[PS3] Infamous 2

That "Multiplatform engine"..is it the same as Demon's Souls? I'm playing inFamous right now and the two games have an extremely similar look. Especially the shadows and environment details...
 
@patsu: they have a very traditional view of AI though. You could rewrite most AI logic as a stream as well. It's just that very few people are used to think of AI in that way. But when you do, you'll be able to provide intelligence for at least 100x the characters that you'd be able to support in more traditional methods.
 
Inherently, some data access patterns will not be suitable for the SPUs. The developer can frame the problem differently or pack the data more efficiently, but they usually come with overhead. If the data can be arranged to suit SPUs in a timely fashion, then the program will fly. If not, the greater number of cores, and the PPU can help out sometimes. It's hard to discuss anything meaningful without looking at the actual problem.
 
Is most AI logic really rewritable in a data parallel format? Is there any way to get away from having some kind of branching flow-control or decision trees for each AI? I'm sure you could decompose the AI actions into a task-oriented model, but the actual decision making and control logic would not be suitable for the SPUs, and would not be easily parallelized. Tell me if I'm off base here.
 
Most complex problems have data dependencies. So it's a well known challenge. If you can somehow batch the tasks together or rearrange the data into chunks, then it should be fine.

e.g., In Blu-ray early days, many people conjectured that CABAC can't be done on the SPUs because data access pattern is highly "random" (decision path depends on the dynamic video bits), plus the frames need to be streamed and decoded in "real-time". Today, not only can PS3 decode Blu-ray videos, it can also run Java VM, and record video at the same time as the BD playback.

There is also a breadth-first tree search problem that was parallelized on the Cell, I remember it outran Blue Gene: http://www.computer.org/portal/web/csdl/doi/10.1109/TPDS.2007.70811

The parallelization techniques may depend on the problem size. For a small (but still big enough) problem, it's difficult. But they can brute force by using more SPU cores, or sidestep by using the PPU to help out. If it's a rendering problem, I think the ability to handle 2 frames at the same time helps to alleviate the time pressure. Every little bit of savings and improvements count.
 
Just finished Infamous 1 (as good guy). Very fun game! The side missions though short had plenty of variety and fun for me (like escorting unarmed enemies).

Some of my complaints about the game already seem to be addressed. Boss fights were lackluster and in-game animation was..somewhat terrible. Had no problem with the lack of AA, but the background DOF was a bit strong. But I'm all but certain now that it shares a base engine with Demon's Souls. The look of textures (low res, but normal map abuse), shadows (weird flat blending with the scene) and the small "size" of the characters is extremely similar.

Still, the game absolutely nailed the superhero open world game type.

Strange though, at the end of the game and after the side missions you're all powerful...but have no-one to use your skills on. I'm on a bad play through now so I will be sure to leave some side missions unlocked before venturing out to get all the shards.
 
Just finished Infamous 1 (as good guy). Very fun game! The side missions though short had plenty of variety and fun for me (like escorting unarmed enemies).

Some of my complaints about the game already seem to be addressed. Boss fights were lackluster and in-game animation was..somewhat terrible. Had no problem with the lack of AA, but the background DOF was a bit strong. But I'm all but certain now that it shares a base engine with Demon's Souls. The look of textures (low res, but normal map abuse), shadows (weird flat blending with the scene) and the small "size" of the characters is extremely similar.

Still, the game absolutely nailed the superhero open world game type.

Strange though, at the end of the game and after the side missions you're all powerful...but have no-one to use your skills on. I'm on a bad play through now so I will be sure to leave some side missions unlocked before venturing out to get all the shards.
I don't know, when I think of Infamous as a shooter then the good/evil choices, open-world traversal, and lightning powers are cool; but when I think of it as an open-world game w/ lightning-powers, and moral choices it seems creatively lacking.

In the latter Cole's powers are exactly too close to being gun-based counterparts. The only interesting things about his abilities were the multiple ways of recharging, his bolt-tag hitting energy orbs, and his rail/wire grinding powers. Everything else was ranging from OK-to-bad in the game. The moral choices were fine, but like you said, you couldn't do much when the game was finished, and once you unlocked the full powers of one side you couldn't unlock the other side's abilities afterwards. Oh and there was lack of emphasis on melee or close ranged combat along with Cole lacking a true grasp on being powerful once the game is done. I also wished there was a bit more stat-tracking going on.

Now I know Sucker Punch is definitely improving a lot of the lacking areas in Infamous 1 on the sequel, but the one thing I really hope they do is bring their concept to full realization on Infamous 2. I really want to see what they do when they're not working on enhanced PS2 code, and don't need to start a brand new franchise from the ground up.
 
I have similar feeling, but did you play the game all the way till the end ? Does the later powers still feel like shooting ?

I am impressed by I1's side quests and city platforming. The story was a little too slow for my taste, but after spoiling the game for myself, I realize there's much more to it than I thought.

I'm scheduling time to finish the game next week.
 
I have similar feeling, but did you play the game all the way till the end ? Does the later powers still feel like shooting ?

I am impressed by I1's side quests and city platforming. The story was a little too slow for my taste, but after spoiling the game for myself, I realize there's much more to it than I thought.

I'm scheduling time to finish the game next week.
I played it all the way to the end (which was a good ending), but most of the powers still did feel like conventional 3rd-person shooting.

The powers towards the end felt like they were a bit more interesting, the shield was mobile-cover compared to Uncharted/GeOW, the basic lighting attack was a standard machine gun, the grenades was OK once they became sticky, the dropping attack wasn't that effective since most of the time the enemy knew you coming and tried staying away (it would've been a more interesting attack you could 'get the drop' on them), the thrusters move was gliding similar to Spyro and Sly Cooper, and the Precision ability was like a Sniper Rifle.

All the optional power-ups were slight health/energy upgrades, or a bit more destructible. I was hoping for more tricky abilities like hot-wiring citizens'/lesser-villains' brains, faster transportation from building-to-building or district-to-district (something like Static Shock, if you know who that is). I mean all the abilities work at a basic-level, but there doesn't feel like a large-scale rise to power to make him that great. I enjoyed Infamous 1 for what it was, a framework with a lot of potential.

Like I said Infamous 2 seems like that's what S-P is going for. And while there's quite a few subtle things Infamous 1 did right, I definitely want to see how Infamous 2 expands on every aspect from the original.
 
And while there's quite a few subtle things Infamous 1 did right, I definitely want to see how Infamous 2 expands on every aspect from the original.

I agree ! I hope they can make an open world game that I will play from start to finish.

Will comment more once I complete I1.
 
It was awesome till the part where he opens his mouth.
They are going to far away from the character...Cole in Infamous 1 with a tough (& rather good) voice was as good as it could come for his character.

And I have to say this...Nolan North is great & all but its my request to devs to stop hiring this guy madly....please !!
He's like in every game, the worst part is that he sounds the same in most of them & hence he always reminds me of Natah Drake eventhough I'm supposed to be playing a different game.
 
This looks a lot more fun than the first one. Definitely agree with the youtube comments about similarities to Uncharted 2, and that isn't a bad thing. I had no interest in this game at all until I saw this vid. Now it looks like a very probable buy for me. I hope there are extended sections of play without all the quick in-game cinematics. They look awesome, but they can be overused and cut up the gameplay too much.
 
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