Easy. They’ll remaster it and release it again in a couple of years on next gen with everything fixed.
We'll see. I don't think this game's gonna have the kinds of legs GTA V had. And even the people who adore the game won't be too thrilled about having to replay those first couple of hours in which you basically just hold the x button down.
finished it a while ago but still play it regularly, offline mode, just exploring et always finding news things, contemplating this exeptionnaly well crafted world. Observing and testing the AI. So many things to see, the most alive open world i've seen to date.
That's the curse of trying to make realistic physics apply to the player as well (especially for movement), I suppose. You either have crisp and responsive controls or you have realistic physics based controls (and a spectrum in between).
Most gamers aren't going to appreciate if your character moves and reacts more realistically with the player body reacting at least someone realistically WRT inertia, weight, etc., but I suppose it looks better in 3rd person. And if that carries over to the weapons I can see that being considered a negative thing. I own a US Calvary Winchester 30-30 long barrel. It's a heavy weapon and there's no way to wield it in a way that gamer's expect in a game. Same goes for the revolvers of the time.
If they were indeed going for realistic animations (which it seems they were) WRT weight and inertia, I can commend them for that. But it's obviously going to alienate a lot of gamers from a gaming perspective. Heck horses in real life aren't going to respond as quickly as players in games expect. So yeah, I can see where a lot of people get frustrated. A case of realism impinging on gameplay.
Myself, I like realism injected into games in an attempt to make it a little bit more like a simulation of life.
Regards,
SB
I don't think any reactions in this game can be called instantaneous with the crazy level of input lag that plagues the game (about 11 frames).The problem with games that try to have the main character move like in real life usually end up not being responsive and still not moving realisitcally.
A real life horse does not react instantaneously to an analogue stick tilt, but nor does it stumble into rocks and tip over like a ragdoll every 5 minutes like they do in Red Dead.
I don't think any reactions in this game can be called instantaneous with the crazy level of input lag that plagues the game (about 11 frames).
https://screenrant.com/red-dead-redemption-2-lag-problems/
Eh? GTA V came out on PS4/XBO in 2014, it came out on PC in 2015.I imagine this will come out a bit before the next gen consoles and it'll be the basis for the Next gen console version of the game. Similar to what happened with GTA V.
So, looks like it's getting closer to an RDR2 release on PC.
https://segmentnext.com/2019/09/21/red-dead-redemption-2-pc-denied-australian-classification/
Regards,
SB
Eh? GTA V came out on PS4/XBO in 2014, it came out on PC in 2015.
Happy Holiday to all. Its been a while since I've followed this forum, going back to last gen (360 owner). Anyway, I finally was able to get a hold of a new PS4 Pro this Holiday as my first new console for this current generation. I was blown away by the likes of exclusives such as HZD, GOW and Uncharted 4. Even cross platform such as RE4 and AC: Odyssey were impressive graphically.
With that in mind, I didn't quite feel the same way with RDR2 graphically speaking. Now, I'm playing on a 43" TCL 4K LED TV with no HDR capability. The first thing I've noticed was how soft the graphics looked compared to say HZD (especially the foliage in the background). So I did some researched and found out that the checkerboard implementation was "reconstructed". Can someone please explain to me in layman's term why the developer did this and will there be a patch to remedy this issue? I'm actually quite surprised that this late in the current generation life cycle, that we would see this kind of downgrade (relative to other games).
I've watched some of the Youtube video of RDR2 playing on the Xbox one X and PC (4K res) and they both looked impressive with much sharper clarity. I understand that the PS4 can't do native 4K resolution, but with proper checkerboarding, it should look as sharp as native 4K at least to where the human eyes can go. The sharpness in AC: Odyssey for example is indistinguishable when compared to the XBOX One X version as compared per Digital Foundry. I'm just a bit disappointed with the RDR2 purchased considering the high praise that the game received from its technical/graphics achievement alone.