Marketing. UE4 will end up on everything from PCs to mobile phones. He's giving platform holders the bait. Again. No different than what Rein has been doing. They have to sell an engine, after all.
I stopped reading after this
But is he talking about console players? In which case I can agree that they'll see graphics that they've never seen before.
PC gamers like myself will be harder to please as although there's not really any 'next gen' games out on PC given the right mods a game can look next generation quite easily.
Skyrim for example below.
http://static.skyrim.nexusmods.com/downloads/images/16200-1-1335822018.jpg
It will be available on phones, but I'm quite sure that it will take a while.Marketing. UE4 will end up on everything from PCs to mobile phones. He's giving platform holders the bait. Again. No different than what Rein has been doing. They have to sell an engine, after all.
- price - it would be cheaper, faster and more relaiable to include 2,5 inch 120 gb HDD (40$) + 8 Gb DDR3 Ramdisk (40$) just for cache.
.
Well... sure PC games, even console ports, do tend to look better... but the margin has become quite slim.
And don't forget, it's an american (probably) talking to american press... PC gaming in the US is virtually extinct. Not that there's NO pc gamer, but compared to Europe, that's something very different. In Germany, the PC section in a lot of stores is often bigger than all three consoles combined (my local Saturn for example).
Still... it's funny seeing him say that, after having released the Samaritan Demo and some games running their engine, that look miles beyond anything the consoles could ever hope to display.
That's 80 bucks. You can buy 120 GB flash memory for that kind of money.
Cheers
You'd then have to load 8 Gbs of data each time you want to use 8 GBs of cache. Flash (as a chip on board rather than SSD) would keep all that data between plays, so could be much faster in startup. It'll also be a lot cheaper, but of course nothing like as fast as DDR3. Still, if the purpose is just to provide the fastest data IO, and not to provide a glob of system RAM, flash gets my vote (although I'm not sure how it'll be affected by wear).price - it would be cheaper, faster and more relaiable to include 2,5 inch 120 gb HDD (40$) + 8 Gb DDR3 Ramdisk (40$) just for cache.
And here comes reliability o NAND Flash. Memory cells tend to wear after each write cycle, which is not a problem in normal day to day usage, but may be when SSD is used as a cache drive.
Streaming assets, especially like megatexturing and megameshing, could see quite a lot of rewriting of data I'd have thought. That said, you have a very good point. A large enough cache would reduce wear. Then again, it'll take an age to populate as well and people who vary their games will be constantly flushing it to replace Bioshock with Halo, and then with Forza, and then a bit of Halo again. Full 50Gb game copies every time will be pretty boring!You only get a write to the cache when an item is inserted into it. An item is only inserted into it when you miss cache. The larger the cache, the fewer misses, as well as larger capacity for redundancy.
Streaming assets, especially like megatexturing and megameshing, could see quite a lot of rewriting of data I'd have thought. That said, you have a very good point. A large enough cache would reduce wear. Then again, it'll take an age to populate as well and people who vary their games will be constantly flushing it to replace Bioshock with Halo, and then with Forza, and then a bit of Halo again. Full 50Gb game copies every time will be pretty boring!
flash with a 10K write cycle limit.
Modern flash does not have 10k write cycles. The most common MLC varieties are somewhere between 1k-3k, and the upcoming TLC is going to have 100-500 cycles. Each node shrink, the write cycles of the flash chips halve, and the size of the eraseblock (and thus write amplification) doubles. This will keep happening until no-one wants to shrink flash anymore.
It will be available on phones, but I'm quite sure that it will take a while.
If they use something like compute for micro polygon renderer with stochastic sampling, they will need a nice phone to be able to do that.