Resistance 2

In Brice Canyon they attack your teamates unless you get close. I watched it last night when I played.

I must have missed that...I was hanging back sniping and they came only for me...and the zombie guys (whatever they're called) will run right past everyone for me. There's a scene where you and your team are on this control platform with zombies coming from all sides and they all come for me! I have to run in front of my guys to get them to shoot them! :)
 
I gotta say I think the visuals of this game are some of the most impressive I've ever seen. Compare open levels in this to the open levels in Gears and R2 is noticeably more impressive. The scale of the game is huge, the framerate is very steady and the game feels very organic to me. I don't think this game is getting enough credit for it's visuals. The scene where you come out into the open area in San Fransico with the Chimeran fleet in the air over the Golden Gate Bridge was so beautiful. It felt like the first time I came out of the tunnels in Oblivion.
 
If you are far enough (but close enough to trigger them), Chameleons will in fact go after other soliders in Bryce. You have to take it out fast before its kills them. The Chameleon will come after you when the soldiers have moved on to the next area, or when you're too close.

I must have missed that...I was hanging back sniping and they came only for me...and the zombie guys (whatever they're called) will run right past everyone for me. There's a scene where you and your team are on this control platform with zombies coming from all sides and they all come for me! I have to run in front of my guys to get them to shoot them! :)

I believe the Grims will go after you and only you in 2 areas: The Chicago alley and the platform you mentioned. In other levels, they will ambush, surround and attack the Sentinels as well as you.

I heard someone said the automated bots and Stalker may focus on you too (e.g., right after the Chicago bridge). I think this is because they want to force you to take the planned game path. There is a much better way to complete that stage rather than fighting in the open against 3 Stalkers and multiple flying bots at the same time.

Now that I have completed the SP campaign, I feel like going back to replay it asap. I think the game is much more enjoyable during replay because you are familiar with the level as well as the overall combat system.
 
I heard someone said the automated bots and Stalker may focus on you too (e.g., right after the Chicago bridge). I think this is because they want to force you to take the planned game path. There is a much better way to complete that stage rather than fighting in the open against 3 Stalkers and multiple flying bots at the same time.

I didn't find that part terribly challenging (on Normal) since you have LARKs out the wazoo.

Funniest bug I found is when I came out of the theatre and there were no bosses - none! and nothing to do and no way out...my fellow sentinels and I just ran around trying to figure WTF we were supposed to do! So much for "we got incoming!" A save and reload fixed it.
 
I didn't find that part terribly challenging (on Normal) since you have LARKs out the wazoo.

Yes, I assume you fought from the left building ? Some people tried to take on 3 Stalkers head-on in the open and died within 2 seconds.

Funniest bug I found is when I came out of the theatre and there were no bosses - none! and nothing to do and no way out...my fellow sentinels and I just ran around trying to figure WTF we were supposed to do! So much for "we got incoming!" A save and reload fixed it.

Heh, I encountered bugs like this in the co-op beta. Have not run into any weird scenario in the release yet.
 
Yes, the enemies that way just looked more "reasonable" based on how little ammo I had left after those shielded bots.
All in all I really liked "Chicago."

I'm wondering how much I have left since I've never seen a list of chapters or complete walkthrough.
We just blew the AA and got the order to retreat from Daedalus' tower.
 
Hmm... I can't remember anymore.

All I could recall was I bashed through the Chimeran defense and won. :LOL:

May be 3 more levels ? (I think that's what the GAF folks said, but I am not sure).
 
What's your guess on how many hours it took you? I think I'm about 8 hours in. Maybe 8.5. I guess I have to go buy Gears 2 soon :)
 
Most people said 9-10 hours. I have no idea how much time I spent. My play time was spread across multiple sessions (The last one lasted 6 hours).

EDIT: Oh yes, don't forget to try the multi-player modes when you have the time.
 
Poor excuse, Rfom did have it after all. The lobby is big step backwards IMO. They had one of the best game lobbies around, but they traded it in for something similar to the barely working CoD4 lobby.

Dude, you're insane. The lobby is hands down the BEST there is on the market, and not ONE lobby comes close.

Text chat is old school, and not needed, period. Folks bitch without voice chat, but then bitch when text chat is out. Amazing.
 
I was really looking forward to this game, but after finishing it and testing out the multiplayer for several hours I think it's overhyped.

Here are my gripes with the game:

-The "epic" boss battles are all staged fights with simple interactions and little if any room for variation
-the difficulty isn't balanced well (I played on normal and died a lot, which isn't typical for me)
-the coop is too much like an rpg and far too repetitive
-the 60 player skirmish battles feel too small and from what I can tell only consist of capture or protect and kill or protect
-they left out offline campaign coop
-it was often a chore to find the right weapon for the next battle (should have kept the weapon wheel)
-the graphics have improved little in 2 years and the colors they used just look horrible to me

I know this won't change anyone's opinion of the game, but I just wanted to let people know who are thinking about buying it to try it first.
 
I personally think the graphics are much improved. No matter what it seems the framerate is rock solid. Sometimes I can't believe the amount of stuff going on at the same time. When those zombie things run at you they are all different heights and sizes and the whole screen is literally filled with them. In the chicago level they even get "gibbed" and leave meat marks on the walls , later falling to gravity... all while literally 40+ still swarming at you. I've gotten many Wow moments in terms of graphics in R2... not so much in R1. I remember R1 wowed me only near the end with the indoor chimera structures with lighting and particles. Before that it looked very bland.

Unfortunately I also have the same gripes as others here. The game seems to only target the AI at you for the most part. I'm playing on normal and I see it a LOT. On one of the levels you try to save the african american sentinal (forget his name) and you get swarmed by the zombies.... I swear they never attacked him. They would all just run straight for me. It looks a little ridiculous because there would be literally a line coming at me while the other sentinal just watches (sometimes not even shooting because I had to retreat so much that he's not programmed to go to my location). There was also one level where Hale has to flank a group being pinned at a bridge... as soon as I got to the flank position behind them and fired the first round, THE WHOLE GROUP turned to shoot at me. It was one of those WTF moments haha. It also doesn't help that Hale dies so fast now.

Anyway, I'm looking for players online. What was your PSN again patsu? If anyone wants to add me I'm Backspace.
 
I was really looking forward to this game, but after finishing it and testing out the multiplayer for several hours I think it's overhyped.

Here are my gripes with the game:

-The "epic" boss battles are all staged fights with simple interactions and little if any room for variation

Agreed ! Except that what's "epic" about R2 are the big battles, like the Chicago bridge, the 8P co-op. The boss battles only served to break up the FPSes. Some are interesting but they are lost opportunities regardless.

-the difficulty isn't balanced well (I played on normal and died a lot, which isn't typical for me)

Yes, it's more difficult than R1 mainly because of Nathan's "short" health. What did you have the most difficulty with ? I didn't die a lot but the difficulty slowed down my progress because I had to play defensively.

-the coop is too much like an rpg and far too repetitive

Yes and no. The enemy AI will become more aggressive at higher level, team composition and dynamic may also change the gameplay. The dynamic map creation doesn't change game as much as I like though... because the enemies still spawn from the same locations.

-the 60 player skirmish battles feel too small and from what I can tell only consist of capture or protect and kill or protect

What do you mean "too small" (Too few people, or map not big enough ?)

Resistance is most enjoyable with a clan. I have only played TDM and co-op with them so far, but it was fun (Not as entertaining as R1 but still good). Like R1, the experience is lag free. The only shortcoming right now is the limited game mode, and weapon feel: They are not as satisfying when fired.

-they left out offline campaign coop
-it was often a chore to find the right weapon for the next battle (should have kept the weapon wheel)

No. It is too easy to pick the right weapon. Just use the one right before the encounter.

-the graphics have improved little in 2 years and the colors they used just look horrible to me

It's inconsistent but I think they have improved greatly in the technical sense. The art direction still suffer like in R1.

I know this won't change anyone's opinion of the game, but I just wanted to let people know who are thinking about buying it to try it first.

As always...
but no redeeming points ?

Unfortunately I also have the same gripes as others here. The game seems to only target the AI at you for the most part. I'm playing on normal and I see it a LOT. On one of the levels you try to save the african american sentinal (forget his name) and you get swarmed by the zombies.... I swear they never attacked him. They would all just run straight for me. It looks a little ridiculous because there would be literally a line coming at me while the other sentinal just watches (sometimes not even shooting because I had to retreat so much that he's not programmed to go to my location).

I think his name is Warner. I remember that part but have a totally different experience from you. In my playthrough, I let Warner walk first. He was ambushed, attacked and swarmed. I had to back off because Warner could only handle 2-3 Grims at most. The Grims divided into 2 groups: The small group went after him; the rest came after me. Died 3 times (mostly because of my own grenade >_<).

There was also one level where Hale has to flank a group being pinned at a bridge... as soon as I got to the flank position behind them and fired the first round, THE WHOLE GROUP turned to shoot at me. It was one of those WTF moments haha. It also doesn't help that Hale dies so fast now.

Is this the Chicago bridge level ?
After the Hellfire turrets were taken out by air strikes. The enemies are fine while on the bridge. But at the end of the bridge, they may fire exclusively at you to force you to go through the intended game path. Once you're on the right path, they will continue to fight the other soldiers.

I know of another 2 "Hale magnet" problems.
It's in a closed room after disabling the AA gun, and the Chicago alley

These are the 3 places I know that had the problem. I don't see them in other areas. Of course, you may have discovered new ones.

Anyway, I'm looking for players online. What was your PSN again patsu? If anyone wants to add me I'm Backspace.

patsu
 
I think his name is Warner. I remember that part but have a totally different experience from you. In my playthrough, I let Warner walk first. He was ambushed, attacked and swarmed. I had to back off because Warner could only handle 2-3 Grims at most. The Grims divided into 2 groups: The small group went after him; the rest came after me. Died 3 times (mostly because of my own grenade >_<).



Is this the Chicago bridge level ?
After the Hellfire turrets were taken out by air strikes
. The enemies are fine while on the bridge. But at the end of the bridge, the Stalkers may fire exclusively at you to force you to go through the intended game path. Once you're on the right path, they will continue to fight the other soldiers.

I know of another "Hale magnet" problem.
It's in a closed room after disabling the AA gun.

These are the 3 places I know that had the problem. I don't remember having the problem in other areas. Of course, you may have discovered new ones.



patsu

I do think that playing differently will yield different results. Mine was just so one sided that I couldn't help but notice. I died quite a few times there and didn't try different approaches so that's probably why it stuck to me(the part with Warner).

As for the flank... I don't quite remember the stage because I've been burning through it. It's the part where you finally get to the back of the bridge and you take an elevator down. You see a full group of chims vs humans on the bridge and as soon as you shoot, they all turn around. It almost looked like an MMORPG where you aggro a bunch of linked mobs.

There is another part that has that problem that I noticed in the chicago level where
warner needs you to kill some of the chims with augers and you snipe them. I believe there are 3 or 4 of them but as soon as you snipe one they all turn and shoot you... ignoring warner.

Like I said though, it wouldn't be that much of an issue if health was just a TAD higher. Not by much... but sometimes I feel like if I were in the fight for just 2 more seconds I wouldn't have died a horrible death or run out of ammo in that particular scene.

Oh ya another thing, I understand the game mechanics of placing those indestructable fish-chims... but being indestructable is just awkward seeing how HUGE chimeras can be killed as you progress. I have no problems with the invisible guys though, I think I only died once to those throughout the game.
 
As for the flank... I don't quite remember the stage because I've been burning through it. It's the part where you finally get to the back of the bridge and you take an elevator down. You see a full group of chims vs humans on the bridge and as soon as you shoot, they all turn around. It almost looked like an MMORPG where you aggro a bunch of linked mobs.

There is another part that has that problem that I noticed in the chicago level where
warner needs you to kill some of the chims with augers and you snipe them. I believe there are 3 or 4 of them but as soon as you snipe one they all turn and shoot you... ignoring warner.

:LOL: I can't remember anymore. I only encountered it 2-3 times as listed in my last post. The rest were "normal".

Like I said though, it wouldn't be that much of an issue if health was just a TAD higher. Not by much... but sometimes I feel like if I were in the fight for just 2 more seconds I wouldn't have died a horrible death or run out of ammo in that particular scene.

Yap ! I am going to replay it on the same difficulty level because there are a few places I want to play differently (e.g.,
in the Theater full of Grims, the Marauder, the Chicago bridge
).

Oh ya another thing, I understand the game mechanics of placing those indestructable fish-chims... but being indestructable is just awkward seeing how HUGE chimeras can be killed as you progress. I have no problems with the invisible guys though, I think I only died once to those throughout the game.

Yes, this is one of the issues with polishness. They should have made the fish guy dive to avoid further fire.

The Chameleons are fun for the most part. I wish they can do more next time.
 
Finally got the game today, only up to Orick level so far and Im totally enjoying it! Every level has its own wow moments but nothing quite beat the San Fran level and you all know where im talking about! I spent almost 20min just dwelling around and sight seeing, no game has captured the "end of world" feel as much or epic as that level, there i said it! Ok, save for some sparse indoor scenes. The Orick level is so beautiful and unless the game goes horribly wrong from that point i really dont see why so much hate on the graphics.
 
Finally got the game today, only up to Orick level so far and Im totally enjoying it! Every level has its own wow moments but nothing quite beat the San Fran level and you all know where im talking about! I spent almost 20min just dwelling around and sight seeing, no game has captured the "end of world" feel as much or epic as that level, there i said it! Ok, save for some sparse indoor scenes. The Orick level is so beautiful and unless the game goes horribly wrong from that point i really dont see why so much hate on the graphics.

Wait until Chicago, best level so far and one of the best FPS levels ever.
 
Dude, you're insane. The lobby is hands down the BEST there is on the market, and not ONE lobby comes close.

I don't think Cornsnake is wrong. Yes, R2 lobby is great compared to other voice-based lobbies but it has lost functionalities compared to R1.

Text chat is old school, and not needed, period. Folks bitch without voice chat, but then bitch when text chat is out. Amazing.

They are for different folks and different needs. The text chat allowed me to build relationships with new people in the clan. A lot of politically incorrect jokes or "dumb" sound (like RAAWR !) do not come out right in voice comm, but they can be very funny in a large chat room with smilies and all.

Over time, it just pull the team together. Other games may not encounter this "issue" because they did not reach the deep community aspect of R1. Real-time voice comm can be confusing in a 20-men party too.

Finally got the game today, only up to Orick level so far and Im totally enjoying it! Every level has its own wow moments but nothing quite beat the San Fran level and you all know where im talking about! I spent almost 20min just dwelling around and sight seeing, no game has captured the "end of world" feel as much or epic as that level, there i said it! Ok, save for some sparse indoor scenes. The Orick level is so beautiful and unless the game goes horribly wrong from that point i really dont see why so much hate on the graphics.

Like R1, the game picks up its pace gradually. You'll find more interesting and epic fights ahead of you. :) Just be careful/defensive/conservative to avoid needless death (a few are unavoidable).

There are small inconsistencies in many places that may break the immersion, and quite a few lost opportunities for more in-depth story telling and gameplay; but as it stands today it's still a great albeit somewhat difficult shooter.
 
Dude, you're insane. The lobby is hands down the BEST there is on the market, and not ONE lobby comes close.

Text chat is old school, and not needed, period. Folks bitch without voice chat, but then bitch when text chat is out. Amazing.
Have you ever thought of people not fluid in english?
Reading and writing a foreign language is one thing, speaking (audible) and especially understanding (multiple) talking people is something else.
Of course you could limit yourself to people speaking your own language, but thats a quite big restriction.
 
Back
Top