Resistance 2

Have you ever thought of people not fluid in english?
Reading and writing a foreign language is one thing, speaking (audible) and especially understanding (multiple) talking people is something else.
Of course you could limit yourself to people speaking your own language, but thats a quite big restriction.

This is a big problem here in europe, for clanwars at least. We play against clans from all over europe, so most aren't native english speaking. Hardly speaking english combined with poor sound quality over the headsets will make it very difficult to organise things. And getting everyone in a party to stop talking if something important needs to be told probably won't happen.

But I'd like even more things back. In lobby messaging is faster and easier then using the PSN messaging. The separate friendslist, so I can add anyone without having to consider if I actually play with them in the future. And I can keep my only R2 friends in there. I can fill up my 100 friends in the PSN list if I add everyone in the Rfon friends and clan list.
 
Text chat, in-game messaging, separate "recently played" tab, all better return.

I also really like game specific friendlist, but have no hope for its return. It's understandable though.

R1 was excellence wrt online service, I expected nothing less from R2. :|
 
Em... you better expect something different and voice-oriented. There are new functionalities because of the more sophisticated game modes. The signature lag-free and smooth gaming is still there. But some nice touches have been lost.

If I am allowed only one patch in my life, I know where it would go to.
 
Just got my copy today, along with Far Cry 2. I'm just a few minutes in, but I think the controls and visuals have improved quite a bit. One thing I didn't like about the first Resistance was the color choices... they were very boring and colorless. Textures, lighting, colors and scale are all better imo.

Question regarding the resolution (I don't know where to post this now) but a few people said Resistance 2 is 1280x704 (or something along those lines) with black borders on the top and bottom, but I'm playing on my LCD with "Just Scan" mode and I don't see any borders. So is it rendering at full 1280x720, or did they just simply stretch the image a tad?
 
I don't think theres a mode to change. In case you didn't know, "Just Scan" mode is Samsung's 1:1 pixel mode. When I play games like Ratchet, I see borders, but I don't see borders in Resistance 2.
 
I fired up R2 (Replaying on Difficult). The in-game scene looks the same size as the (720p) cutscenes. Might want to drop Quaz51 a note to ask him for his expert opinion. He may not see your post here.
 
Insomniac has an impressive resume of hits, and Resistance 2 clearly has earned a spot on that list. This is a game that manages to improve upon its predecessor in every conceivable way. Even though the game's campaign is a bit dry, the competitive multiplayer action and the addictive co-op will keep this game disk in PS3s for some time to come. Guerrilla Games is going to be hard-pressed to top this with Killzone 2, set to be released in early 2009. We're willing to go on record as saying that this game is better than Gears of War 2 in many ways, and could very well be the best shooter of the year.

http://arstechnica.com/news.ars/pos...ves-ps3-devs-a-blueprint-for-online-play.html

Good review.
 
Agreed ! Except that what's "epic" about R2 are the big battles, like the Chicago bridge, the 8P co-op. The boss battles only served to break up the FPSes. Some are interesting but they are lost opportunities regardless.

Yes, it's more difficult than R1 mainly because of Nathan's "short" health. What did you have the most difficulty with ? I didn't die a lot but the difficulty slowed down my progress because I had to play defensively.

Yes and no. The enemy AI will become more aggressive at higher level, team composition and dynamic may also change the gameplay. The dynamic map creation doesn't change game as much as I like though... because the enemies still spawn from the same locations.

What do you mean "too small" (Too few people, or map not big enough ?)

Resistance is most enjoyable with a clan. I have only played TDM and co-op with them so far, but it was fun (Not as entertaining as R1 but still good). Like R1, the experience is lag free. The only shortcoming right now is the limited game mode, and weapon feel: They are not as satisfying when fired.

No. It is too easy to pick the right weapon. Just use the one right before the encounter.

It's inconsistent but I think they have improved greatly in the technical sense. The art direction still suffer like in R1.

As always...
but no redeeming points ?

Patsu there are many sections where a bunch of enemies are on screen and that is impressive for the most part, but on the 8 player coop it just bored me to death. Every enemy in the coop takes ridiculous amounts of ammo to kill even when all you do is shoot them in the head and they rarely rush or flank the players. The map variety is also very limited.

As for where I died a lot, it was throughout the entire campaign tending to be when the game threw a bunch of enemies at me. I think the short health, slow regen, and enemies only targeting Hale just make the game very unforgiving on any difficulty. The boss battles were for the most part the easiest part of the game.

When I said skirmish 60 player felt to small I was referring to the way the maps and the objectives keep the game broken up into just one or two squads against each other for most of the game.

There were several times when I had to run off in search of a weapon because it wasn't in the obvious spot prior to an encounter.

I agree with you 100% on the art direction and I appreciate your thoughtful input. All in all I think I'm done with the game and am looking forward to Mirror's Edge. Anyone in Virginia want a used copy of R2 on the cheap?
 
Patsu there are many sections where a bunch of enemies are on screen and that is impressive for the most part, but on the 8 player coop it just bored me to death. Every enemy in the coop takes ridiculous amounts of ammo to kill even when all you do is shoot them in the head and they rarely rush or flank the players.

I don't think every enemy takes ridiculous amount of ammo to kill. The drones, Grims, regular hybrids and Ravagers are not difficult to lay down on a one-on-one, and one-against-many situations. The Steelhead, Alpha Grims, Titans, Stalkers can be annoying when you're playing as a low level soldier (Takes too long to kill). You'll need to team up to retire them.

As your level advances, they will die faster. At the same time, the AI will improve noticeably. You'll see them rush, flank and team up against the human players across greater distance. In fact, they will hunt you down one by one if you're too dispersed. The Steelheads can also see you even if you hide without firing. This is where things become MUCH more interesting for me. At the same time, it will become harder to complete co-op. As they say, "Don't pray too hard, you might get it". What you saw may not be representative of the final co-op gameplay.

The map variety is also very limited.

I think the map variety is more than sufficient. I played the beta for about a month on just 1 co-op map, and still see some rare map variation towards the end. It's the enemy spawns that should be varied.

As for where I died a lot, it was throughout the entire campaign tending to be when the game threw a bunch of enemies at me. I think the short health, slow regen, and enemies only targeting Hale just make the game very unforgiving on any difficulty. The boss battles were for the most part the easiest part of the game.

I am replaying on Difficult (and I am not a great FPS player. My R1 K/D is only about 1.1). I agree wholeheartedly with you that the freaking health bar is too short. I think Resistance forces you to think fast. I find myself retreating and making use of the terrain and choke points very often.

I am still experimenting with the "AI focusing on Hale" problem. It only happened to me 3 times in "Normal" (I usually hang behind the Sentinels).

When I said skirmish 60 player felt to small I was referring to the way the maps and the objectives keep the game broken up into just one or two squads against each other for most of the game.

I think there are not enough players yet. Most people are tied up in different games this fall.

There were several times when I had to run off in search of a weapon because it wasn't in the obvious spot prior to an encounter.

Yes, happened to me twice against Titans. Like you, I do wish the wheel make a come back (or lengthen our health bar). The ALT fire of various weapons are pretty useful in R2, but I didn't get to play with them too often. Had to switch weapons frequently.
 
I'm a couple of hours in so far, and man is this game intense. I'm playing on casual and it seems like it's like R1's second difficulty (forget what it was). Theres no dull moment so far, it's just straight up action.

Like I said before, everything seems like it was improved over the first, from the visuals, cutscenes, sound, controls and gameplay. Some of the levels are right up there with the best visual moments in any video game i've played so far. I just love how the game plays... Insomniac has done a great job with the controls and the pacing.
 
I'm playing through "Difficult" now. I was told "Normal" is the same as "Difficult" except for tougher mini-bosses (e.g., Titans). It certainly feels that way. In fact, I died less in "Difficult" just because I know what to do.
 
Just finished the game on casual difficulty and HELL YEAH what an experience that was. This is the epic war game i've been waiting for, i totally dig the Grim hordes, beautiful Redwood forest, huge bosses especially Leviathan and the sheer scale of San Fran Bay. The Grim horde has gotta be one of the best thing happened to the franchise, the sheer grim counts displayed on screen and rushing at ya was totally insane! They should've made a mini game out of them. Im not so fond of the interior level design though, some of them seemed really repetitive and not visually pleasing. And the Canyon level has gotta be the least impressive one so far.
Now an iminent R3 should feature longer and more creative boss fights, better interior design and more levels of San Fran bay and Chicago quality. Again hats off to IG.
thought i'll share two awsome pics with you guys.
http://tinypic.com/view.php?pic=14b6b7a&s=4
http://tinypic.com/view.php?pic=sw6077&s=4
 
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I just got this game as well (my playstation handle should be ryuu525).

Just tried to play some co-op online. At first it was working (last night and part of this morning). But then afterwards the lobby system seemed to have stopped working when I left for work this morning. When I go to Find Game, it just sits there for a while and then exits...

Another thing is, my friend also got Resistance 2 yesterday and for some reason when I go to Allies (triangle) and click on his profile, it says that his account does not exist or something similar. Any idea why?
 
I just got this game as well (my playstation handle should be ryuu525).

Just tried to play some co-op online. At first it was working (last night and part of this morning). But then afterwards the lobby system seemed to have stopped working when I left for work this morning. When I go to Find Game, it just sits there for a while and then exits...

Another thing is, my friend also got Resistance 2 yesterday and for some reason when I go to Allies (triangle) and click on his profile, it says that his account does not exist or something similar. Any idea why?

Unfortunately it takes a little while for everything to propagate. On occasion it can take an hour or so for someones account to hit the server.
 
They were working on the servers last night.

No wonder. I certainly hope it was something to do with that. Sometimes when I was sorting the servers, it would hardfreeze on me too!

Certainly did not leave a good impression on me...but I'll give it a chance.
 
Ha ha, you should not see crashes in this game. There may be some small presentation issues but I have not encountered freezes yet. Like in R1, I expect Insomniac to releases 2-3 patches to further tune and add more game modes to the MP games.
 
Ha ha, you should not see crashes in this game. There may be some small presentation issues but I have not encountered freezes yet. Like in R1, I expect Insomniac to releases 2-3 patches to further tune and add more game modes to the MP games.

Really? I think I've tried to sort the servers 6 times in total between last night and this morning and 4 times out of the 6 it froze >.<

In other news, does splitscreen online co-op have issues?? I've was unable to get this working. It always gave me network connection problems.
 
I was refering to the normal circumstances. ^_^

The servers are still under maintenance. I just tried. :(
(It didn't crash, just returned an error).

But you're right, it should not crash for you even when the servers are down. Are you in EU ?
 
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