Rage (id Software)

GAF is reporting bad results on PC, framerate, tearing, etc. Anyone got any impressions of the console versions? Also, is the game co-op, it says 1-2 players on the back of the box.

Yes, it has a seperate Co-op mode called Wasteland Legends.
EDIT: THe game looks pretty damn cool on the ps3 !

Low res textures on the walls, but considering the whole vibe of the game, I am getting very very interested. I would rather buy a new experience than just re-buy old ones in sequels !
 
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I'm very tempted to buy the game just for the graphics only. It sure looks good and fluid, although the art is a bit too generic and boring.
Based on reviews, I'm not too sure if it's worth buying full pice though, the game sounds a bit too shallow for my liking.
Anyway, I still have the Deus Ex, Resistance 3, ICO&SOTC, Child of Eden and even L.A. Noire still unfinished, so maybe I'll just wait a little...

Edit: The recing looks so much like Motorstorm :)
It's funny but the game brings to my mind a Jak and Daxter 3 game from PS2.
 
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apparently Bethesda forgot to pay for a few reviewers.
shame, it was the first id game that looked interesting to me since Quake 2.

Umm, why if a game gets 19 good reviews and one bad one out of 20, would you assume the bad one is the one to believe?

That said, for myself the Ars review was so bitter I'm reconsidering purchasing this. Still thought your comment was rather trollish.

Edit: I have never been a huge fan of Ars anyway, they seem to have gigantic egos over there.
 
One of my favorite things about id Software is how self-aware they are about their place in the industry. They fully realize their ability to craft graphically stunning worlds is unmatched, and they're even hip to how critics feel about their ability to tell stories--or the lack thereof--and it seemingly doesn’t concern them. This has been id Softwares modus operandi since Wolfenstein, all the way up to Doom 3. And hey, I thought Doom 3 was a lot of fun. It definitely provided enough entertainment for my $50, but that game was also released 7 years ago. The video game landscape--along with my personally preferences--has changed quite a bit. Though I love love LOVE me a gorgeous looking game, these days I need a little more than that. My praise for the creative spirit in a video game has risen over that of technical execution, and this is just one of the many reasons why I didn't fall in love with Rage.

But before we get into it, let's get some specifics out of the way. I played Rage on the Playstation 3 (this also means I have no idea how well the game performs on the PC or Xbox 360). There was an 8GB mandatory installation that took 18 minutes and 43 seconds to complete. My total game time came out to be 13 hours and 15 minutes, and that’s with completing most side-missions. According to my TV the game was running at 720P and--unfortunately, due to some tearing--it appears V-Sync has been disabled.



A MUSEUM OF RAGE--YOU CAN LOOK BUT NOT TOUCH
First and foremost, Rage--running at its much touted 60 frames per second--is simply glorious to watch in action. It is one of, if not, the most impressive graphical achievement in console gaming today. Mind you I do say that with slight hesitation because it’s not flawless. There were some rare moments of screen tearing, and this normally happened to me during highly intense combat sequences. But the single biggest issue is that some fairly egregious texture pop-in takes place throughout the entire game, and it can be really distracting too! Despite these issues, Rage still had many moments were it smacked me across the face with something stunning and, for at least a few moments, I had to stop to take it all in.



AN "OPEN" WORLD THAT'S CLOSED FOR BUSINESS
Technically speaking Rage is an open-world game, and indeed it allowed me to explore at my leisure, there just seemed to be little point to it. The world is surprisingly small, and...barren (hoho). The few, narrow roads that line the landscape come across as nothing more than hallways that led me to my next destination. Only having a few smallish open areas for arena-type battles weren't enough to make up for that fact either. There was no sense of discovery for me, and in a world that looks this good that's criminal. It's SO disappointing!

The encounters with patrolling bandits did kept things interesting for a few hours but after a while the whole process ran a little long in the tooth. Eventually I found myself driving around these encounters to avoid all vehicle combat because it just wasn't rewarding enough. There are no experience points to be earn by killing them, the bandit bounties are marginally worthwhile, and frankly these encounters are just not as fun as the first-person segments--why not move on, right?

One things that was immediately apparent early on was the wonderful design of the landscape. Unfortunately the rocky structures and hills are littered with invisible walls. Perhaps I’ve played too much Fallout New Vegas, but I really wanted to explore those magnificent looking mountains to see if I could find a random cave--not happening.

Included in the game is a mini-map to help you get around the wasteland, and it’s a big help too. Whenever a new mission is acquired a marker will pointing you in the right direction, but what would have been even more helpful is if there was an overworld map too. If you’re like me and want something like that then you’ll have to go to the manual because it’s located there--what?



SOLID GAMEPLAY MECHANICS GO BOOM
The first time I used ironsight with one of the Rage weapons it became immediately clear that the shooting would feel solid. Guns in this game, like no other, appear to have a real weight to them with just the right amount of kick. There are not a ton of weapons (a la Borderlands), but I found the arsenal to be interesting and large enough to kill whatever crossed me path. The Wingstick was, without a doubt, the most fun to use in combat. I was always sure to carry a ton of them with me, because it was such a blast to play with. Later on in the game you unlock the ability to make an Advanced Wingstick, with the ability to hit multiple enemies. Yes, loved this, more of it please!

Each weapon has 4 possible ammo types, all fairly unique and cool looking when fired. There are minor upgrades (think laser sights, additional damage, etc) to purchase for weapons from a local vendors, but they're typical. Unfortunately Engineering only allows you to craft ammo and not parts for the weapons themselves, so you're essentially stuck with the same weapons throughout the entire game (save one, and that's found near the end).

A few hours into the game I was offered the option to choose a specific type of wardrobe (or class). The first options was a Wastelander, where I could look like a local and receive discounts on cash purchases. The second was a Roughneck, who has increased armor. The last was the Fabricator who has enhanced Engineering capabilities. I choose the Fabricator, but it was never really clear just how beneficial it was to my Engineering ability, and no one ever eluded to the fact that I was now someone who was crafty. Without that or perhaps class specific missions it felt like a missed opportunity to pull me into the world.

Side-missions were fine overall, but some would lead to the exact same spot more then once. In one instance I was told to clear out some mutants in the sewers--and so I did--and an hour later someone else wanted me to track down some bandit...in the same sewers. Thankfully this wasn't a very common theme throughout the game, but it’s worth mentioning. These side-missions varied from finding a relative to helping someone kill some other guys uncle to assisting someone named Stanley deliver mail. The later consist of delivering packages within a given time frame to various mailboxes that are sprinkled throughout the wasteland. Fun for a few hours, but ultimately forgettable.

One of my favorite mechanics in the game is the defibrillator mini-game. If you go down, you’re offered the chance to revive yourself by playing a little rhythm mini-game. If you’re successful you’ll not only revive yourself but you’ll send out a shock-wave that stuns the enemies surrounding you. The defibrillator recharges about every 20 minutes, so it’s not something you can abuse. It’s an original concept that’s useful, fun and engaging.

One of the more enjoyable things in Rage is Engineering. You will be able to construct a bunch of items with all the junk you collect throughout the wasteland. Things like Sentry bots, additional ammo and wingsticks, health packs and more. It’s a fun, rewarding system to use. Throughout the game you’ll come across a few locked doors here and there. These doors are only accessible with a lockgrinder, which can only be obtained through Engineering.



DRAB VEHICLE ACTION IS DRAB
The introduction of vehicles of Rage wasn’t a bad idea, but it’s unfortunate id decided to focus so much attention on them. Sure driving around the wasteland completing the Stunt jump challenges is fun for a bit, but again, it feels a little pointless after a while.

The racing action held within the cities consists of speed runs, missile challenges, mini-gun challenges and arenas battles. Competing and winning in these challenges award race flags, and this currency is the only way you can purchase upgrades for your vehicle. It was an ok time, but again after a few races I was ready to move on to ids far superior first-person segments. I’m still sitting here, tripping out that id Software made a racing game.



“THE MOST BEAUTIFUL THING IS THE WORLD CANNOT BE TOUCHED, ONLY FELT”
I wouldn’t call it completely fair to say id hasn’t provide an emotional experience with Rage. Sure the story is a bit boring and the characters are shallow, but the other parts--the running and gunning--evoked raw intensity through game. Rage is a pretty fun video game, but it's hard not to step back and be disappointed. This was their time to really shine with something special. Rage should have been a game that blew us away, but it doesn't.

I’ll never forget the moment the game ended, because it was one of the few transitional moments in gaming where I honestly felt blinded sided. I sat there, stunned with controller in hand, thinking I was entering the final act, but it suddenly all ended. It was anticlimactic, uneventful and utterly disappointing. It could be one of the worst endings I’ve ever seen in a video game, it’s that bad.

With Rage it’s become apparent to me that not only has id Softwares position in the industry changed, but also they refuse to grow with the rest of us.
 
Yeah I am getting a feeling in the reviews that Id is stuck in the past, relic of time gone by.

I was thinking when I saw one of their Rage ads, and the tagline "from the creators of Doom and Quake". And I thought wow, probably the two biggest games of their time ever, and now Id is sort of reduced to hawking Rage, a game that appears destined to be a B level hit. And I thought, what game could equal those first two in market impact? Well the answer was obvious, Call of Duty, and it's obviously not from Id. Say what you want about COD but it's all about multiplayer and introducing MMORPG elements to it, and yearly installments, and it's huge, and Id wasn't there. They're not that alpha studio defining the market anymore.
 
Nice review, warcrow.

Rage is in line with I expected. A technical victory short on "life." In this rush of blockbusters, it'll be forgotten quickly.

id needs game designers who can inject some passion and emotion into the actual game.
 
Umm, why if a game gets 19 good reviews and one bad one out of 20, would you assume the bad one is the one to believe?
No, but its Bethesda we are talking about, their games typically get 10/10 scores on the big sites, then on later reviews of successors they talk about how they fixed all those huge flaws they never mentioned in the purrrrfect! review. Doesnt compute.
That said, for myself the Ars review was so bitter I'm reconsidering purchasing this. Still thought your comment was rather trollish.
I am aware of that, but thats how I think on many hyped "Blockbuster" titles, especially Bethesdas. I am therefore I troll!
What goes "kinda public", is surely only the tip of the iceberg.
 
Picked it up on PS3 even though I am a little concerned about the similarities with Fallout and Borderlands.
 
Yes, we have FXAA, and we have fully dynamic (deferred) lighting as well. Both are surely doable at 60 fps.

Deferred at 60? That's impressive.
Can you share details? I'm guessing single pass, 2-MRT G-buffer, no baked lighting, no tiling?
 
Having to highlight and select everything to pick it up is really anoying ruins the flow of the game imo. Dont know why they couldnt just let you walk over stuff to collected such a simple change would make the game so much better. Guess it would make the game half as long though, i spend most of my time clicking on dead bodies for ammo :cry: Other than that am really enjoying the gunplay and the graphics are amazing. From what ive played so far i do wish they had just gone for a straight up corridor shooter, its what the game does best not too much of a fan of all the other elements tbh
 
Having to highlight and select everything to pick it up is really anoying ruins the flow of the game imo.

Yeah that is one thing I noticed about Crysis, instead of "walk over dead guys and you automatically pick up all ammo you can", it's "press X to pick up" ammo always. A little dated. Then again I never know how to feel about such things, as removing them removes a certain interactivity.

Its like in the SNES days, 2D shooters started allowing "hold down the fire button to fire continuously". This seemed like an improvement, but it bothered me because you basically only did two things in shooters, move and jam on the shoot button. Take away jamming on the shoot button and it seems like you've just lost half the interactivity and the game is now just "avoid bullets with your ship and that's all".


Can anybody confirm out of curiosity how the install works on 360? Can you install all 3 and play only from disc 1? Both campaign and multiplayer?
 
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Doesn't seem to be many people playing this. Really loving the game. The gunplay in particular is very well done.

Framerate is pretty solid... haven't really noticed the framerate drop much (PS3). Did notice some tearing, but oddly it's usually in the Wellspring area where there's not a lot going on. Pop-in is noticeable but never is it really distracting. Game looks great overall, especially for 60fps.
 
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