I was, and have been, talking about indirect shadows from the start, that's what my entire first post is regarding, not 'added effects/details'.I was not talking about indirect shadows, but added effects/details.
That's not what I was saying, I'm arguing that, if they took the TLOU approach by manually placing light sources in every single interior of game, it would take a really long time and probably not the way they went with it. But at the same time, using a dynamic solution would be really expensive. It's also never been done before in any open world game, which is why it's unusual and I expect it to be cut from the final game, unless they came up with something this industry hasn't seen before.in PC games you can toggle almost any graphical features ON/OFF or define their quality, why would it be that hard for cutscenes ?
The indirect shadows look really impressive. Doubt they're taking the TLOU approach. Doesn't seem to be any kind of AO or AO procedure I've seen before, it's also a first for an open world game. Lots more examples like this in the trailer. Makes me wonder if it's real time or running on a PS4.
I've seen plenty of scenes where this is visible. But this where it was most noticeable, sure. I saw them around 0:18 (notice the shadows as he lifts his arm, certainly not from the fire), 0:28-29 (not very noticeable but it's there), 0:47-50 (the scene in the gif and subsequent ones) and 1:04. I also noticed them in other scenes but they weren't visible enough because they were more cluttered.The indirect shadows in that scene did also pop out for me, but I didn't notice that kind of thing anywhere else in the trailer.
I have definitely noticed this in the initial trailers of GTA V and I might not be remembering this correctly but I think some of those made it into the final game's cutscenes but I don't think they're indirect shadows/lighting, though. They have separate light sources in specific cutscenes to make the characters appear brighter and sort of give it a movie/TV show like appearance, but I don't think they were trying to simulate indirect lighting and/or shadows.My guess is they just added some artist-hand-placed aditional shadow casting lights in the scene, that are probably cutscene-only. That stuff is hard to do, but not impossible. I over-analysed the initial GTAV's trailers in the same way, and there were outside scenes where characters had aditional shadows besides the sun's. Turns out it was just what I said before, a fake artist created lightsource, simulating light bounce. Those were cutscenes that only played during specific times of day, the game was full of those.
Will we even get a GTAVI on this current gen at this pace?Red Dead Redemption 2 is Coming October 26th 2018: https://www.rockstargames.com/newsw...s-Coming-October-26th-2018?utm_source=twitter
Red Dead Redemption 2 Delayed Again, But Finally Gets a Release Date: https://www.dualshockers.com/red-dead-redemption-2-delayed-finally-gets-release-date/
Probably not unless they do the same as GTA5: release on current gen the same year as next gen systems launched & then remaster it 2 years later on the next gen systems.Will we even get a GTAVI on this current gen at this pace?
It was great for sales with consumers double or even triple purchasing.Probably not unless they do the same as GTA5: release on current gen the same year as next gen systems launched & then remaster it 2 years later on the next gen systems.
Tommy McClain
You know what else is great for sales? Releasing more than 1 game every 10 years.
Ok, forget everything I said. They were right to delay.Comes out on my birthday, how about that!
Thank you good sirOk, forget everything I said. They were right to delay.
what did you guys think?Red Dead Redemption 2 | Official Trailer #3 | PS4
I think I'm going to be very frustrated that I won't be able to play it.what did you guys think?