He described how they overcame issues for porting to 360 and PS3.
In the end, they use (a fast section of) HDD to stream assets. 360 has to go for full install (to provide better experience than streaming from DVD). PS3 uses partial install + Blu-ray for similar goal.
PS3 splits the memory in 2 and OS took up more space, forcing them to do extra work in asset management and streaming. He commented that 8kx8k textures may fit on 360's unified memory, but they'd still need to do extra work to fit other subsystems in. In the end, both consoles use half res compared to PC.
When is this game coming out ?
In the end, they use (a fast section of) HDD to stream assets. 360 has to go for full install (to provide better experience than streaming from DVD). PS3 uses partial install + Blu-ray for similar goal.
PS3 splits the memory in 2 and OS took up more space, forcing them to do extra work in asset management and streaming. He commented that 8kx8k textures may fit on 360's unified memory, but they'd still need to do extra work to fit other subsystems in. In the end, both consoles use half res compared to PC.
When is this game coming out ?