Regarding nextgen consoles, two factors will be decisive. One of them is their pricing, which will make them deviate from the category that is traditionally still affordable for the general public, and even higher. In other words, there will certainly be expensive console variants, necessarily, because technological developments can only be followed with more expensive components today. Of course, in addition to this, there will also be variants with lower performance, but those are not the ones that someone will go for if they want to present the maximum graphics skills of the new consoles. In my view, they will therefore copy the segmented hardware philosophy of the PC market more than ever.
Another significant factor will be the effect of image and framerate tuning techniques on visual performance. Today, everyone still talks about the raster performance when looking at the graphics capabilities of a machine, but this will soon change. The latest VGA generation will illustrate this well. AI-enhanced frames and improved image quality will be more decisive than ever. Once they reach the minimum input lag, from then on nobody will care that that computer is actually only calculating 10-20% of the graphics on the screen and the rest is AI "magic".
Another significant factor will be the effect of image and framerate tuning techniques on visual performance. Today, everyone still talks about the raster performance when looking at the graphics capabilities of a machine, but this will soon change. The latest VGA generation will illustrate this well. AI-enhanced frames and improved image quality will be more decisive than ever. Once they reach the minimum input lag, from then on nobody will care that that computer is actually only calculating 10-20% of the graphics on the screen and the rest is AI "magic".
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