with the introduction of the marksman and the lost of the carbine's range, the bullseye on the other hand is simply extremely gimped and robbed of its biggest strength which is allowing the player to tag effectively. Both weapon balance and map designs need to be addressed in R2. In terms of Skirmish one squad simply does not know what the big picture is or what the other squads are doing in order to co-ordinate at a higher level. It's not the babysitting that I have a problem with, it's the lack of opportunity for higher co-ordinations by more organized players and clans. Co-op on the other hand has been and is still very much fun.
 
Last edited by a moderator:
I find it ironic of all the talk about how R2 has become a better more accessible game, yet when you read around the web (not just this forum), it's a reversed picture with more people criticizing it for its supposed benefits rather than loving it. That should be giving some hints.

And dismissing bundle sales of RFOM to downplay its success is rather weak. Many of the potential buyers didn't need to buy the game because they got it through the bundle. On the contrary, many owners that got the game through the bundle got to see this new series. If R2 becomes a more successfull game, I see most of it attributed to the success of RFOM and Insomniacs reputation as well as the larger install base on the PS3.
 
I noticed that Resistance is 48 euro on Play.com ... will look at mediamarkt if its a similar price, but otherwise I may get it from there as that's a very fair price.
 
I read there was a a patch this morning, anyone know what it did?

Today's patch was a minor patch to fix a few things and get ready for Europe. We're currently working on a larger patch that we'll fill you in on when we're ready to release.

Patch 1.30 Changelist:

- Corrected text for various language translation errors
- Fixed an issue where controller rumble was getting turned off indefinitely
- Removed non-functioning option to promote a clan leader
- Fixed network error when viewing player stats from the leaderboard screen
- Ranked games default to one round
- Players will receive a message if the game ends while they are in the staging screen
- Fixed an issue where players that cancelled out of matchmaking while searching would end up getting put into a game
- A few other minor fixes

Source: http://www.neogaf.com/forum/showpost.php?p=13766037&postcount=5024
 
I finished the campaign last night, I loved the last level. The ending was a surprise, I'd love to see a episode 1 in six months to clarify things. Overall the SP was one of my favorite FPS games. The action is intense, the scope is a mix between survival horror and epic war. The voice acting was good, but the chars were not very likable, except the attachment to Hale. There were no Alyx or Dog type characters. I miss the narration from R1, it's hard to get a big picture when you see everything through Hale's eyes.

Chicago stands as one of the best FPS levels of all time, it has everything. I also loved Louisiana and Mexico.

If they make a R3 they can take some of the overblown critism and make a true masterpiece. Less cheap deaths, more HPs for Hale, bring back the weapon wheel and co-op campaign. Also the indoor parts were dark and the lighting was off. The outdoor were great looking and the frame rate help no matter hat was on screen, not bad for a true HD game with AA.

Now I need to level up in co-op, I think my top guy is only level 5.
 
If they make a R3 they can take some of the overblown critism and make a true masterpiece. Less cheap deaths, more HPs for Hale, bring back the weapon wheel and co-op campaign. Also the indoor parts were dark and the lighting was off.

Agree 100%. A lot of character that was in R1 was missing in R2, and all of these played a role in holding back what should've been a better experience.
 
For me the only thing better about R1 over R2 was the competitive MP.

Otherwise I like R2 more in every other aspect.

Pretty tired of competitive MP FPS games anyway. So R2 coop stuff is a very refreshing change. And there really isn't any other game to compare it to. It's so original and fresh. You know I think I could be perfectly happy if R3 was a MP coop only game.
 
R2 coop stuff is a very refreshing change. And there really isn't any other game to compare it to. It's so original and fresh.

Yes, I :love: the creativity behind R2 Co-op. Although there is room for improvement (just because this is the first of its kind), I think it's a strong start.

AntShaw tried to get me into a game but I didn't see his message early enough. How's your game coming along, AntShaw ?
 
Co-op is fun as hell. But it also gets a bit repeatitive. Once you play them enough times, you'll soon be able to map out your objectives and where the enemies respawn from by memory. It sort of kills the excitement.

Have anybody encounter the Marauder in Co-op? I did once on Bryce Canyon but that is a very rare occurance.
 
Co-op is fun as hell. But it also gets a bit repeatitive. Once you play them enough times, you'll soon be able to map out your objectives and where the enemies respawn from by memory. It sort of kills the excitement.

Yes, I think this is the most glaring weakness. Insomniac should vary the spawning location. Even if it's the same objectives, the differences in enemy spawns and tactics will spice things up.

Have anybody encounter the Marauder in Co-op? I did once on Bryce Canyon but that is a very rare occurance.

Yes, it's rare. I also only saw the Chameleons once.
 
Co-op is fun as hell. But it also gets a bit repeatitive. Once you play them enough times, you'll soon be able to map out your objectives and where the enemies respawn from by memory. It sort of kills the excitement.

The missions depend on number of players and their levels. I still see new objectives and more importantly new enemy waves often (followed by a quick death).
If you repeatedly play the same objectives I suggest you create custom games with different number of players, or simply keep an eye on other players' levels.
Have anybody encounter the Marauder in Co-op? I did once on Bryce Canyon but that is a very rare occurance.

I encounter them often. Is this a trophy question?
 
I encounter them often. Is this a trophy question?

It's probably related to the maps you end up playing in Co-op. I have been assigned the same maps rather often.

There are some variation in enemy spawns but they pretty much spawn from the same known locations for me so far.
 
Back
Top