Prey (2017 Edition) [PC]

I know why it happened.

As they were coming up on launch they found out that Prey 2017 wasn't buggy enough to be a Bethesda game. So, in a panic, they decided to make the folder the same as the original Prey to ensure they'd have a reason to patch the game after launch. :p

Regards,
SB
 
I have a question I cant create psimods (or whatever theyre called)
do I get the ability back
You mean the ability to manufacture more neuromods at the fabricator? Yeah there's a mission to get the privileges to do that again.
 
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Prey - New Update v. 1.05 - Patch Notes
Prey - JessBethesda
EDIT: This is now live!

The patch includes 30+ fixes to a variety of bugs and crashes.

From all of us at Arkane and Bethesda, thank you for the support and continued feedback.

Patch Notes for Version 1.05:
  • Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.
  • Fixed crash when mimicking bass guitar in the Yellow Tulip.
  • Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
  • Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
  • Fix for some AI-related crashes.
  • Various combat tweaks/fixes for mimics.
  • Opening the TranScribe will no longer disrupt FoV settings.
  • The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
  • Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
  • Operator corpses from saves made on previous builds will no longer cause performance issues.
  • Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
  • Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
  • Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
  • Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
  • Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
  • Fixed rare crash when level transitioning to Life Support.
  • Reployers no longer lose collision when recycling them, and then loading a save where they were present.
  • Player can no longer bypass ceiling collision by mantling GLOO.
  • Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
  • The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
  • Fix for rare freeze/crash when in combat with Phantoms.
  • The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
  • Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time
  • Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.
  • Mimic's wall jump attack animation is cancelled if they are stunned.
  • Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
  • The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
  • Turrets can now be hacked properly if they've been previously controlled by the Technopath.
  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
  • Hitting a stunned Phantom with the wrench no longer breaks their animations
  • Raised phantoms and operators will no longer become hostile to the player
  • Various crash fixes
  • Various text fixes.



Sounds like they've eliminated Igwe's clone. ;)
 
It's kind of crap though, isn't it? Prey is only single player, if I had bought it at launch (as I originally intended and then got sidetracked with Divinity), there's no way I'm playing through the game again at this point because of the patch.

So, it's good for me. I'll pay less than full price and I'll get a better game, but it reinforces the notion that I should never buy any SP game at launch.
 
Were there lots of reports that much of the game was broken? I don't remember anything like that.
 
Were there lots of reports that much of the game was broken? I don't remember anything like that.
I wouldn't have called it broken but I saw quite a few weird glitches with NPCs. In fact NPC glitches are the only glitches I remember. It's a bit strange that it took them this long to clean it up though.

Very enjoyable game.
 
whoa! i didnt know this game was like portal. thanks to youtube videos from noclip that spoils it. otherwise no way im playing this.

btw i instantly tries to "break" the game by pilling up boxes, and it kinda work lol. I popped thru the ceiling. haha.
 
whoa! i didnt know this game was like portal. thanks to youtube videos from noclip that spoils it. otherwise no way im playing this.

btw i instantly tries to "break" the game by pilling up boxes, and it kinda work lol. I popped thru the ceiling. haha.
Look up Prey Typhon Hunter VR. The TranStar VR part of that is pretty cool.
 
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