DoctorFouad
Newcomer
Like a previous poster said, if one of the two platforms is significantly weaker than the other in some aspect, I expect multi-platform developers to push the platform vendor improve the design in that regard. E.g., if initial specifications for the PS4 had half the memory than the next Xbox, I would be surprised if developers didn't push Sony to increase the amount of memory.
Yeah thats basically what I said in a previous post, I should add that it works also vice versa, I mean Microsoft or sony could ask developers what they really want to be improved in their hardware offerings.
The idea of competitors copying each other is nothing new, it is how the market economy function, and this doesent have to be through law infringement, there are different ways to explore what your competitor is doing (reading financial statements and future plans of the company, how much is spent on R&D, looking at new products in exhibitions and closed doors presentations, which contracts for chipset design and production have been signed, when was that, and with whom, information gathered from multiplatform developers...etc).
There a lot of indirect info coming out of third parties, they're trying to influence the console makers by making these info public (without actually saying anything specific). The worst thing that can happen to third party devs is a large difference between consoles.
- They really should put more RAM in there
- I SAID they REALLY should put around *ahem* twice the RAM, because *ahem* it's what we need
Then both consoles magically have the same amount of ram and it's just a coincidence
exactly, and I wont be surprised if both consoles end up not only with the same amount of RAM, but also the same bandwidth, and the same CPU/GPU performance target, if they basically signed contracts with the same AMD company, how much different the chipsets would be...
No, you really can't. Silicon costs money. Bandwidth costs even more money. Given that there are only a handful of suppliers, both of the companies will be paying essentially the same for the silicon and the bandwidth. There are no hidden efficiencies to exploit -- if you want to ship a console with a surprising amount of power, you first need to spend billions to get it. There really is no way around that.
thats not really true, there is what we call better more intelligent and efficient engineering, I would give the example of xbox360 GPU, the silicon budget is smaller than that of the PS3 RSX but it ended up being in real applications more powerful than RSX because it was a lot more efficient (edram for bandwidth, unified shaders).
It's not about how much support Sony executives choose to give the PS4. It's about how much they can give. When we say Sony is broke, we really mean it. They do not have the cash on hand to pay for a uberconsole, and they are not able to borrow it.
again thats another hypothesis, there is no way today me or you can say about how much sony is allocating money and resources to its ps4 prject development....it could end up being the most important project for sony these last years, and that they dont want to screw it, and are willing to take huge risks regarding the finance of the project, maybe not ps3 kutaragi level risks, but nonetheless huge risk...who knows...