Blazkowicz
Legend
an Intel CPU is great at turning paper FLOPS into real FLOPS.
early on you had an embarassingly slow quake 4 on the x360, though that's what you get with making no use of multithreading.
so I guess it depends on what parts of the code you consider, there's the gigaflops friendly, vector friendly code and the code that runs faster on a fat core with all hardware tricks to make it efficient.
price is an interesting point, but unrelated to production cost. if the 40€ celeron g530 was unlocked we'd all overclock it past 4GHz and game on it .
early on you had an embarassingly slow quake 4 on the x360, though that's what you get with making no use of multithreading.
so I guess it depends on what parts of the code you consider, there's the gigaflops friendly, vector friendly code and the code that runs faster on a fat core with all hardware tricks to make it efficient.
price is an interesting point, but unrelated to production cost. if the 40€ celeron g530 was unlocked we'd all overclock it past 4GHz and game on it .