But who is the source of the "slow" ram?
But who is the source of the "slow" ram?
1gb of assets per frame (assuming at 30fps) would be what, 2 to 3 times as many assets we can realistically display on 360/PS3? What would be optimal based on a 1.5TF gpu?
It would certainly be interesting to see what sorts of things devs would justify/work out pushing to a high-latency processor system. Pathing AI for drunk NPCs? Vaguelly real-time global illumination ish information? Large-scale aspects of a water simulation?Could they be releasing relatively modest consoles which can be extended by cloud computing? Instead of say releasing a game which runs entirely locally or entirely from the cloud they can solve the latency problem by splitting the work between local and cloud computing with the former being for latency sensitive code relating to the user interactions?
It would certainly be interesting to see what sorts of things devs would justify/work out pushing to a high-latency processor system. Pathing AI for drunk NPCs? Vaguelly real-time global illumination ish information? Large-scale aspects of a water simulation?
http://semiaccurate.com/forums/showpost.php?p=174466&postcount=6730GB of BW would only be some 3X Wii U...and only a pitiful 1/3-ish more than 360.
bkilian has put a damper on this thread for sure. But if Sony comes out with a significantly more powerful box, MS has some explaining to do RE "regulations".
If they somehow sell out the gaming box's power, in order to be classified as a "set top box", if such a thing is possible?. And Sony doesn't? They are gonna get a beat down...
I still think a 1-1.2 TF box will be pretty fun though. And bkilian is right at the price. Something that say comes out at 299 will sell a lot. All that said, something beefier at 399 will do better, in the long run for sure and probably even in the short. It's never the price, it's whether the price is justified. All the great pricing in the world never saved gamecube.
This should be quite usable if game uses proper virtual texturing, even without pre-baking.Say for instance you can have global illumination pre computed for the specific time of day and then sent to a console with only the dynamic lights being handled locally. That could be the best of both worlds between pre-baked and dynamic lighting.
Well that's disappointing if true becuase that gives a best case usable bandwidth of ~60GB\s with worst case being 30GB\s
No chance of that with an AMD CPU unless AMD have seriously and I meen seriously boosted there IMC ( I'm only getting just over 30Gb/s and I'm running triple channel 1866Mhz DDR3 )
Realistically I wouldn't expect more then 20-25Gb/s from a console using DDR3.