Think about what the console games like today with GF7 and similar-powered but bit more advanced (not quite DX10 though (even if it surpasses even 10.1 and possibly 11 on certain feats)) GPUs and CPUs of that time - now think about how much power for example 18 CU GCN offers compared to what they have now and assume that CPUs will get nice boost too.
You can't compare what 18 CU GCN does in a PC to what it would do in a console
But you cant compare how a console performs next to an unsupported pc gpu of a decade ago. If the 7900 was still the best gpu available on the pc then it too would be playing the same games that consoles are running today at a similar level of detail / performance. An 18 cu part in a console isn't going to have the same level of performance as a 32 cu part in a pc but it will no doubt display graphics better than the hugely unoptimised graphics of today runnng on a 32 cu pc part
But you cant compare how a console performs next to an unsupported pc gpu of a decade ago. If the 7900 was still the best gpu available on the pc then it too would be playing the same games that consoles are running today at a similar level of detail / performance. An 18 cu part in a console isn't going to have the same level of performance as a 32 cu part in a pc but it will no doubt display graphics better than the hugely unoptimised graphics of today runnng on a 32 cu pc part
Yet still it's rare to see PC games draw over 3GB mem (both video & system included)
Isnt 4GB of gddr5 going to be too expensive? Going with edram+lower performance memory might be more logical in terms of cost.
Isnt 4GB of gddr5 going to be too expensive? Going with edram+lower performance memory might be more logical in terms of cost.
Thing is that you know towards the end of the machines life the developers will be wishing that it was packing GDDR5 for more bandwidth.
Historically consoles have always become memory and bandwidth limited so if I were designing a console I would put in a much RAM with as much bandwidth as possible, even if it meant reducing the CPU/GPU power by a little to get it.
sony did use xddr on the ps3 so i doubd they will use slow ram this time
probably ddr4 or gddr5.
Will the memory be shared between the cpu-gpu, same controller or different controllers?
Historically every computer with a reasonably modern CPU or GPU has STARTED life limited by memory bandwidth.
Nothing changes over time here!
its still almost 2x ddr3 if they use good quality, and much cheaper in the future.ddr4 is slow.
ddr4 is slow.
That's true, which is why I would stuff as much RAM with as much bandwidth as I could get into a console...
Yet still it's rare to see PC games draw over 3GB mem (both video & system included)
Latest expectations for Orbis and Durango adjusted to rumors.
Orbis
4 core x64 jaguar at 1.6 GHZ
4GB DDR4 RAM
1152 SPU at 800 mhz
+DSPs
Durango
8 core x64 jaguar at 1.6 GHZ
8GB of DDR4 RAM + ??MB ESRAM
1024 SPU at 800mhz
+DSPs
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