cheapchips
Veteran
Which is odd, given they've replace the DS4's stumpy nob handles with something less phallic.DualSense.. that sounds more like some sex toy.
Which is odd, given they've replace the DS4's stumpy nob handles with something less phallic.DualSense.. that sounds more like some sex toy.
I dont think it looks bad in white (or any color) but ok. Wonder what the standard livery will be, for both the box/controller. I get a astrobot vibe seeing it in white
My first impression was it looked fantastic, was surprised to see people didn't like it.
I've always liked white electronics though. In fact I think it looks better than all the mock ups with the different colours.
You didn't buy Sony's special edition DualShock 4 in Zune brown?Guess you mean white
That sentence made me laugh way to much
Electrocution is a form of haptic feedback.As above, the force is supposedly sensations, the difference between mud and ice and sand, and the different trigger feels. Hence I guess Dual for the dual stick heritage and Sense for the sensations of the 'rumble' and force-feedback triggers.
Well, yeah, of course. That is my point though, due to the contours of the back of the controller and shape of the trigger i can't just hold it naturally and have to grab it in an unnatural and not quite comfortable way for it to not be an annoyance.I think it stems from how you hold the controller
Hmm? Considering that the Xbox triggers don't have the overhanging lip on the back edge to pinch with i don't see how that works?I have issues with XBox triggers pinching my fingers.
It has variable resistance on the triggers which is pretty major. The other 'rumble' is reportedly very detailed, but we'll have to wait and see.I heard about haptic controllers since the 360.
What they mean in this case compared to common dual rumble?
Well, yeah, of course. That is my point though, due to the contours of the back of the controller and shape of the trigger i can't just hold it naturally and have to grab it in an unnatural and not quite comfortable way for it to not be an annoyance.
Hmm? Considering that the Xbox triggers don't have the overhanging lip on the back edge to pinch with i don't see how that works?
1997: N64 Rumble Pak (1 motor)I heard about haptic controllers since the 360.
Complex waveforms instead of "it shakes" and "it doesn't shake".What they mean in this case compared to common dual rumble?
It depends on the game and mode. The more stringent and competitive the game mode the more likely for voice chat. The kinect has good mics, but in practice that makes it bad for voice chat because it picks up so much from across the room ... often times people dont realize that their away from game conversations are being heard by everyone in the game. Many times they didn't even realize Kinect was being use for chat. It did a good job of game audio cancellation, so no issues with game audio being echoed back, unlike the cheaper chat headphones and mic.
Everyone I game with prefers dedicated headsets with inline mics.
With all that said, for everyone who ever plays online and not in private parties, I hope Sony doesnt default the controller mics as active and as the default chat device. Yes, that's maybe not consumer friendly and counterintuitive but it's the best settings for everyone involved. No one needs to hear the children being yelled at by their parents or arguments between couples.
That's what the mic array is supposed to enable. By removing sounds that arrive at different times across the different microphones, you should be left with just the sounds from directly in front of the array. .I mean having a mute button right on the controller would could in handy for this. Or some type of directional mic that would only pic up the noise from the person holding the controller.
That's what the mic array is supposed to enable. By removing sounds that arrive at different times across the different microphones, you should be left with just the sounds from directly in front of the array. .
With an array, I think they can steer the "focus" within a certain range, and could be combining this with tracking the controller's orientation with the accelerometers, and even continuously track the voice of the player, that could allow a high rejection ratio.That's what the mic array is supposed to enable. By removing sounds that arrive at different times across the different microphones, you should be left with just the sounds from directly in front of the array. .
Sure, people have different sized and shaped hands.? I feel quiet natural when holding the DS4?
Regarding the Xbox pinching, it’s the side bits that pinch
I think it’s because of me using the DS4 for 99% of my gaming, likely the opposite is true for you.