Halo 3 info(super long read)

As far as Halo 3 is concerned, very little about the game has been decided but there are a great many changes strongly being considered. Many of these features were ones that Bungie wanted to implement in Halo 2 but were unable to due to time constraints. What Bungie is sure of, according to my friend, is that they want to completely redefine combat yet again. No one at Bungie likes the idea of releasing the same game with new levels and slightly improved graphics. So there are a couple of suggestions going around about how to reinvent the franchise. Bungie recieved quite a few fan requests for a gravity gun after Half Life 2 came out so that could be a possibility. But then again, Bungie gets a lot of requests for a lot of things, silly things, like asking to go more in depth and explain how the universal translator in Master Chief’s armor works. So it doesn’t’ mean too much For one thing, Bungie is considering including several new types of grenades including EMP grenades with a much larger blast radius that are ideally suited for temporarily disabling all nearby vehicles including airborne vehicles like the banshee, proximity grenades that only explode if someone approaches them within ten seconds and fast moving grenades that bounce all over the map for 10 seconds until they hit a player or vehicle. To implement them all, Bungie is considering just having one type of grenade on the map. But these standard grenades can be made into either sticky grenades, EMP grenades, proximity grenades, or bouncing grenades based on which button the player holds down as they press the trigger to launch the grenade into the air. This is an early feature still being tested at the moment.

Other new weapons and vehicles that development is hard at work on include a flame thrower (it was scrapped near the end for both Halo 1 and Halo 2, so there’s a good chance it could be scrapped again), a human jet ski, a large boat with a cannon and the ability to carry up to three people, and a helicopter. So obviously, battles over bodies of water will be included in the third game of the series and this will be accommodated by making it so that all the covenant hover vehicles including the wraith and the ghost will be able to hover on both water and land. Work has already begun on programming in various weather and particle effects including snow, rain, lightning, dust storms (presumably for a desert level), fog (presumably for a rainforest level) as well as many ambient life forms found on Earth, including fish, sharks, alligators, birds, rabbits, stampeding rhinos, and civilians in complete panic and disarray. In addition, the design team is already hard at work on a human land counterpart to the ghost such as either an ATV or possibly a motorcycle. Design is also working on creating more faster and scarier flood variants confirming that the flood will indeed be found on Earth in the third game.

As you probably guessed, this time around, the game will center on repelling the covenant invasion of Earth. The levels will be much bigger as will the number of enemies and the number of allies by your side. This will be a full blown massive war between the covenant, humans and flood with tons upon tons of units from each faction engaged in combat at any given time all over the massive levels. The outdoor levels also allow players to free roam and choose which battles they wish to engage in thus giving players the sense that they truly are fighting an epic war for Earth’s survival. Bungie is very set on harnessing Xbox 2’s graphical prowess to truly give players the sense that they are just one soldier in the middle of a massive war. To facilitate this, the AI will be ramped up some more, the multiplayer games will support up to 32 players at once, as well as a few more playable characters with unique strengths and weaknesses.

The playable characters being considered include Hunters (bigger targets, slower except when charging someone without a weapon, but they have more life, are much faster and have more varied melee attacks) and the flying Drones found in the first level of Halo 2 (weaker but faster and possessing the ability to fly limited distances). But there is talk that all the characters in Halo will be playable characters. As already mentioned, the flood will be unleashed upon Earth and as before will seek out large dark areas where they sometimes congregate in numbers too massive for even Master Chief thus occasionally forcing him to strategically destroy light sources and sneak past them in the shadows.

Master Chief will be able to sprint this time and will also be able to quickly duck and roll out of the way in order to avoid charging vehicles and hunters. Bungie is also considering heeding the requests of fans by utilizing the improved AI to implement rudimentary bots for use in unranked multiplayer games. A feature being considered tied to this includes voice control of nearby marines and bots. No one is sure exactly how this will be implemented but it’s likely that by utilizing the headphones used on live, nearby bots and marines will be able to recognize and obey simple commands such as defend this area, retreat and take cover, follow me, drive this vehicle to enemy flag, wait here, attack in line formation etc.

Also a popular request, Xbox Live games will have many more options and players can choose to play with 31, 15, or 7 other players in the game type and the map of their choice. Players will also be able pick such rudimentary options as whether they want infinite grenades and whether all starting primary and secondary weapons as well as the heavy and light vehicles are randomly determined each respawn. Everything in the game from the trees to the giant skyscrapers will be fully destructible. Another popular fan request being considered includes an online co-op and counter-op mode with up to 16 players. These 16 player co-op and counter-op modes will only be available for a select few massive open ended single player missions. In co-op 15 players play along side you as fellow marines while the counter-op team will assume the roles of elites and other units all over the massive map with the job of preventing your team from completing the mission in the allotted time. When one of the co-op or counter-op players die, they simply assume the role of one of the computer controlled allied or opposing characters should one be available. The viability of programming a map/mission maker is also being strongly considered though many Bungie employees aren’t convinced that there is enough demand for this feature to warrant the amount of work such an addition would require.

The only aspect of the game that will not be completely revamped is the graphics engine! I was surprised to hear that too but it makes sense when you think about it. Bungie put an enormous amount of time on the graphics engine already creating almost photorealistic in game graphics. Instead of spending an enormous amount of time redoing it all again, Bungie will spend this time working on the actual game and instead use Xbox 2’s significant processing and graphical power to create much bigger, much much more populated, fully destructable levels with a great many enemies, simultaneous battles, ambient life and objects such trees and bushes. This is all essential is Bungie is to implement the revolutionary new gameplay feature discussed below.

The HDD if MS opts to include it with Xbox 2 will be used for a lot more than just faster level loading and game saves this time around. Bungie is considering letting players play music tracks stored on the Xbox’s HDD. In addition, all actions and events will be stored to the HDD so that players will be able to review their gameplay from multiple angles at any desired speed after the level ends and players will even be able to store their favorite clips of gameplay to the HDD. You know how during Live matches, you get to view the gameplay of a fellow teammate from a more aerial perspective. That’s supposedly what the stored footage on the hdd looks like. But that’s just scratching the surface of what this aerial viewpoint and zooming feature will be used for. More on that in a bit.

So why am I putting so much emphasis on the zoomed out camera mode and the massive level sizes? Why is Bungie dedicating so much time to programming in an AI smart enough to literally take over for a human player for short periods of time? Why are there going to be so many characters engaged in combat all over the level at any one time? Why did Bungie spend such a large part of Halo 2 introducing a new covenant ally that is also a playable character? Why is it so important that enough fans write to Microsoft to convince them to include backward compatibility and a HDD in Xbox 2? Because Bungie is seriously considering taking the Halo universe back to it’s original roots in some of massive outdoor maps in the single player campaign. And by it’s original roots, I’m referring to how Halo originally started as an RTS. Fear not Halo fans, a top priority of Bungie is that this be integrated into the gameplay seamlessly so that players can easily switch back and forth from the aerial RTS perspective whenever they desire. Halo is still fully designed to be an FPS first and foremost and you will be able to play through the entire game without once having to try the RTS aspect of the game if you so desire. Every level starts from the FPS perspective and ends with the FPS perspective. Sure in some of the massive outdoor single player levels, you will be able to zoom out to a more aerial perspective for some RTS functionality at any time, but this is by no means a critical component of the game, just a fun diversion of sorts.

So how will this feature be implemented? From what I can gather, everything about this mode, including whether or not it will even be included, is still very much up in the air. Several Bungie employees are unsure how fans will react to this addition, no matter how well it’s implemented or how unintrusive it will be to the FPS mode. So if you’re indeed interested in seeing this feature be implemented, I strongly recommend that you contact Bungie with your reaction and contact MS with your desire a HDD be included to allow for the plans that Bungie has for Halo 3. But here’s how the mode is being approached for now. Cortona will be rescued early on and will take charge of coordinating Earth’s forces against the invading hordes. She will be observing the entire battlefield from an aerial perspective. And in certain levels, you can opt to switch to her perspective by pressing a button (likely the black button) giving the AI control of Master Chief or the Arbiter or whichever character you were commanding. The AI plays far more conservatively with these characters than a normal human player so they won’t die on their own losing you the mission. But since they are not nearly as aggressive as human players, assuming their character will be essential to complete missions. As Cortana, you will assume Cortana’s various duties but can at anytime opt to switch back to your character, or possibly any allied character found on the battle field that you select.

So what exactly will you be able to do as Cortana and how will you be able to execute these commands with so few buttons? At this early stage, here is what seems to be the popular choices. Cortana’s primary job will be coordinate troop movements. All allied forces will be divided into various squads that Cortana can cycle through with the press of a button. You use one joy stick to move the pointer around the map and the other to change the camera angle and zoom in and out. While the various squads will use their AI to direct their general actions and will often follow Master Chief or the Arbiter’s lead, Cortana will be able to order the selected squads to go to any point selected by the pointer and will be able to command them with basic voice commands such as defend this area, assault or attack this area etc. Cortana will also be able to select individual units on the map using the pointer and give them commands such as (using the pointer as an indicator) drive this vehicle, man this turret, take this sniper rifle, leave your squad and go to this high point and snipe this area, be the gunner of this vehicle and she can then use the pointer to select the entire vehicle and order it to attack a certain point etc.

Good squad coordination to take advantage of choke points, good sniping spots, defend critical buildings, provide supporting fire to another squad in trouble, sneak into and destroy critical enemy structures, destroy critical vehicles will all make the level much easier for Master Chief and/or the Arbiter. In addition, there will be various drop ships all over the battlefield that pick up newly built vehicles or newly trained troop squads and drop them off in needed regions on the battlefield. While this process is completely automated, Cortana can use a button to cycle through and take control of active drop ships to ensure that the drop ships take the safest, fastest route possible and drop off supplies to the squads that you intend to use for future assaults etc. Bungie is also considering implementing an influence bar for Cortana.

While new squads of troops may be trained at the barracks on the battle field and dropped off for deployment, Cortana can also use up her influence (with the press of a white button) to request additional troops, weapons, or vehicles be dropped off to the area indicated by the pointer via drop ships from bases that are some distance away from the battle field and thus out of the level’s view. Her influence bar will increase as allied forces destroy enemy vehicles, units and buildings. And this bar is depleted slightly everytime Cortana requests additional units or vehicles. Cortana will not be able to construct new buildings or rapidly repair entire buildings as is possible in most other RTS as it’s not realistic having a building pop up in the middle of a battle. But there will likely be various buildings already on the map that Cortana will have to defend and utilize. And Cortana will be able to cycle through the various buildings on the level with the press of a button.

For example, there may be various powerstations on the battlefield that you as Cortana will have to defend. Should one of them be damaged or destroyed, Cortana will choose which of the support buildings will be powered down (indicated by all the lights inside the building going off). These support building will likely include turrets surrounding key choke points, various factories that can produce a couple of vehicles of Cortana’s choice throughout the course of a battle, repair facilities that can fix damaged vehicles. Cortana will be coordinating both human forces and allied covenant forces led by the arbiter and will thus have access to human drop ships on some levels and covenant drop ships and units and vehicles in other levels. All of these tasks are automated and most of these actions occur without you having to order them. Squads attack nearby enemies on their own. Drop ships drop off supplies on their own etc.

When playing as Master Chief or the Arbiter, players won’t even really notice all this stuff going on in the background. Occasionally, Cortana tells you where to go. Occasionally, drop ships drop off additional marine squads, weapons, and vehicles for you to use. This aspect of the game will feel identical to how Halo 1 and 2 feel. They maybe able to request additional supplies or troops dropped off by cortana. And it's likely they will be able to request air strikes from support ships onto specific locations. But these won't significantly alter the gameplay. The only key differences will be more open ended level design, gameplay, fully destructable environments, and more enemies on screen for those particular levels where the Cortana mode is available. Other levels such as indoor levels will feature objective based gameplay with various check points as before. But as Cortana you can take charge and coordinate how these all background tasks occur. According to my friend, Bungie really wants to find a way to incorporate this new mode into online play (perhaps having one player on each team play Cortana’s role for the team defending various buildings and commanding all the drop ships while all the units on screen are played by real people). But this is a task that’s far easier said than done.

I hope you’re as excited about the direction Bungie plans to take Halo 3 as I was when I first found out. And I hope you will join me in contacting MS and encouraging them to including backward compatibility and a HDD to make this all possible and in contacting Bungie sharing with them whether you would be dissatisfied with these gameplay additions.



Is it real? who knows, it was posted on the bungie.net forums but it was backlisted which means it wasn't deleted but only people with special access could see it:???: , strange huh? I think this may be solid facts
 
Some people (IE whoever originally posted this info) take gaming to seriously. I've played my fair share of Final Fantasy's (for an obscene amount of time) but I couldn't sit down and write out a theory on what the next installment may or may not have. I may read theories but even then, I just wait for the damn thing to come out.

With that said, I just read quickly through it and it seems more or less like "hot potato" with Halo 3 ideas. Basically ideas people at Bungie are throwing around to make Halo 3 truly feel like a step up from past installments. Nothing concrete obviously, but will give some idea of what may be in Halo 3. Don't know why it was "black listed" though.
 
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BlueTsunami said:
Some people (IE whoever originally posted this info) take gaming to seriously. I've played my fair share of Final Fantasy's (for an obscene amount of time) but I couldn't sit down and write out a theory on what the next installment may or may not have.
if its fake, he has no life what so ever:LOL: but some of it seems true not all but some
 
The only aspect of the game that will not be completely revamped is the graphics engine! I was surprised to hear that too but it makes sense when you think about it. Bungie put an enormous amount of time on the graphics engine already creating almost photorealistic in game graphics. Instead of spending an enormous amount of time redoing it all again, Bungie will spend this time working on the actual game and instead use Xbox 2’s significant processing and graphical power to create much bigger, much much more populated, fully destructable levels with a great many enemies, simultaneous battles, ambient life and objects such trees and bushes. This is all essential is Bungie is to implement the revolutionary new gameplay feature discussed below.


xbox1.5 indeed hahahahaa
 
I didn't read the above, but if this is true, hopefully they'll at least achieve 60 fps. Which reminds me of which: Played KillZone this last weekend. Horrible 30 fps framerate. :devilish:
 
hey69 said:
xbox1.5 indeed hahahahaa

:LOL:

I don't know. I missed that part. If thats the case, the engine HAS to have been created with some type of robustness to it...I mean....when Halo 3 comes around, people are going to be expecting killer visuals....

Note: I wouldn't mind a slight bump up from Halo 2 visuals and have Bungie fully work on gameplay elements.
 
as a matter , this all above is 99% bullshit..
thats why I made the xbox1.5 remark

before someone starts flaming my ass to the third degree
 
Phil said:
I didn't read the above, but if this is true
I find hard to believe that Halo 3 game engine will nothing but a souped up Halo 2 engine, personaly...
Phil said:
Played KillZone this last weekend. Horrible 30 fps framerate. :devilish:
30fps? More like 12,2fps, you mean. The thing is literally headache inducing. Awful stuff.
 
This is really old, and really wrong. I remember reading this on GA forums either in May or earlier this year.
 
I agree, I rather have Bungie focus their engery on making the game fun instead of eye candy. One of the reason, why still play Halo over other recent FPS is because there's a fun factor. As give me more multiplay option. If co-op and counter op, is really being consider then I can't wait for Halo 3! And dedicated server.
 
Vysez said:
30fps? More like 12,2fps, you mean. The thing is literally headache inducing. Awful stuff.

Well, <25fps here in PAL territories anyway. The controls are horrible and unresponsive - there's really nothing that compares to the 50/60fps gaming-bliss that is TimeSplitters1/2. The controls are spot on, responsive and fast. Damn developers that don't get their priorities right! :???:
 
i dont think there is anything better than the halo control system...

it feels perfect, any other console fps feels a bit cheap and lame... halo feels natural
 
OT: One thing I liked about KZ is the walking/ammo loading animation, it is top-notch and realistic. Best I've seen in any FPS.
 
Halo and Halo 2 were both potentially truly great games that turned out to be quite poor in many respects. too many changes happened to both games. there's also no excuse for a 30fps FPS even on current generation hardware. Bungie sacrificed gameplay for graphics. if Halo2 had been 60fps and kept more of what was initally promised, it wouldve been a damn near perfect game.

hope they get it right third time around on 360.
 
Well , the hardy annual of 30 vs 60 f/s. :smile:
IMO a game locked with Vsync at 30f/s with motion blur -which give me a sense of 40f/s- is the best solution.
I think is no sence , to sacrifice extra geometry just to lock the game at 60f/s
And i applaud all devs who adopt the first solution.
 
Phil said:
Well, <25fps here in PAL territories anyway. The controls are horrible and unresponsive - there's really nothing that compares to the 50/60fps gaming-bliss that is TimeSplitters1/2. The controls are spot on, responsive and fast. Damn developers that don't get their priorities right! :???:

While you're at TimeSplitters, I just got TimeSpiltters: Future Perfect (TS3) which is as you probably know online:) So I was wondering, are any of you guys playing it online these days? (On PS2)
My player name is Mr Marve. An excellent fps-series in my opinion!
 
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