The Carbine is more powerful, but that is only because all weapons are. I'm surprised they still give you so 40mm grenades, it was also complaint in Rfom.
In case of R2, it feels like if you have a lot of carbines in your team, the enemy will get more 40z with their kills. For example, since human beginners start with carbine by default, you are bound to be 40ed a lot in a beginner heavy team, when the other side knows what they are doing that is.
I still like the Carbine to be incredibly accurate over long range. It was my favourite weapon in Rfom.
I couldn't tell.
Seriously though, Carbine was fun and all but it wasn't the all purpose weapon someone else was making it to be here. It had bullet lag (unlike the new one), so stuff like carbine sniping only worked on stationary enemy via headshots and that is still at a much smaller distance than Marksman or obviously Far Eye kills at.
Again, while it's understandable some people misses R1 Carbine, it can and should never have the same relative importance in a "start with whatever weapon you like" system where situational rock-paper-scissor balance is much more important.
That said, I wonder whether it would be OK for you guys if Carbine had the same accuracy and lag as in R1, or maybe same accuracy but reduced bullet damage with distance instead of lag?
Whatever the case, it has to be weaker than bullseye at close range and marksman at medium.
Place all 4 shields of the old Auger together, and it's about the size of the new one. But the old one you had to place more carefully, you could easily walk around them, forcing the player to stop placing them or he won't be able to return fire. Or just throw a grenade through the shields. All and all provided a lot more options for the player using it, and the one fighting against it.
I liked the old shield, even if I don't use Auger to fire, I often used its shield to setup defense, especially a life saver against Laark. The new shield like Wraith shield however is more teamwork friendly in addition to making defense much easier since you can fire trough with other weapons from your side.
To be honest, I haven't had much problems on the other side of the shield either. There doesn't seem to be many Auger masters yet so it hasn't been as issue. If the shield is far away I simply ignore it, if it's close enough I run through.
Anyway, I really like the new TDM with all the problems that haven't been voiced here. In R1 the most satisfying moments were not the individual kills but turning the tides with simple team based strategies like taking the wall, top floor, 40mm house etc.
While map specific strategies won't be as prominent, I already had great "down but not out" moments thanks to stuff like teamplay berserks (specifically ring of life and prototype ammo). Even seemingly unimportant things like switching from Marksman to Bullseye (or vice versa) can be a strategic decision for the better, especially if you are the only one in your team who's killing people.
Unfortunately I'm not very optimistic about the future of R2 competitive. Looking at here for example, there are only two guys who like it and seemingly for different reasons, which is significantly less than number of people who liked R1 competitive (5?
).
What's worse is that current R2 players, even all star clans, don't seem to play the game cooperatively besides occasional voice chat regarding enemy positions. It's still everyone for him/herself mentality.
Thus I worry this gem will not get the appreciation it deserves.
Phil or anyone else who has the game but haven't played TDM yet, can you please check your online ranking with 0 experience.
Last week I checked with my non-gaming (purchase only) account and it was around 247k which is pretty decent I guess.