Predict: The Next Generation Console Tech

Discussion in 'Console Technology' started by Acert93, Jun 12, 2006.

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  1. GBPack

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    Thanks for the welcome. Your reasoning from a typical progression makes sense. However, from what you're predicting, while sensible, doesn't mean anything...

    In fact, I don't think you can go by the past at all anymore. It's a different console market these days, and I firmly believe that Microsoft will go for a small and quiet, less powerful console, which, whenever Sony releases there's, will follow suit.

    That's the main reason I was saying why is that the ballpark, simply because there's a good chance that the end result is smaller and much less powerful. I think you, and many others here, are way overshooting next-gen specs, in my opinion, almost in the same way that the Wii U thread is severely underestimating the specs.
     
  2. 3dcgi

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    I don't know how tools measure GPU load, but by my definition of load this statement is false. Rendering a game environment is series of bursts. Sometimes you'll be shader limited like Furmark. Other times the limit is fill rate, texturing, memory bandwidth, prim rate, etc.

    It's rare to have the ALU's pegged and to simultaneously be achieving peak memory bandwidth, fill rate, etc.
     
  3. Rangers

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    It seems Tim Sweeney had a talk at DICE recently and it's a shame it's not online as it seemed to have a lot for tech wonks.

    There's only a couple writeups, http://venturebeat.com/2012/02/09/epics-tim-sweeney-predicts-the-next-20-years-in-gaming-technology/


    Epic sure is singing a different tune than the power doom and gloom on message boards

    Also a couple tweets, maybe from the IAA Awards tonight? I'm unclear

    Also the GAF IAA thread is atwitter with apparently Mark Rein pretty explicitly said something about next gen, I'm not watching so not sure what he said, but it seemed UE4 related.

    http://www.neogaf.com/forum/showpost.php?p=35004258&postcount=101

    I'm with the GAF poster who said Epic's not going to let MS/Sony release something that wont run UE4/Samaritan.
     
  4. Ninjaprime

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    Most of that isn't realistic...
     
  5. Rangers

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    That next gen will run UE4/Samaritan (or at least a decent approximation), yes I'm pretty sure that's going to happen. A virtual certainty.

    If you pay close attention to what comes out of Epic a pretty clear picture emerges. A picture of powerful traditional next gen consoles that will run UE4. They've dropped plenty of hints. Heck I posted a link from a few weeks ago where Mark Rein was part of a CES rountable, and when the question of "what's next gen came up", and this other guy started trying to cloud it with facebook and cloud and whatever, Mark flat said next gen will be a box with "more compute power." And consider that Epic probably has at least next Xbox back in a closet somewhere, so he may have couched it on speculation but in reality it's grounded in fact.

    The other stuff seemed more like "where is this all going eventually" and not directly next gen.

    Also it probably deserves it's own thread but Epic announced UE4 will be revealed in 2012: http://www.g4tv.com/thefeed/blog/po...evealed-in-2012-according-to-epics-mark-rein/

    I wish it was GDC, but really dont get the vibe from "later this year" that it would be.
     
  6. Brad Grenz

    Brad Grenz Philosopher & Poet
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    TGS? PS4 mega console confirmed!
     
  7. Rangers

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    Why would epic reveal anything at TGS?

    I have no idea where they WOULD unveil it, of course. GDC seems like the best idea to me. e3 and Gamescom are out there. I suppose they could just do their own event at any time or just trickle it out onto the internet.

    Edit: I see the partial joke went right over my head...
     
  8. TheChefO

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    How so?

    Did the HD consoles recently start to slump in sales vs Wii?

    Did the low priced Wii bundles dominate sales this past Christmas?

    Are people unwilling to spend $399 on a console bundle? (see: Kinect + HDD bundle price)

    Taking a look at recent data suggests not only is the hi-end console market viable, it's thriving.

    The only thing different is it isn't dominated by Sony anymore. There are no seismic shifts in sales away from consoles or console games and in the console space, there isn't a dramatic shift toward cheaper either ... so with that said, I'm not sure where all these people are getting the impression that nextgen will be a gimp-fest of wii clones with gimmicks.

    I think it's safe to say that what to expect nextgen is a lot more xb360/ps3-type than Wii-type.

    And the reason for that is simple, both MS and Sony already have their "wii consoles" on the shelf right now. They did the "mid cycle refresh" and as the prices come down, both ps3 and xb360 can comfortably fill the role of casual/mom console while being profitable and shrinking in size.

    This leaves room in the pricing bracket for high end consoles (which are necessary to differentiate the growing onslaught of tablets and smartphones).

    A change from this would have to be accompanied by an aggressive 2 year refresh Apple-style model with forward compatible games.

    Otherwise, these fresh new consoles will have ipads breathing down their necks before their replacements are ready.
     
  9. Rangers

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    More UE4 next gen hints (basically some blog wrote up Rein's statement):

    http://loudmouthedgamers.com/blog/2...running-on-systems-i-cant-talk-about-by-name/

    I think that should seriously crimp some of the uber low spec talk. In fact given what Samaritan ran on, it points towards a pretty darn high spec.
     
  10. TheChefO

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  11. Rangers

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    Well if you want to defend Wii U, you could put stock in the rumors that Nintendo was considering changing the name, so he couldn't mention the new name :razz:

    Not that I think that's the case, just pointing out the wiggle room.
     
  12. TheChefO

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    Interesting thing is it seems he has working silicon now.

    Implications of that are both positive and negative I'd say...

    Positive: it seems likely the console will ship soon ~12mo
    Negative: the likelihood of that working silicon being the SOC that was rumored recently just went up...


    I really hope they don't try to Wii this thing ... I hate gaming on the PC, but I'll switch if there's no reason to buy a 720.
     
  13. Rangers

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    UE4 likely means pretty decent specs at the least. Samaritan was running on 3 580's (of course, I am not implying exactly that level for next gen, but yeah)

    And I'm not sure why you rushed to conclude next Xbox would be like Wii via your opposite world logic (hey, it runs the most graphically demanding demo ever presumably, therefore it must be extremely low power), when he didn't name anything, and in fact said "consoles" plural, so in that case PS4 is also launching within 12 months (hint: neither is)

    Personally I'm pretty skeptical of the SOC rumors. They only have one source. I'm pretty skeptical of all Xbox rumors to date (of course they all contradict each other to some degree anyway, so obviously most are false). We dont know what it is, but I'm pretty sure it's a strong traditional console that isn't launching for a while. And the longer we go without any real info, and Epic hinting at UE4, the more confident I feel about that.

    Epic is the key and they've been very clear, some just arent listening.
     
  14. Gubbi

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    Each node has a minimum operating voltage.

    However, fundamentally you're charging and discharging parasitic gate capacitances every time you switch a CMOS gate.

    That means moving a set amount of charge within a limited time interval. Current (amps) is charge (coulombs) per unit time (seconds). If you want to switch twice as fast, you need twice the current. You get twice the current by applying twice the voltage.

    To sum up: If you want to double frequency, you double drive current. Doubling current quadruples the power spent for each switching of a transistor. And since we're switching twice as fast, we get eight times the power consumption.

    Cheers
     
  15. Legendary

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    Or you could point out that devs are under NDA. Also:

    :wink:
     
  16. TheAlSpark

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    An engine is more than graphics. I don't see why they wouldn't have it on WiiU.
     
  17. AlphaWolf

    AlphaWolf Specious Misanthrope
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    You mean the UE3 games don't look the same on the Wii (or iOS) as they do on the PS3 or Xbox 360? /gasp

    Of course the future consoles will run UE4 (assuming they get a UE4 out of the door) that doesn't mean they'll be able to run it on every or any platform with all of the assets in the Samaritan demo.
     
  18. steampoweredgod

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    I wonder how he got that figure, my understanding is that there is between 2.4m to 3m ganglion cells providing input to the brain, that is at most around 3m nerve fiber inputs. If I'm not mistaken that is in the form of action potentials, virtually all or nothing input at any one moment or 3~m bits.


    I would say that 4kx2k should basically get us covered, that would be 8megapixel. At six feet of distance I don't think one can discern much more than that when using a 50-70inch tv.

    With regards to 20 billion to 40 Billion triangles, seeing as I've heard v1 area(biggest area of visual cortex, where the image closest to raw is kept) estimated at 0.5-1B cells. It also seems possible that displaying a number an order of magnitude smaller might also suffice(2-4B triangles... though many scenes could easily do with a fraction of even this lower figure without perceptible change.).
    It depends on the complexity of the scene

    fix the image quality of that, and it gets pretty close to real.

    We've all seen comparison pics between reality and realtime, that are uncannily close. A simple wall or floor can be made photorealistic. Slightly more complex objects can also be made photorealistic. It is moving complex objects with complex surface properties that present the most difficulty.
     
    #9759 steampoweredgod, Feb 10, 2012
    Last edited by a moderator: Feb 10, 2012
  19. TheChefO

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    True.

    And the likelihood of WiiU not having a dx11 class gpu is pretty much slim to none, so the feature-set of graphic effects they're looking to introduce in UE4 will be compatible with WiiU, even if that means it has to scale them back to fit the 50w budget of the box :razz:.
     
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