Resistance 2

I am looking forward to the SP ie the story, that is what I liked about R1. I never got into MP, same with competetive MP in the beta, but co-op was great fun, with players that played it "correctly".
So roll on 26th of nov

I think you should definitely prepare for a shocker. Unlike R1, a lot of the story in R2 is delivered via viral sites and intel (especially intel through Co-Op). A lot of the history of the war and other events are scattered through these sites and the intel, and it's not so much like R1, where everything was wrapped up in a neat package.

Personally, I liked the approach, I felt it was more 'engaging' for me to get into instead of just listening (I learn through both visual and auditory cues).

But, if you want to get the WHOLE cake, be prepared to play some co-op.
 
Frankly it's not like some of us can't stand changes to the IP, I think if R2 MP competitive plays like a dream people wouldn't be complaining, it's just how things are now that people are upset about. I think some of us just wanted a better game than the one Insomniac delivered. But hey there's always co-op.
Indifferent2.gif

Oh hey Kittonwy, it's me TPitBull from that match we had yesterday in the KZ2 beta :smile:

I know it's probably silly of me, but it was important for me to let you know. I have no mic, and your PSN friend list is full, so I had no other way. Basically I was in that game where I teamkilled you by mistake when you were trying to defuse the bomb in search and destroy.

And I heard you through your mic, I noticed you even sent out a kick vote! :eek: I was dying to tell you that I killed you by mistake because I thought you were the saboteur guy on the other team. Again, excuse me for my blindness, lol.


Anyway, to stay on topic I don't have Resistance 2 yet, not sure about the multiplayer but single player is interesting. Someone spoiled me already though!
 
I don't think it's region locked at all.

That said, after playing more KZ2 last night, I think it's just not as good as R2, from a gameplay perspective. It looks good, but it played like a heavier CoD4.

I don't get how people complain about R2 being "CoD4" when KZ2 is essentially that. And why are people complaining about the 2 weapon system only going on to say KZ2 is awesome?! Not to mention the fact that playing last night we managed to corner the entire opposing team in their spawn points within about 5 minutes of the match starting.

Seriously, the HDR isn't that important. KZ2 is good, but dammit, it's not nearly as good as R2.

Edit: My apologies for some of the comments I made. I just find it extremely ridiculous that some people would chastise Insomniac games for their choice to go to a 2 weapon system and remove spawn points, and then praise Killzone 2s gameplay, when it also has a 2 weapon system and no spawn points.
 
Last edited by a moderator:
I don't get how people complain about R2 being "CoD4" when KZ2 is essentially that. And why are people complaining about the 2 weapon system only going on to say KZ2 is awesome?!

Could it be because, they where looking for more of the R1 experience when playing R2 and not a very changed R1?
 
Last edited by a moderator:
Could it be because, they where looking for more of the R1 experience when playing R2 and not a very changed R1?

I doubt it. They all say "if I wanted to play CoD, I'd play CoD". Then you catch them in the Killzone threads...and "omg I love this!".

Honestly, they gameplay hasn't changed drastically, there were tweaks, but it's fundamentally the same experience. At it's core it still plays and feels like Resistance, I'm just disappointed the fanbase is so fickle, even though they are a minority, but are so caught up in themselves they think they are in the majority.
 
Because part of R2 still retain R1 design elements. It is not CoD. Adopting some of CoD4 elements may require more surgery.

R2 has MUCH more monster types than R1. Many are unbalanced against the player. The weapon wheel makes the fight more apt and interesting.

R1 is more arcady/heroic. People expect to run out in the open, strafe fire and kill everyone else. R2 requires cover constantly due to the short health bar. Does KZ2 have very short health bar ? (I have no idea)

R1 is also unique because of other design choices like having a distinct Chimera player type in MP.

I believe it's how the elements are packaged together. Despite the above issues in SP, R2 co-op is a winner because different player roles/weapons made up for the wheel and encourages us to co-operate more. You also get healed by the Medics relatively quickly. R2 co-op is arcady/heroic against smarter and smarter AI. You are constantly on the move, changing strategy to try to flank the AI (because they have far greater numbers). That's why I am still playing R2. ^_^
 
Because part of R2 still retain R1 design elements. It is not CoD. Adopting some of CoD4 elements may require more surgery.

R2 has MUCH more monster types than R1. Many are unbalanced against the player. The weapon wheel makes the fight more apt and interesting.

R1 is more arcady/heroic. People expect to run out in the open, strafe fire and kill everyone else. R2 requires cover constantly due to the short health bar. Does KZ2 have very short health bar ? (I have no idea)

R1 is also unique because of other design choices like having a distinct Chimera player type in MP.

I believe it's how the elements are packaged together. Despite the above issues in SP, R2 co-op is a winner because different player roles/weapons made up for the wheel and encourages us to co-operate more. You also get healed by the Medics relatively quickly. R2 co-op is arcady/heroic against smarter and smarter AI. You are constantly on the move, changing strategy to try to flank the AI (because they have far greater numbers). That's why I am still playing R2. ^_^

Here's where I disagree with you:

o The Co-op isn't arcadey or heroic. It's the same as Single Player in many ways. Cover is almost always required, because if you run out without cover, you will ultimately die. Medics can't simply run into a mob of enemies and kill them, because they will likely die. The reason they survive is because the Soldiers are providing some cover with their shield. Spec Ops tend to generally be around Soldiers or Cover, tossing out ammo. The difference in feel is because of the class system, but at it's core, Co-Op has a lot of the same elements of the SP, in that cover is required and you can't just pray and spray.

o The unique Chimeran class in R1 was removed because it wasn't balanced, period. The fact that you had to cool down from rage really didn't mean much when you're playing with an organized team who can alternate who is / isn't on rage. It simply wasn't balanced, and the decision to remove it was the right one. Balance is far more important than being unique. Even then, it is still unique because you still have the hybrid vision (without the ridiculous damage boost).

o R1 rarely felt like a struggle because you were a walking tank. Honestly, R1 was a breeze on any difficulty but Super Human, and you could just use your weapons to make up for your health. R1 actually had a significantly HARDER health system, requiring players to stay in cover more becuase you only regained a part of the health, and you were often left back tracking to find health kits. R2 eleminates that problem and gives you full health, but also removes your weapons so you don't feel like a walking tank. Part of the problem with R1 was the amount of ammo / weapons you could hold, which made you FEEL like you had a lot of health, etc, because you could dish out a large amount of damage via alternate fires quickly without leaving cover often, or getting too close.

o There is not one enemy type that I feel is unbalanced. Except maybe the furies. I've already discussed my thoughts on the Chameleons, and they are certainly not that bad, especially if you've been through the game once. It's funny, because everyone was complaining about how "stupid" they were since they always game from the "same direction". Now they're complaining because apparently they were wrong, and it's exactly what the hell they were asking for. Absolutely ridiculous. The fact that headshots in this game are FAR more lethal than R1 makes it loads easier. I can mob out a great amount of chimera with a Bulleye MKII or Carbine from decent distance by aiming for the head, you can even take out ravegrs with a few hits to the head with those weapons, or one shot with the Marksman.

I don't know, I disagree with so many points, I really feel that a lot of the complaints stem from hive mind. There are many more high profile games that had far more problems with design (CoD4 comes to mind) but didn't receive half of this 'hate' from forum gamers (note: casual gamers love it, and I'm positive they far outweigh the internet casuals who spend their time on forums like these).

I apologize if any of this seems brash or rude, you know I've got nothing against you :) Or anyone else, I simply don't feel that a lot of the complaints are justified when they are passed over in other high profile games. I could point out flaws in many of those titles, but it simply wouldn't be right, since I still enjoyed many of those games as well.
 
:LOL: The never ending battle of R1 vs R2.

Medics in co-op is much more resilient than Nathan in SP. I have literally taken out mobs of enemies by strafing. That's because the Pheonix heals the player and chains its damage through multiple enemies. I only took cover occassionally (or in-passing) but the Pheonix is always firing to auto-heal. Your teammates will distract the Chimeras and take some of the hits for you too. That's why some Medics fought in front of the soldiers (coz they know they won't die easily). Usually, a Medic can survive for a long time as long as he knows where the enemies are. If he's flanked or surprised from behind, then he will most likely die quickly like Nathan in SP.

It's true that R1 Chimera is unbalanced, but then again, you alternate between human and Chimera, so the final score usually balances out. As I played longer, I switch between Arc Charger, Dragon, Auger, Rossberg and the primary weapon in the middle of a fight. You can take out enemies faster that way, even against Chimeras.

In any case, I don't want to drag this religious war on.

The original point was R2 SP took some CoD elements but it did not spend enough time digesting the additions into its core. R2 Co-op managed to assimilate the CoD elements better. R2 Competitive is a different game altogether.
 
:LOL: The never ending battle of R1 vs R2.

Medics in co-op is much more resilient than Nathan in SP. I have literally taken out mobs of enemies by strafing. That's because the Pheonix heals the player and chains its damage through multiple enemies. I only took cover occassionally (or in-passing) but the Pheonix is always firing to auto-heal. Your teammates will distract the Chimeras and take some of the hits for you too. That's why some Medics fought in front of the soldiers (coz they know they won't die easily). Usually, a Medic can survive for a long time as long as he knows where the enemies are. If he's flanked or surprised from behind, then he will most likely die quickly like Nathan in SP.

It's true that R1 Chimera is unbalanced, but then again, you alternate between human and Chimera, so the final score usually balances out. As I played longer, I switch between Arc Charger, Dragon, Auger, Rossberg and the primary weapon in the middle of a fight. You can take out enemies faster that way, even against Chimeras.

In any case, I don't want to drag this religious war on.

The original point was R2 SP took some CoD elements but it did not spend enough time digesting the additions into its core. R2 Co-op managed to assimilate the CoD elements better. R2 Competitive is a different game altogether.

The thing is, what did R2 take from CoD single player?

I don't recall any never ending enemy spawn points in R2, conversely, I don't remember any epic boss battles in CoD4.

Honestly, to this very day, I see absolutely nothing similar between Resistance 2 and CoD4, aside from experience points, and berserks being "similar" to perks (though they are nothing alike, as a perk is constant, and a berserk is like the bonus you get for kills).
 
The thing is, what did R2 take from CoD single player?

I don't recall any never ending enemy spawn points in R2, conversely, I don't remember any epic boss battles in CoD4.

Honestly, to this very day, I see absolutely nothing similar between Resistance 2 and CoD4, aside from experience points, and berserks being "similar" to perks (though they are nothing alike, as a perk is constant, and a berserk is like the bonus you get for kills).

Never ending enemy spawn (until you hit the "check points") is indeed in R2. The Chicago bridge level is one notable example.

The removal of the weapon wheel is another.

I would rate the berserk as an influence although R2 has its own twist there.

The slower pace in R2 beta was initially credited to CoD-like change but Insomniac sped it up before release.

Chimeran rage could be removed because Insomniac felt it was unbalanced. But it did make R2 play more like CoD4 (or any other FPSes) as a side-effect, which is unfortunate.
 
Never ending enemy spawn (until you hit the "check points") is indeed in R2. The Chicago bridge level is one notable example.

The removal of the weapon wheel is another.

I would rate the berserk as an influence although R2 has its own twist there.

The slower pace in R2 beta was initially credited to CoD-like change but Insomniac sped it up before release.

Chimeran rage could be removed because Insomniac felt it was unbalanced. But it did make R2 play more like CoD4 (or any other FPSes) as a side-effect, which is unfortunate.

You must have played a different Chicago Bridge level, because there is, in fact, a finite number of enemies there. I've played it 4 times. It's just like Mainstreet in Idaho, there are a LOT of enemies, but they are most certainly finite.

Also, I could argue that all of those other elements, aside from berserks perhaps, are present in many other shooters. Rainbow Six Vegas was slow. As was Bioshock. No one compared the game there. I would also argue that perhaps the two weapon system was more of an influence of Halo than it was CoD4, because playing through the H3 campaign and R2, it's very easy to see similarities.

Again, I attribute the "comparison" only to the EXP and Berserks. Both of which are just superficial, IMO. Maybe I'm on a mission to defend the game (who am I kidding, I am) but it most certainly takes from a LOT of shooters, but it takes the least from CoD, IMO.
 
About the Chicago bridge level, what will happen if you don't grab the LAARK ?

I have the impression that the enemies and the human soldiers just keep spawning. I ran out of patience, grabbed one and ran back ^_^

Also, I could argue that all of those other elements, aside from berserks perhaps, are present in many other shooters. Rainbow Six Vegas was slow. As was Bioshock. No one compared the game there. I would also argue that perhaps the two weapon system was more of an influence of Halo than it was CoD4, because playing through the H3 campaign and R2, it's very easy to see similarities.

Again, I attribute the "comparison" only to the EXP and Berserks. Both of which are just superficial, IMO. Maybe I'm on a mission to defend the game (who am I kidding, I am) but it most certainly takes from a LOT of shooters, but it takes the least from CoD, IMO.

If you take all the changes together, CoD sounds like the most matched. 2-weapon alone is too generic to attribute it to one FPS.
 
About the Chicago bridge level, what will happen if you don't grab the LAARK ?

I have the impression that the enemies and the human soldiers just keep spawning. I ran out of patience, grabbed one and ran back ^_^



If you take all the changes together, CoD sounds like the most matched. 2-weapon alone is too generic to attribute it to one FPS.

If you don't grab it, then you eventually kill all the hybrids, and then the hellfire turrets are taken out by air strike. Following that, you will naturally push forward, which then triggers the Drones to come. Now, there is scripting in the level that is triggered at certain points, but there is always a finite number of enemies.

Actually, I take that back, there is ONE sequence where there are inifinite enemies. When you are escaping from the ship after Orick, and you are cornered by the Chimera while another Sentinel gets the door open. But that lasts for about 30 seconds, and then the door opens and you continue on your forward push away from the chimera (but that's not really like CoDs SP campaign).

I think we should just agree to disagree in this friendly debate, reference the CoD comparisons. Honestly, I think CoD took a lot of great elements from other shooters and combined them. Points have always been in first person shooters online, CoD made them visible. Ranks have also been there, CoD4 just gave them a progress bar after the match.

The one thing CoD did different was gradual progression through your weapon and upgrade availability. As you leveled up, you gained access to new items. Though, in Resistance 1, as you leveled up, you also gained access to new custom items for your character, you could say CoD4 was an evolution of that very same concept.

:)
 
I'm glad to read I'm not the only who dislikes the game and the direction it has taken.

I just bought Call of Duty 5 last week and I'm honestly not sure I'm interested in R2 because of it anymore. It's that good (or R2 that bad)... :(
 
Edit : copied from KZ2 thread.
No, that's not it at all. People gave R2 heat because of how it changed from R1 -- many thought that it wasn't broke and didn't need fixing. C'mon, you know this, this discussion has been rehashed endlessly.
You're right, it has been discussed endlessly, until now where I put my foot down with a firm hand and end it. No more dumb R2/KZ2 rants. Stick to discussing what you do/don't like about each game on its merits in its thread. Anyone having trouble with this will be given a free holiday to get a handle on themselves. Thanks.
 
Let's not get tempted into discussing reviews. ;) At least not in this thread.
 
Back
Top