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Whether you buy both or just R2 wont ruin your experience with R2.Hey guys, interested in this game. Should I play the first before playing the 2nd? Thanks!
...Impressions...
6/10 in Edge magazine, ouch. Has anyone read the review?
Pretty much spot on...
except that I rate Auger higher than Magnum ^_^
Nope, but I'd imagine if they only focused on the negative points, then that score is possible.
Yes, if one only looks at the negative points, then it's certainly a depressing picture. The game is entertaining and impressive in many ways, but lacks polish.
I completed "Difficult" last night. Hopping back into co-op again.
A lot of the story flaws existed in R1 as well (That's why some rated R1 as "generic"). Gameplay-wise, like Sony, they decided to abandon their success and went in a new direction. It doesn't always pan out.
I am curious now that you have tried KZ2. How would you rate R1 against KZ2 ?
Also is there anywhere online to check out the R2 concept art ? You mentioned in GAF that the art direction in the R2 art book is good but the technical realization failed. I would be interested to have a look.
This aint GAF...![]()
Nope, but I'd imagine if they only focused on the negative points, then that score is possible.
You could have fooled me. All I read is ridiculous complaints about things that are really miniscule.
Seems like it is exactly what GAF is. A bunch of people who only play high profile games, and talk tech like they 'know' what they are talking about, spitting out acronyms and what not.
The game plays well, looks great, runs well, and has great replay value.
It's just tiresome, I *thought* I had found a community where I could get away from all the tiresome nit picking and elitist attitudes...I guess I may have been wrong.
It's NOT Sony's fault Insomniac decided to completely change the way the game plays, things like poor ironsights implementation and the way the MP maps were designed, the poor way the boss fights were designed really can't be blamed on Sony. Visually it's COMPLETELY Insomniac's fault that the lighting and shadowing was not up to par because Sony's own edge tools supports HDR and self-shadowing and it would have made a HUGE difference. I think it's just a problem of setting the wrong priorities when deciding which features the rendering engine can support in R2 because a good lighting model should have been at the top of that list after R1 and R&CFTOD.
As far as the KZ2 beta is concerned I like it better than R1, with R1 it's all hip shooting with the carbine or tagging with the bullseye and then gaf clan group sniping, here you can do long range kills with the standard rifle and hip shoot all you want and while there are sniper spots, it's never safe in one spot, it's set up in such a way that it's always possible for one to get flanked, it really teaches the player to play smart, and the maps while more intricate than R1 maps (and WAY better than R2 maps), are relatively easy to memorize.
Not sure if anyone has posted the concept art online, I think some of them like the kraken boss in the concept art looks HUGE and epic compared to the actual boss in the game. The giant tower climber boss I thought was pretty good but it doesn't really have weakspots per se and having the leapers in the fight as well was definitely annoying. The problem with some of these bosses was that it's hard for the player to get the sense that the player is hurting the boss, more visual feedback was seriously needed.
Edit: The San Francisco-invasion part was just awesome. Why couldn't the rest of the game look like this?
I know how bad it can be, I usually avoid those titles. These games are not cheap at $60 a piece, especially considering how short the single-player campaigns are in them. I just expect more, and usually get more.
It's not a bad game, but I'm not into the multiplayer and the co-op mode for R2 is crippled...so I'm not too impressed with $60 for a short single-player campaign with some rather obvious issues from my perspective.
Re: The chameleons...maybe it's a problem with my setup but I definitely don't hear the moan 5 seconds before. I hear something but it's always under a second before only (It just happened again minutes ago). Just now, I'm in Bryce Canyon...was zooming in and sniping when all of the sudden I heard the groan and before I could even unzoom I was killed in 1 swipe. Then I respawned and as I was walking to another spot to snipe from, one came out of nowhere with less under a second's notice and i couldn't aim properly in time, so I died in one hit again.
In Bryce canyon you don't hear the Chimera, but all of your soldiers do shout "Chameleon!". It even kills a man down at the bottom of the gully before it comes for you.
It's not a 1 hit kill though, you have to hit the Chameleon with a few shots with the bullseye or carbine before it goes down.
That said, I played the demos for Conflict: Denied Ops, and tried out Brothers in Arms: Hells Highway, R2 is not that bad. Compared to stuff like Blacksite: Area 51...yea, it's a good game.
If you REALLY want to see some bad design, play Vampire Reign. You'll puke, it's THAT bad.