A lot of people expect edram because it'll be much cheaper over the life of the console than using ggdr5 or a huge bus width.
VG247 and bgassassin both reported that ESRAM will be on the GPU die of final Durango dev kits.
A lot of people expect edram because it'll be much cheaper over the life of the console than using ggdr5 or a huge bus width.
Aren't most PC games 32-bit apps? If they are, then isn't that what's limiting memory usage of those games?
For the same reason, I don't think it's very realistic of Proelite to expect a 32-bit CPU in the next PS, even if it has 'only' 4 GB or RAM.
The original leak on Pastebin had the Orbis cpu at 32-bit, and some comments made by gaffers with connections seem to indicate such.
I am very confident that it's the case.
Why go out of your way to have a custom 32 bit core when you could have a less custom 64 bit core? Bus widths? Die area? TDP?
Fixed,
The OS would be 32 bit, the hardware would be the same.
Why would they go backward and go with 32bit CPU? Especially if it is likely based on A10??
The OS would be 32 bit, the hardware would be the same.
32-bit isn't really indicative of performance at all so it doesn't matter.
With 4GB memory it's not as good as you either need to have a bit of useless memory (like XP's 3.25GB problem or the 640KB problem) or do bank switching.
No need to limit the memory to 4GB just because it's 32bit, linux can easily do up to 64GB on the 32bit kernel with PAE. But I love the idea, L1 cache could possibly be more efficient. Is there a statistic somewhere about the percentage amount of space being taken by addresses versus opcode in the instruction L1 cache? For a typical game? That would give a fair idea if staying in 32 bit is worthwhile. You get that much more from the instruction cache, can't be a bad thing if it comes almost for free.
Latest expectations for Orbis and Durango adjusted to rumors.
Orbis
4 core 32-bit processor at 3.0 ghz+
4GB GDDR5 ram
1152 SPU at 800 mhz
+DSPs
Durango
8 core x64 jaguar at 1.6 ghz
8GB of ram + Edram
1024 SPU at 800mhz
+DSPs
sogood.gif
its still almost 2x ddr3 if they use good quality, and much cheaper in the future.
tho with the graphic car using ddr5 they would have to have two separate banks..
This is bkilian's way of saying "Lower your expectations, people!"
which option is better for nxt gen consoles - fast small EDRAM + lots of slow ddr3 ram; or very fast ddr5 ram only ?
I think ps3 developers have 2 main problems : the limited bandwidth of the RSX + Insufficient size of RAM pool.
for xbox360, developers are struggling with only the second problem (they need more RAM)..