Human Head started working on Prey in May 2001. We had recently finished Rune and were looking for our next project. George and Scott from 3D Realms enjoyed Rune quite a bit, and wanted to work with us on something. Prey seemed like an interesting project to resurrect.
3DR was interested in maintaining a few key elements from the original Prey design, specifically the main character (although he underwent a name change) and some elements of the plot. They gave us the freedom to rework the weapons, creatures, and levels. So our initial tasks were working with 3DR on the story and brainstorming the various features of the game.
Jan 27th, 7 AM
The demo consisted of three parts: We showed a portion of the single-player game, showed a short bit of the 360 version in action, and then a hand-on demo of Prey multiplayer deathmatch.
January 13, 2006
Expect to see much more press and previews on Prey over the next few months, as we finally start to unveil more details about the game, including information on MultiPrey, and information about the Xbox 360 version.
We were fortunate enough to actually get a glimpse of the Xbox 360 version as well, however brief. We're happy to report the game actually looked better on the Xbox 360 than it did on the PC, running at a silky framerate with excellent lighting and texture detail.
Quote:
We were fortunate enough to actually get a glimpse of the Xbox 360 version as well, however brief. We're happy to report the game actually looked better on the Xbox 360 than it did on the PC, running at a silky framerate with excellent lighting and texture detail.
Qroach said:Carmack didn't work on the quake 4 port. Quake 4 wasn't even made at the id software office.
inefficient said:You underestimate id's involvment. The xbox doom3 port was not done inhouse either. But Carmack still assisted them on the renderer.
inefficient said:I have a very hard time believing that after seeing the Quake4 port to the xbox360.
What are the chances that HumanHead was able to do some magic with the Doom3 engine on the 360... something Carmack himself could not even pull off?
mckmas8808 said:I believe it. Why wouldn't you? Why would IGN lie? They support both X360 and PC.
If you consider Call of Duty a shitty port, than your standards are too high.chroniceyestrain said:All of Activision's ports for the 360 were shit. No effort at all.