It's nice to see old timers step in to teach the young whipper snappers how it's done. Anarchy edition pre-ordered!
I'm sure this has been discussed at some point, but I sort of took a hiatus from the forum and didn't see it, and "megatexture" in the search brings up way too many hits. Why is Megatexture a big deal? I mean, I know you can use it to draw, say, a 5120x5120 texture, but what efficiencies are gained using Megatexture versus using 100 512x512 textures? Is there some sort of indexing or compression that's faster with one giant texture instead of a bunch of small ones?
Read this post by Sebbbi.I'm sure this has been discussed at some point, but I sort of took a hiatus from the forum and didn't see it, and "megatexture" in the search brings up way too many hits. Why is Megatexture a big deal? I mean, I know you can use it to draw, say, a 5120x5120 texture, but what efficiencies are gained using Megatexture versus using 100 512x512 textures? Is there some sort of indexing or compression that's faster with one giant texture instead of a bunch of small ones?
From not being very interested im now very much looking forward to it! This friday (UK) this and Dark Souls both release! And the mad rush begins!
Essentially megatexture IS using 100 smaller textures rather than one really super big one, and the game is dynamically loading just those textures that are visible on screen/near the player.what efficiencies are gained using Megatexture versus using 100 512x512 textures?
I'm pretty sure that it's up to ~1000000 small textures, but essentially yes.Essentially megatexture IS using 100 smaller textures rather than one really super big one, and the game is dynamically loading just those textures that are visible on screen/near the player.
I don't know guys, directfeed shots look quite disappointing judging from the massive amount of jaggies.
http://www.gamesblog.it/galleria/big/rage-24/28
http://www.gamesblog.it/galleria/big/rage-24/70
One thing I know for sure is that I'm not getting the same feeling I get when I first played Doom3.
Why would there be more jaggies in this game than any other? Of course, there wouldn't... Jaggies are inherent to the hardware it runs on, and using multisampling or other techniques to lessen the issue usually isn't practical on today's bleeding edge games.I don't know guys, directfeed shots look quite disappointing judging from the massive amount of jaggies.
It might be a little grating after all the console titles that have recently supported FXAA or similar.
N_B said:It might be a little grating after all the console titles that have recently supported FXAA or similar.
But I guess that's not possible for ~720p 60fps title.
Pseudo-60fps... and much different performance requirements on all levels of processing.See: Gran Turismo 5 (720p 60hz 4xAA)
Joke comparison?and Super Stardust HD (same)
I don't know guys, directfeed shots look quite disappointing judging from the massive amount of jaggies.
http://www.gamesblog.it/galleria/big/rage-24/28
http://www.gamesblog.it/galleria/big/rage-24/70
One thing I know for sure is that I'm not getting the same feeling I get when I first played Doom3.
It might be a little grating after all the console titles that have recently supported FXAA or similar.
But I guess that's not possible for ~720p 60fps title.
What are those? I thought none had actually yet...
Unless you mean MLAA too...AFAIK a few PS3 games have had that. But not FXAA.
Yes, we have FXAA, and we have fully dynamic (deferred) lighting as well. Both are surely doable at 60 fps.IIRC, Sebbbi is using FXAA in the next trials game and that runs at 60fps.
Yes, we have FXAA, and we have fully dynamic (deferred) lighting as well. Both are surely doable at 60 fps.
But Rage has countless of AI controlled enemies (and vehicles) with really sophisticated animation, and a much more detailed game world. Baked lighting of course has it's limits (no dynamic day/night cycle), but the baked shadows in Rage look extremely good (no pixellation at all).
EuroGamer: Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, Rage is warm-hearted and refreshing. It's not going to change the world, but it does serve as a timely reminder of that other thing id Software games always did besides smashing through some new technological barrier. They made shooting things fun, and it's nice to have that back.