http://www.eurogamer.net/articles/df-hardware-amd-virgo-review
A10 - this what the Wii U should have been for the current price
Well the power consumption is not even in the same range as what Nintendo wanted.
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Other than that, it's confirmed by AMD last road map that Stream rollers are delayed. Too bad it seems that they were to bring meaty improvements to multi-threaded performances that might have justified the power budget.
I'm not sold on piledriver based design, steal a lot of silicon and power from the GPU / rest of the system.
All AMD will have for 2013 is reworked Piledriver. luckily it seems that Jaguar cores are in time.
I would definitely prefer a Jaguar based system especially it Sony wants to deliver something like a "wii for core gamers". I'm not that pleased with too big, too noisy, etc, and ultimately expansive... systems. I've been advocating for this for a while and even though it's just a rumor I would be pleased if Sony makes sense instead of further digging its own grave...
Speaking of which as the last rumor speaks of an APU + GPU design, I don't find it a that compelling option. At this point if they want performance for cheap they might be better off putting two APU head to head. That way they could have lowered R&D costs, they may produce only one chip, even use salvage parts (* more on this later), It could have looked like this: DDR3<=>APU1<=>APU2<=>DDR3
You need a fast and coherent link between the two APUs but then there are benefits as you end up with 2 128 bit buses to DDR3 and so twice the bandwidth provide to something like trinity.
Another win is you have more CPU resources to play with.
A perfect chip
to me could be like 4 Jaguar cores(2 MB of L2, 1.8GHz), 8GCN CUs, 8 ROPs, VPU, some ARM CPU for security, 128 bit bus DDR3. The chip would be somewhere in between 160 mm^2 and 180mm^2 (home made estimate), pretty cool and chip to produce. That's for the fully functional chip.
Back to my *, Sony could even use salvage parts, either a fully functional chip and one with CPU cores, CUs, etc deactivated. That or a blend:
Like "APU1 4 cores + 6 Cus+ VPU" and APU2 "2 cores + 8 CUs, VPU killed/fused".
/ Pretty much anything that is a match for what they are getting out of the foundry and seems to not be too bothering from a software POV.
I don't know they may want the GPU to identical, I could see that being practical but be less bent on the CPU. APU2 CPU cores for examples could run the OS, sounds, etc. / any task that is not critical / performance sensitive.
May this could be more optimal.
APU1 4 cores + 7 CUs + 8 ROPs
APU2 2 cores + 7 CUs + 8 ROPs
The point would be to use pretty much all the production of what should be a part with high yields.