Resistance 2

hmm.. upon further evaluation I'm in the mothership now and it gives me a Halo/Resistance1/Unreal feeling. I guess all games sometimes feel similar with others...

Overall very impressed with the visuals thats for sure.
 
How can you make a FPS without copying another in some shape or form?

After finishing the campaign, I agree with you though... some parts reminded me of HL2, R1, UT3 etc.
 
Anyone else getting 0 completes showing up for them in their profile despite finishing the game?? I've beaten it twice now, once on Difficult and once on Superhuman and I'm still getting a 0 in my profile. I've got the game completion trophy and the Superhuman OMGWTFBBQ trophy so the system has credited my completions that way at least.
 
I haven't had a chance to give my impressions yet, but playing through the Single Player Campaign solo so far. This game is FUN! I enjoy the single player campaign much more then R1. I couldn't finish R1, it felt a little tedious toward the middle. But right now I am in Chicago, and I have always been left yearning for me. I look forward to finishing the game.

I got into the R2 beta and played the 8 player co-op which was mega fun. I look forward to getting into that after I finish up the campaign. I played a couple of the 60 man games and they just wern't as fun for me.

Overall I think the gameplay and flow have been fantastic! Very well paced, with some serious action at times. Fun Boss battles. Graphics are pretty stunning at times, while being rather pedestrian at times as well.

A few buddies and I enjoyed playing split-screen co-op on R1. We haven't started yet for R2, but this is also something I look forward to as well.
 
I never finished R1 either (my last save it right near the end with the two squid things and numerous snipers), but I did miss the vehicles from R1 in R2. As much as I miss having those vehicles, I've found R2 more fun overall but probably a bit less immersive than parts of R1. You definitely die much more in R2 and then learn where the bad guys (especially the annoying chameleons) are going to be in successive respawns.

Anyway, I think I'm only 20-30 minutes of play from the ending...then it's on to Gears2. I probably ought to give MP a try too.
 
A few buddies and I enjoyed playing split-screen co-op on R1. We haven't started yet for R2, but this is also something I look forward to as well.

I enjoyed co-op in R1. But the co-op in R2 will probably leave you disappointed as it did to me. It does not go through the SP campaign in splitscreen. Rather its just a bunch of stages (maybe 8) with objectives that you play with a player in 'co-op'.

I hope there will be a patch that allows us to play through SP campaign with another player in splitscreen coming...
 
I enjoyed co-op in R1. But the co-op in R2 will probably leave you disappointed as it did to me. It does not go through the SP campaign in splitscreen. Rather its just a bunch of stages (maybe 8) with objectives that you play with a player in 'co-op'.

I hope there will be a patch that allows us to play through SP campaign with another player in splitscreen coming...

Thats unfortunate. So the Campaign Split-Screen co-op doesn't allow you to play through the entire single player campaign?

If its objective base, then do you earn experience like the 8 player co-op?
 
Thats unfortunate. So the Campaign Split-Screen co-op doesn't allow you to play through the entire single player campaign?

If its objective base, then do you earn experience like the 8 player co-op?

The co-op is 2-8 players, though 2 player might be hard. You and a buddy can go online and join six others for the full experience. They should patch in campaign co-op, along with a brightness slider and the weapon wheel as an option. They are getting beat up in the reviews over these things, they shouldn't be so stubborn.
 
Thats unfortunate. So the Campaign Split-Screen co-op doesn't allow you to play through the entire single player campaign?

If its objective base, then do you earn experience like the 8 player co-op?

The short of it is there is no such thing as campaign split-screen co-op in R2. :cry:
 
Lame. I'll have to let my brother know in case he decides to pick it up. That was just about the only reason he bought the first one.

1up was speculating that they may add it later on in the product lifecycle, based on Insomniac's support for R1, but they're probably just guessing.
 
Adding in split screen co-op isn't something you just do over night.

1up is retarded, honestly none of them are really as 'in the know' as they lay claim to. That much was made obvious when I went to Insomniac Games and got some behind the scenes talks.

The folks at 1up are either naive, or ignorant.
 
Adding in split screen co-op isn't something you just do over night.

1up is retarded, honestly none of them are really as 'in the know' as they lay claim to. That much was made obvious when I went to Insomniac Games and got some behind the scenes talks.

The folks at 1up are either naive, or ignorant.

Please enlighten us. Or are you under NDA?
 
Hey guys, interested in this game. Should I play the first before playing the 2nd? Thanks!

Yes. They are both great, but not very similar to each other. The first starts very slow, like a COD game. The second is pretty balls to the wall throughout, though the best levels are in the second half.

The main problem you may have is getting used to the weapon wheel and health bar and then losing them in the R2. Also play casual in R2 unless you like a challenge, Hale does not have much health.
 
Please enlighten us. Or are you under NDA?

No, I'm not.

Basically, the game streams data to load up the next area. When you start adding in other players, you have to worry about a player being too far away, and the game not being able to load all of the data for both players. You also have to worry about scripting, since R2 is heavily scripted, adding a second player could ruin the scripting and campaign all together.

There is a lot more that is involved, not just rendering the same scene twice, etc. It's pretty complex.
 
Unless I'm mistaken, those challenges they already faced or have faced. The streaming is already faced in split screen co-op. As for the scripting they already had a solution to that in R1.
 
The Co-op maps have significantly different texture work and geometry compared to Single Player.

Also, R1 didn't have scripting like R2, and you could break R1 by splitting up and waiting for enemies to appear. There were enemies that would not respond to fire until you got to a certain trigger point, player 2 could kill them before the AI even triggered.

Quite frankly, the challenges from R1 to R2 are very different, how you could not see that, I don't know.
 
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