Could certainly be a very interesting, a GPU with huge scratch pad or all VRAM on top of the GPU?Memory bandwidth FTW!!
Black expects the first samples of HMC assemblies to appear in the first half of 2013. Based on DRAM litho roadmaps, he expects each of the DRAM die to have 4Gbit capacities by then. With four die, that means the sample HMCs in mid 2013 will have 16Gbit or 2Gbyte storage capacities.
Around a year if i remember correctly, though i think the dev kits (the apple g4s with some extra bits n bobs) had there graphics cards changed before the final dev kits arrived a few months before the console shipped
How is that leak "certified"? Because he knew the code names?
I'd hope for more than 8GB as low as flash prices are falling. At least 16...to load most of the game in.
I know it's under wraps, but you guys are probably feeling pretty okay about Unreal Engine 4.
TS: Yeah, we're starting a behind-closed-doors showing of the engine to developers; this is part of our very early ramp-up cycle. We went through this cycle with Unreal Engine 3 starting in 2003 and 2004. At some point we'll make public announcements and ramp up to the point where developers are shipping games, but it's very early right now. We're aiming very high, and the intended platforms this is aimed at haven't even been announced.
http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php?page=3
Epic aiming very high with UE4. Hints at obvious platforms so specs should be assured decent at this point or they would be wasting money for this tech
http://www.gamasutra.com/view/feature/169845/the_future_according_to_epics_tim_.php?page=3
Epic aiming very high with UE4. Hints at obvious platforms so specs should be assured decent at this point or they would be wasting money for this tech
When you look for the best graphics available in the whole game industry today, you look at Xbox 360 and PlayStation 3, and those games are the best out there, bar none.