Predict: The Next Generation Console Tech

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If overall performance is roughly the same, 4 bulldogs should be superior to 8 jags, as juggling lots of cores is often stressful to programmers and may lead to underutilization in a real-world situation.
But it won't be the same performance. As I said already, in the same power budget you have the choice between 8 Jaguar cores at maybe 1.9 GHz and 4 BD cores at sub 3 GHz.
 
It's unclear if that's old and new devkits, or two flavours of the current devkit.
I consider that far from certain. As I say, it depends on what the devkit has to do, but in this age of VMs and potentially with larger services at play, the devkits may well have 4x the console RAM to accommodate other development tasks. 8 GBs slow RAM would leave a large question mark over system bandwidth. If PS4 hasn't got eDRAM, where is that 8GBs going to get hundreds of GB/s BW from? Or have we got another split RAM pool?


hmmm, i was thinking, usually dev kits are 2x the amount of memory for software and extra wiggle room for beta testing... but that's only after the hardware is already decided. In this case nothing is yet official for the final product.

2 flavors of one dev kit you say?

maybe they are seeing which rout to take to get the job done at 1080p 60 fps...speed vs quantity. If either way is better then you can expect the manufactures to distribute both options, if that's the case then i wouldn't be surprised if sony's waiting for feedback by January to tweak the last one.
 
According to the rumor the January one isn't the final one. it's the near final. The final isn't due till September.
 
How could you possibly verify that anything about Orbis or Durango is "solid info" at this point?
Because neogaf always believe PS4 will be mega-beast and better than Durango,and ignore or said "it's 100% fake" to every Durango>PS4 rumor:LOL:
Even actually we know nothing yet
 
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Because neogaf always believe PS4 will be mega-beast and better than Durango,and ignore or said "it's 100% fake" to every Durango>PS4 rumor:LOL:
Even actually we know nothing yet

I don't know if lherre is legit, but he has said that Durango is more powerfull (more "beast") than PS4.
 
Because neogaf always believe PS4 will be mega-beast and better than Durango,and ignore or said "it's 100% fake" to every Durango>PS4 rumor:LOL:
Even actually we know nothing yet

It's not surprising considering how casual focused IEB has become recently. I have doubts that they can shift the culture quickly enough in time for next generation. :cry:
 
It's not surprising considering how casual focused IEB has become recently. I have doubts that they can shift the culture quickly enough in time for next generation. :cry:
What casual focused?they focus everything right now(inculde core,casual or even fanboys),same as Sony,same as Nintendo,no one will focused on one target anymore

But there is one big difference between MS and Sony:
iUGxriUWBrk2J.gif

I still don't know why you guys think if casual gamer is part of their target,that means it won't be powerful console,especially they have $99+2 years 360 deal now...that means they're not just can make it powerful,they can even sell it $499 and $99+2 years deal at same time,cores for former deal,casuals for latter deal(I bet Sony will follow btw)
 
hmmm, i was thinking, usually dev kits are 2x the amount of memory for software and extra wiggle room for beta testing...
That parallel can't be relied on though as development and tech keeps progressing producing different requirements of a devkit. We may find that they only need 4GB extra RAM above the console for development, and a 16 GB SDK means a 12 GB PS4. Or it could be they just bought in 16 GBs because it's so damned cheap there was no point not to, leaving 12 GBs above the PS4's 4GBs to do other stuff in. Or it could be the development targets have changed, and they need to run game, Gaikai engine, and portable engine, on the same machine for testing, meaning the one PC has to fit 4 GBs of PS4, 4 GBs of a test VM PC, and a gig or two of mobile device emulation.

There are plenty of unknowns meaning we can't reverse engineer console RAM size from devkit size, other than console < devkit.

2 flavors of one dev kit you say?
That's how I read it. It an ambiguous statement. But is it's third from final kit they're talking about, it's relevance to PS4 final specs could be remote.

maybe they are seeing which rout to take to get the job done at 1080p 60 fps...speed vs quantity. If either way is better then you can expect the manufactures to distribute both options, if that's the case then i wouldn't be surprised if sony's waiting for feedback by January to tweak the last one.
This'll be 8 or 16GBs DDR3 in a PC, I'm sure. Meaning it's not very applicable to the console. I'm not sure how 16 GBs would improve rendering performance over 8 GBs in a PC, but as the PS4 likely won't be based on DDR3 it won't reflect the final box anyway. RAM is more about variety of content and not rendering speeds or resolutions (although it can be used for optimisations).
 
A extremely conservative possibility with only 2GB of ram in Orbis is the setup below:

For games:
APU
2GB GDDR5 main ram.

For OS and apps:
ARM cortex 15 + rogue GPU
1-2 GB LDDR system ram.

Bonus: Vita emulation for free!

The mobile chips are what allows the Orbis to do everything possible with the OS while the system is playing a game.

Durango conservative possibility is the same thing except maybe for 4GB of DDR4 game ram and 4GB of DDR2 app ram. (Adds up to the rumoured eight)

I mean why use expensive main ram for apps if you know you're going to be dedicating a constant portion of it to none game functionality any ways. Since the amount for games and apps are going to be consistently split why not have two different pools of ram from the start.
 
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Well, if the new dev kits have 16 GB of RAM, Orbis could end up having more RAM than Durango. And maybe, if 12 GB is the final number, 2-4 of those are GDDR5.
 
Well, if the new dev kits have 16 GB of RAM, Orbis could end up having more RAM than Durango. And maybe, if 12 GB is the final number, 2-4 of those are GDDR5.
We can list any number of IFs based on comparing wildly varying and unqualified rumours. ;)
 
A extremely conservative possibility with only 2GB of ram in Orbis is the setup below:

For games:
APU
2GB GDDR5 main ram.

For OS and apps:
ARM cortex 15 + rogue GPU
1-2 GB LDDR system ram.

Bonus: Vita emulation for free!

The mobile chips are what allows the Orbis to do everything possible with the OS while the system is playing a game.

Durango conservative possibility is the same thing except maybe for 4GB of DDR4 game ram and 4GB of DDR2 app ram. (Adds up to the rumoured eight)

I mean why use expensive main ram for apps if you know you're going to be dedicating a constant portion of it to none game functionality any ways. Since the amount for games and apps are going to be consistently split why not have two different pools of ram from the start.
Even you open 10apps at same time i doubt it will need more than 2GB ram,come on,it's not PC(actually even PC i doubt it will need that much)
 
Well, if the new dev kits have 16 GB of RAM, Orbis could end up having more RAM than Durango. And maybe, if 12 GB is the final number, 2-4 of those are GDDR5.

All I know is this has been one hell of a roller coaster ride.


Early last year people would have called you crazy for thinking that the new consoles would have 4GB of ram & people thought the PS4 & Xbox Next was going to take the Wii approach & only be a small jump in power. now there is talk of 8GB of ram in Xbox Next & a thought of 12GB in the PS4 lol.


I don't even know what to expect anymore, someone freeze me & wake me up before E3 2013.
 
All I know is this has been one hell of a roller coaster ride.


Early last year people would have called you crazy for thinking that the new consoles would have 4GB of ram & people thought the PS4 & Xbox Next was going to take the Wii approach & only be a small jump in power. now there is talk of 8GB of ram in Xbox Next & a thought of 12GB in the PS4 lol.


I don't even know what to expect anymore, someone freeze me & wake me up before E3 2013.

true, where is all that talk about delivering significant jump so even your mother can tell the difference. I don't see that happening with single A10 even with integrated high bandwidth memory, maybe system with two A10's woking together will be good enough for next-gen which needs to last at least 5 years
 
...maybe system with two A10's woking together will be good enough for next-gen which needs to last at least 5 years
That makes an assumption about the business model. Could be PS4 is intended to launch at £200 and be replaced in 3 years for all we know, maintaining forwards compatibility with new hardware.

We can't use the business model to help predict the hardware because we don't know what the business model is yet.
 
I think you're right. The piledriver cores are big and power hungry (relatively for an embedded application) so Jaguar makes more sense.

At 28nm, I think AMD has shown that they can manufacture a chip up to 352mm (7970) and supply it to the market. Now, I don't think an APU would be that big, but I do think it will end up being close to Pitcrain size ~212mm.

Pitcrain has 20 compute unites (1280 shaders), I think they could sacrifice some of those shaders and use the die area for the cpu core. Maybe 14-16 CU's @ 1GHz and 4 Jaguar cores at 2GHz could fit that 200mm space. That would close to a 2 Tflop SOC, CPU wise way to slow for a PC CPU, but awesome for an embedded system.
Well, if they paired the 6 compute unit system in the APU with a 12 CU discrete GPU, they would be right on the money for the 1.8 TF rumors at around 800mhz. Lower clocks will always win out in a console, less heat, less noise.
 
Just out of curiosity how much memory do the PS3 and 360 devkits have? And how much did the PS2 and XBOX devkits have?
 
sorry i might have missed it and it seems the internet has missed it where is this confirmed delay? Also did you not like read the last frigging page or anything. keep the clock around 3.0ghz and you're not buring power.
It still burns a lot of power, it's not in the same ballpark as Jaguar or Intel counter parts.
If there is truth to the rumors I prefer more power to be burnt by the GPU :)

EDIT
With regard to Stream roller, sadly the new AMD road map hit the news and it appears that what they will have for 2013 is a piledriver v2.
 
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