Accelerating look development *with* Rhinoceros interactive ray traced viewports
Wednesday 8th, 14:15 – 15:15
Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting and in doing so creating exciting new creative opportunities for artists and designers.
Users of Rhinoceros will learn how real-time ray traced viewports help a designer make better-informed creative choices, shorten review cycles and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.
Accelerating look development *with* Autodesk 3ds Max and Autodesk Maya interactive ray traced viewports
Wednesday 8th, 17:05 – 18:00
Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting and in doing so creating exciting new creative opportunities for artists and designers.
Users of 3ds Max and Maya will learn how real-time ray traced viewports help an artist or designer make better-informed creative choices, shorten review cycles and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.
Where to find us and other interesting sessions
We will be displaying at Booth 522, so drop by to discover the world’s leading GPU architecture powering the best smartphones, tablets and computing devices. We’ll have our Development Team close by to showcase the new PowerVR Insider SDK and what new features it will deliver to the 32,000 PowerVR Insider members.
The first in-house silicon demonstration for Imagination’s ray tracing acceleration is also a major highlight of the event, together with other OpenRL developer demos from key developers. Also, our very own James McCombe, Director of R&D for our PowerVR Ray Tracing IP will be part of a panel of experts for Jon Peddie Research discussing on the topic of “Doing More With Multicore” at the annual lunch event.