Is there any information out there about how much memory could be stacked, if Sony were to go that route? I imagine it'd be up to a single 4 gigabit chip, giving 512MB of fast memory, yes?
Vita was using a slightly custom version, because work was ongoing before it was standardized.
Current low-power standard being produced (Vita and cellphones) is 200MHz or 266Mhz SDR, 512bit wide. up to 4Gbit/layer, up to 4layers being produced, more possible. That's only 17GB/s per chip, and putting many of them on an interposer wouldn't probably be cost effective.
Planned quick upgrades for higher power devices (GPU cards, Consoles, etc...), using current memory production process, should be 266Mhz DDR or up to 1066Mhz DDR. They discussed the possibility of using 1024bit wide as standard too.
With 16Gbit chips, if they want 8GB, they would need 4 devices wide on an interposer.
Worst case would be 136GB/s at 266DDR, 512bit per chip, 4 chips wide.
Best case would be 1TB/s at 1066DDR, 1024bit per chip, 4 chips wide.
If we follow the timeframe between the Vita release and WideIO standardization, we'd need a new standard in January for a 2013 console to have any chance of using it. So it's not looking good. I don't think they even decided yet, let alone write the standard, and having chips produced. If they don't use a standard, a custom memory would cost a fortune. (this applies to the competing standard HMC, too)