bitsandbytes
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LOL! No, he is saying he doesn't know what's in Orbis. He is using the made up Orbis number (18) as a reference, because he DOES know Durango's number.
Got it. Read it completely wrong.
LOL! No, he is saying he doesn't know what's in Orbis. He is using the made up Orbis number (18) as a reference, because he DOES know Durango's number.
Wondering what can you run with 1.8TF GPU...Like Carmack said, you up the resolution and frame rate and not much is left. PCs came such a long way that I think if there is not solid jump in console space, the whole industry is going to collapse.I was using the rumor of a 1.8TF GPU in Orbis, which at about 750MHZ comes to 18 CUs
I'll also speculate that both MS and Sony will pull a Nintendo this round and not talk about the hardware specifics at all. It'll be all about the capabilities and actual games, with nary a mention of RAMs and cores and gigahertz.
Yea...and the SOC chip at 50W. Wouldn't that be lovely console...As far as I can tell, that doc was a vision doc, and not part of any product planning other than big picture ideals to aim for. I mean, seriously, that thing has 3 CPUs for a total of 13 cores, including a full xenon, and two GPUs (not including what looks to be at least another 3-4 cores for codecs and NUI) . Only an insane person would ever try to design something like that for real.
As far as I can tell, that doc was a vision doc, and not part of any product planning other than big picture ideals to aim for. I mean, seriously, that thing has 3 CPUs for a total of 13 cores, including a full xenon, and two GPUs (not including what looks to be at least another 3-4 cores for codecs and NUI) . Only an insane person would ever try to design something like that for real.Really?
The Yukon architecture from the leaked MS roadmap seems to quite different to whats in the dev kits (it had PPC cores for backcompat, 2 GPUs, and a choice between ARM or x86 cores).
This is bkilian's way of saying "Lower your expectations, people!"I'll also speculate that both MS and Sony will pull a Nintendo this round and not talk about the hardware specifics at all. It'll be all about the capabilities and actual games, with nary a mention of RAMs and cores and gigahertz.
I was using the rumor of a 1.8TF GPU in Orbis, which at about 750MHZ comes to 18 CUs
I'll also speculate that both MS and Sony will pull a Nintendo this round and not talk about the hardware specifics at all. It'll be all about the capabilities and actual games, with nary a mention of RAMs and cores and gigahertz.
Sony had no problem talking about the hardware in the Vita. Why change course a year or so later?
If its something like dev kits are equipped with (HD6870-HD6950) than I think thats not too bad.This is bkilian's way of saying "Lower your expectations, people!"
It's only really interesting to talk about hardware if you think you have an advantage that's easily marketable. Cell's peak flop numbers being the somewhat classic case.
Though I agree, Sony has usually discussed broad hardware numbers, it'll be interesting to see if they do the same thing this time.
It's only really interesting to talk about hardware if you think you have an advantage that's easily marketable. Cell's peak flop numbers being the somewhat classic case.
Though I agree, Sony has usually discussed broad hardware numbers, it'll be interesting to see if they do the same thing this time.
They'll both definitely think they have a hardware advantage over the Wii U.
Wasn't it the RSX where the numbers were slightly exaggerated? 1.8TF IIRC, when the reality is ~250GF?
There was a similar disclosure for the PS3:With more than one teraflop of system-floating point performance, a three-core PowerPC-based CPU for the most-advanced artificial intelligence and physics processing, a custom ATI graphics processor, and more than 512 MB of memory for the ultimate in visual fidelity, the Xbox 360 hardware is a perfect blend of power, elegance and balance. Xbox 360 also features software so smart it remembers what gamers have achieved, continually evolving and enhancing the game experience. When the system is combined with unrivaled Microsoft® XNA™ software development tools, game creators can produce truly believable, thriving worlds.
I don't know that we'll get that much info.Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2GHz, giving the whole system 2 teraflops of overall performance. It will sport 256MB XDR main RAM at 3.2GHz, and it will have 256MB of GDDR VRAM at 700MHz.
Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer," which is based on Nvidia technology. The GPU will be capable of 128bit pixel precision and 1080p resolution--some of the highest HD resolution around. The RSX also has 512MB of graphics render memory and is capable of 100 billion shader operations and 51 billion dot products per second. It also has more than 300 million transistors, larger than any processor commercially available today. It will be manufactured using the 90nm process, with eight layers of metal. The RSX is more powerful than two GeForce 6800 Ultra video cards, which would cost roughly $1,000 total if purchased today.
History shows = more confusing, the better.Sure but I'm not sure they'll consider it direct competition.
I know if I were in marketing, I'd message WiiU as a late entry into the PS3/360 generation, and just demonstrate a good leap in visuals over what that generation is doing.
You have to be careful with numbers, they're easily manipulated and can become very confusing, once you get away from my number is bigger than your number.
They'll both definitely think they have a hardware advantage over the Wii U.
Here's MS's press release for poo and giggles:
There was a similar disclosure for the PS3:
I don't know that we'll get that much info.
Seems like we should do a divide by 8 rule though. Thus, I'll be disappointed if the claim for next gen is anything below 16 TF.
Yeah, but a whole lot of people drank that Kool Aid back then. And some still have it in their system.Amazing to read these today.
hm... so 154GB/s for a fully operational Pitcairn.From what little I've seen compute shaders are more often constrained by memory than ALU count.
If your bandwidth constrained doubling the CU count isn't going to help much, you could probably take the current PC figures as what NVidia/ATI believe are useful ALU to bandwidth ratios. Though both are likely optimized for current PC games.
I was using the rumor of a 1.8TF GPU in Orbis, which at about 750MHZ comes to 18 CUs
I'll also speculate that both MS and Sony will pull a Nintendo this round and not talk about the hardware specifics at all. It'll be all about the capabilities and actual games, with nary a mention of RAMs and cores and gigahertz.