Resistance 2

Just beat the game. Loved the ending.

The game starts out on training wheels, which I think most hardcore gamers will not like. The first 5 hours or so of the game was a dreary guided tour at a theme park type ride on rails. Just being lead around by the nose. I hated it.

But it slowly starts to open up and get more and more challenging and fun. Instead of monster closets you get more much interesting battlefield conditions and strategy starts to come in to play.

By the end of the game it was full on awesome. Punctuated by a perfect ending.
 
Sounds good ! Can't wait to try it when I get home.

I heard there are still some problems. Will be on myself within the hour.

http://blog.us.playstation.com/2008/11/11/insomniac-games-opens-its-doors-for-fans/#comment-127551

Watch the end. It's awesome. So awesome.

Oh, wait, no, it's just me. I sure did say awesome a lot....totally not awesome.

Ah yes, Jstevenson mentioned that you were interviewed in the video. Ha ha, hello there !
 
Ha ha, you should not see crashes in this game. There may be some small presentation issues but I have not encountered freezes yet. Like in R1, I expect Insomniac to releases 2-3 patches to further tune and add more game modes to the MP games.

You occasionally get freezes in the campaign if you die and hit a major event shortly after the checkpoint. When jumping over the barrier on the chicago bridge fight (midway through), my game froze for several seconds. Happened in a few other areas too. Never seems to happen unless I die first.

Other glitches I ran into consisted of the NPCs not doing their scripted functions. But if you shoot them or melee them enough they sometimes snap out of it and let you continue with the game without reloading the checkpoint.

I've played through R1 twice, RCF 3 times, and R2 twice now and it seems like R1 had the least glitches and rough spots to me of the 3. I just played through it the 2nd time before playing R2, so I don't think it's just the passage of time that's given me this impression, but who knows.
 
You occasionally get freezes in the campaign if you die and hit a major event shortly after the checkpoint. When jumping over the barrier on the chicago bridge fight (midway through), my game froze for several seconds. Happened in a few other areas too. Never seems to happen unless I die first.

I remember what you are talking about now. Sometimes (only once or twice for me), the game would block while the level is still being loaded (when I respawned). That's not crashing though. The game resumed after about 2 seconds or so.

Other glitches I ran into consisted of the NPCs not doing their scripted functions. But if you shoot them or melee them enough they sometimes snap out of it and let you continue with the game without reloading the checkpoint.

Hah, that would be sloppy. I am lucky enough not to run into it (yet).

I've played through R1 twice, RCF 3 times, and R2 twice now and it seems like R1 had the least glitches and rough spots to me of the 3. I just played through it the 2nd time before playing R2, so I don't think it's just the passage of time that's given me this impression, but who knows.

Experienced quite a few glitches in the betas. The final game has been kind to me so far (Other than the gameplay-related and visual design issues highlighted in this thread). The server was brought down 2-3 times for maintenance so far too.
 
Man this truly is a beautiful looking game. If it really is using QAA, it must have improved a lot because it doesn't look blurry to me at all, yet it looks so clean. The lighting, color choices and art direction are much better. I haven't noticed ANY framerate drops or tearing either. Some of the textures are a little low res, but for the most part, they have really improved on the textures too. I also can't get over how good the controls feel... they are the best out of any shooter I've played so far. I've been playing for about 9 hours now and I think I'm nearing the end and there still hasn't been a dull moment... the pacing is great. There were a few frustrating parts that kind of pissed me off, and one part that wouldn't allow me to advance so I had to kill myself and redo the section to get to the next checkpoint. The game is also pretty hard at times, even on casual. But overall, this is a HUGE improvement over the first Resistance in every way and could quite possibly be my GOTY.
 
I heard there are still some problems. Will be on myself within the hour.

Thank you for adding me on PSN.

Yeah, initially it was pretty good. I was able to use the player sort in the online co-op lobby quite a few times, but later on in the night just when I thought the problem was completely gone, my PS3 froze again haha. Weird because I thought the OS had its own dedicated SPU to run on. Maybe the lag on the servers crashed the networking component running on the OS? hmm.

Anyway the servers seem to be getting a little better everyday (even though I just got it 2 days ago now) and I have high hopes I can play it with my girlfriend on splitscreen online when she gets her tmw night.
 
Weird because I thought the OS had its own dedicated SPU to run on. Maybe the lag on the servers crashed the networking component running on the OS? hmm.

I think parts of the OS run in the SPUs and PPUs (There was a B3D post on it). In any case, the netcode might be game specific.

I finally got my invisibility capability back :cool: Also completed a new co-op level (Finally !). Game is insane in 8P co-op when everyone coordinates well together in a Chimeran blitz.
 
Some of the videos in this game really remind me of HalfLife.

People have been saying this for ages, and frankly, I don't see it.

Then again, I rarely compare games to each other and try to take each as it's own experience, comparing, IMO, is a waste of time.
 
Sorry, when I said videos, I meant graphics, as I have the game and played it. Thank you for sharing your opinion though.
 
Sorry, when I said videos, I meant graphics, as I have the game and played it. Thank you for sharing your opinion though.

In that case, the quality of the character models in some instances certainly seems comparable, but the feel and art direction don't really match up to me (in most occasions).
 
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