Alucardx23
Regular
Making of the Arsenal
http://www.gametrailers.com/video/making-of-rage/717458
http://www.gametrailers.com/video/making-of-rage/717458
Making of - Enemies
Man I'm hyped for this game!Visuals(especially artstyle) and animations look soo good:smile:
Console footage?
There have been, at least I've seen mentions about some football/rugby games being mentioned that needed it. Unfortunately I can't recall any names. Also, wasn't it so that GTA4 crashed pretty reliably when you took a fast enough vehicle and drove faster than the box could stream in new data?
New trailers guys shame carmacks keynote isn't live streamed
http://www.youtube.com/watch?v=GFE66chCZuA&hd=1
Said that even with allits power the PC version was hard to optimize to reach 60Fps. etc..
Pre-orders will get some free in-game content...got mine.
I still don't understand this one. No other game has such difficulty maintaining 60fps of a sufficiently powerful PC at console settings. And those are console games which run at 30fps on consoles.
What makes Rage so different? Unless I'm missing something here he's effectively saying he's having difficulty maintaining the same detail settings and same framerate on more powerful PC's compared to consoles. That's certainly never happened to me in any game.
I guess that this discussion should bein the PC section...but anywa, yeah I can't figure it out either. Apperently the texturing pop-in iss is present on the PC version too (WTF!). You can't rotate/move quickly or you will see the texture LOD in action (that's why all the gameplay videos only show slow movements I guess and why there's no real MP mode in Rage)
Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software’s October-bound first-person shooter. All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a shattered world of exquisite visual detail and startling violence.
Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground — and to learn more about the mysteries lurking in that sprawling wasteland.
...
Yes sucks that there was no Live stream but it shouldbe up on Youtube later AFAIK. Anyway from the live blogs I ween it was mostly PC talk. Carmack did say that the cosoles have texture poping issues when the player moves quickly (seems to be mainly a streaming limitation on the consoles). He admited that Texture resolution is not good up-close even on the PC and that the artist were kinda pissed about it , but one again this is because of storage limitation on the consoles. He didn't rule out a downloadable High-res texture pack for the PC. He apparently trashed Sony, the PS3 and the BR format. Said that even with allits power the PC version was hard to optimize to reach 60Fps. etc.. No Dooom 4 talk at all. Said the RAge team is now moving to work on Doom 4 with the rest of iD.
What is the reason exactly? What has said?
He apparently trashed Sony, the PS3 and the BR format.