Steam

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Was it really universal, or was it we support xbox and compatible controllers only no direct input controllers for you...
It was XInput only. Logitech and other companies made Xinput controllers that didn't work on Xbox but worked on PC. This is still the case, in fact, as most "PC" controllers are XInput but don't work on Xboxes. Many 3rd party Switch controllers have an XInput mode, usually activated by holding down Home or Sync and the X button on the controller.
 
Tbh I don't think it was a particularly common feature with GFWL, and honestly it's kinda useless. Installing games doesn't take that long. Halo 2 Vista is the only game I can remember that had it.
Yeah. In that GDC talk they're using 512kbit as the baseline for "broadband". Their sales pitch for Steam was the promise of it being cheaper, faster, and simpler than physical media. The only way a digital download over a 512k connection was going to be anywhere close to a CD installation is with some kind of smart delivery system. And it would have been a natural fit for games of that era like Quake/HL/Source where you had sequential levels broken up into discrete .bsp map files.

Once Steam moved to being the all-encompassing third-party game store that didn't make a lot of sense. There's a huge value to UI/UX consistency when you're in the content delivery business. Having a game able to launch before it's fully downloaded is a cool party trick, but not if it impacts performance of the game while you're playing it, or limits you to a subset of the features on a game-by-game basis, or introduces expectations with the user that every game they buy will work that way. It's more desirable to have a uniform process across all content (purchase -> download -> wait -> play).

The only case where I'd maybe see it being worth it would be for console launches where you're really trying to execute on that first impression of unbox -> plug-in -> play. I'm sure product designers cringe at the mental image of a Christmas present opening being followed by 4+ hours of the family watching a download progress bar.
 
The only case where I'd maybe see it being worth it would be for console launches where you're really trying to execute on that first impression of unbox -> plug-in -> play. I'm sure product designers cringe at the mental image of a Christmas present opening being followed by 4+ hours of the family watching a download progress bar.
In our all streaming future you can spend those hours waiting in a queue waiting for your turn to play.
 
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in Gaben we trust
 
gotta say that I really love Dynamic Collections on Steam. I just added 1 collection called RTS and using dynamic collections and marking Strategy, Steam placed my entire library of strategy games there. Good stuff.

Same with Tower Defense games and the like.
 
Yes Steam works well and is the incumbent but that’s only half the battle. Before trying to convert people away from Steam you actually need to have a better product and Amazon came nowhere close to that. Not even in the same galaxy. These guys are delusional.
Also, nobody knows that Amazon has a digital PC storefront.
 

Huge numbers for PC gaming, I started the family on pc gaming as their first gaming experience. It also makes them more adept at keyboard usage, looking up information and navigating around the pc os. All skills they will need in life anyway,

We do have a switch for family gameplay as well. Mario games, monopoly etc.
 

Huge numbers for PC gaming, I started the family on pc gaming as their first gaming experience. It also makes them more adept at keyboard usage, looking up information and navigating around the pc os. All skills they will need in life anyway,

We do have a switch for family gameplay as well. Mario games, monopoly etc.
love this news. I gotta admit I am one of those 40 million users.

On a different note, a gamer discovers his 84-year-old aunt has 3 games on STEAM and has spent 1,400 hours on one of them. I've never heard of Chuzzle Deluxe.



 
the God tier games on Steam -those with Overwhelmingly Positive reviews, there are a few more, iirc, like Divinity Original Sin 2-. (bolded the ones I have)

1. Portal 2
2. People Playground
3. Stardew Valley
4. Vampire survivors
5. Hades
6. Portal
7. Terraria
8. RimWorld
9. Left 4 Dead 2
10. Euro Truck Simulator 2
11. Slay the Spire
12. Slime Rancher
13. Lethal Company
14. UltraKill
15. Totally Accurate Battle Simulator
16. The Binding Of Isaac: Rebirth
17. Mount & Blade: Warband
18. HellTaker
19. Half-Life 2
20. Counter-Strike
21. Bloons TD 6
22. Resident Evil 4

23. BeamNG.drive
24. Plants vs. Zombies GOTY Edition
25. Hollow Knight
26. Deep Rock Galactic
27. Garry’s Mod
28. Stray
29. Baldur’s Gate 3
30. Dead Cells
31. Dave The Diver
32. Subnautica
33. Satisfactory
34. Resident Evil 2
35. Inscryption

36. American Truck Simulator
37. Undertale
38. Factorio
39. The Witcher 3: Wild Hunt
40. Oxygen Not Included
41. Don’t Starve
42. Ori and the Will of the Wisps
43. Risk of Rain 2
44. Half-Life
45. Postal 2
46. Phasmophobia
47. God of War
48. Cuphead
49. Counter-Strike: Source
50. Outlast
51. Tomb Raider
52. Fallout: New Vegas

 
how many games does Steam have in total? Because if 19000 games were published last year, I guess there have to be more than 100000 games.

Tbh I wanted to hate Steam for years, deep down I want to prefer GoG, pc gamepass..., but I gotta admit that there's nothing like Steam for me. The interface is unmatched, the functionalities, everything..., I don't see any other game store getting even close to it.
 
Win98 was the most popular OS when Steam came out, so it's kind of silly to pretend like Steam + Win98 is some kind of anachronism.
 
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