When they mentioned Gran Turismo and effect haptics/triggers have on the way a car "feels" I got excited but also worried my driving rig might be getting less use.Perhaps not.
https://mspoweruser.com/ps5-control...dback-with-adaptive-triggers-and-thumbsticks/
“I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences,” Wired writes. “Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.”
I can't fathom how you communicate the feel of resistance to movement via rumble, but if you go to the source, it mentions in-grip actuators...
It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.
I thought it was supposed to couple a mic array with depth perception to isolate voices from the players?
As above, the force is supposedly sensations, the difference between mud and ice and sand, and the different trigger feels. Hence I guess Dual for the dual stick heritage and Sense for the sensations of the 'rumble' and force-feedback triggers.
This controller might be the reason I finally go back to using rumble/haptics. It's been over a decade.
Yup. DS3 has single axis gyro as well.DS4 had gyro??
If you have gt sport or anything that uses motion controls, give it a whirl.