Predict: The Next Generation Console Tech

Discussion in 'Console Technology' started by Acert93, Jun 12, 2006.

Thread Status:
Not open for further replies.
  1. GBPack

    Newcomer

    Joined:
    Feb 8, 2012
    Messages:
    11
    Likes Received:
    0
    It's different because Wii happened, and it sold over 90 millions units. You don't need a huge leap in power to differentiate next-gen. Yes, Kinect and the 360 are selling well, but this is at the tail end of this gen, when prices are lower than initially, and there is something that to differentiate it and make it the "hot" item in Kinect. The 360 experienced its best year yet, largely due to Kinect, and a good majority of that crowd doesn't care about graphics.

    Obviously, this is just my stance on next-gen. I could easily be 100% wrong, but, to me, going for power doesn't seem to fit Microsoft's strategy (or at least the one that I think they're going for). See, the main reason why they started the Xbox brand was to invade and dominate the living room. Now, they're in the process of doing just that. They have Xbox, Live, and Kinect. From what I see of Microsoft, Kinect is clearly a large part of their future, and Xbox is FAR more than just games. They want to have the Xbox at the forefront of the living room, utilizing Kinect and Live to access all your entertainment needs, like TV, internet & apps, music, movies, and games. If they want to succeed in that goal, I don't see how they could make a giant, loud, power-hungry, hot console, and they especially don't want to repeat the same RRoD fiasco. I just don't see the average consumer wanting that big box in their living room, or for even some, it might not even fit in their entertainment center, etc.

    In order to make it appealing, I think they would have to make it smaller, sleeker, and quieter. And to top it off, I doubt next gen they will sell Kinect/Kinect 2.0 separate. They want Kinect in every household. That right there is going to be additional cost to the overall console package.

    And for those UE4 comments, they definitely don't mean that Wii U wouldn't be a platform. Like Rangers said, the name may change (I fully expect it to), and Nintendo has been oddly secretive about Wii U developments. Take for instance the Darksiders II trailer. The Wii U logo wasn't found at the end. Or for Project CARS, they initially had a picture on their website with the Wii U logo, only to have it removed shortly after.
     
  2. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    Having said all that, I present to you the perfect console for that purpose...

    It's small, quiet, affordable, can play TV content, internet based apps, music, movies, games, and Kinect.

    It's called the xbox360SS (superslim, not supersport :wink:) 28nm version of the existing console on the shelf today.


    That was my point in response to you.

    They have this already.

    There's no point in watering xb360 down with another product just like it. All a weak xb720 console will do is abandon the consumers that brought them to the place they are at now.

    RRoD was an engineering/manufacturing mistake and a completely avoidable one at that. The power envelope was not the culprit.
     
  3. steampoweredgod

    Banned

    Joined:
    Nov 30, 2011
    Messages:
    164
    Likes Received:
    0
    The HD market is bigger than the wii market, and a hardcore gamer may buy 20-40+ games as compared to a casual who may buy 3-6 games.

    Many of the biggest 3rd party franchises appeal to the hardcore gamer, and it certainly wouldn't bode well if this hardcore market consolidated in one platform while the other two struggled for the more diluted purchases of the casuals' smaller market with weak hardware.

    There's also the possiblity that many third parties may want to bring their biggest and best new ips to the console that allows their vision to be fulfilled... a ton of new high end ips, that without more than one viable powerful platform would be basically defacto exclusives and would also cement first place position.

    Whoever ignores the hardcore does so at their peril, and it isn't guaranteed that novel interfaces will yield massive success with casuals either, it is a gamble.

    I can tell you if one or two consoles get samaritan-like and the other one or two gets witcher-2-like games, the hardcore will tell the difference.

    I'm reminded of the comments by a fellow poster regarding the movie 300 bluray and dvd, a casual-not-into-hd was putting the dvd or something, and the fellow viewer got and put in the bluray... the casual had trouble comprehending-what-was-happening and though there was something wrong with his dvd-disc that he had to return it because it was bad. The same may happen, the casual-may-not-fully-comprehend what is happening when he sees the powerful console in action and may think something is wrong with the weak console and simply return it or stop using it... if the gap is big enough.

    PS

    Regarding hot and loud, the ps3 was neither at launch, I'll give you that it was big, but many appliances are big, hdtv-dvrs may have similar sizes.
     
  4. metacore

    Newcomer

    Joined:
    Sep 30, 2011
    Messages:
    111
    Likes Received:
    86
    We are repeating that 3 x 580gtx mantra , and just yesterday Tim said :

    "...and now the Samaritan demo requires 2.5 teraflops, an order of magnitude higher."
    http://venturebeat.com/2012/02/09/epics-tim-sweeney-predicts-the-next-20-years-in-gaming-technology/

    I think 2.5 Tflops is not such a scary number;)We should remeber it was bieng rendeered @ 2560/1600 with MSAA under Windows and dx11. In their gdc peresentation they implying it was all work in progress, brute force approach. Personally i thin samaritanian demo look should be easy achievable on 720/ps4.

    Maybe Lay-osh or our resident devs can comment on what they think about the assets size/quality in that demo and if it should be feasible?

    Also, another quotes from mark Rein sounds rather optimistic.

    “People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have.”

    http://www.vg247.com/2012/02/10/dice-2012-unreal-engine-4-to-be-revealed-later-this-year-says-epic/
     
  5. GBPack

    Newcomer

    Joined:
    Feb 8, 2012
    Messages:
    11
    Likes Received:
    0
    But Microsoft is opening more and more studios and devoting them to Kinect titles. What are they planning? Have their studios make games for Kinect on 360 and the rest on the 720? That doesn't really make sense.

    I read somewhere that the 360's old hardware is holding back Kinect's potential, or something like that. And like I said, Kinect seems to figure a large part in their future. I highly doubt they will abandon Kinect in their next-gen console. Instead, upgrade it. Look at the iPhones and iPads and whatnot. They still sell at upgrade every couple of years.

    I think they could easily target both sectors - the "gamers" and the "casual" - by targeting the middle ground. I'm not saying I think Microsoft will go full Wii next-gen, but something moderately more powerful, where you can still see a difference in visuals for the "gamers" and then market Kinect 2.0 with more advanced features, etc and other multimedia capabilities for the "casuals." Kinect is growing rapidly, and I bet that Microsoft wants those consumers on board as well for next-gen.

    Also, as a side note, why can't I edit my posts? I saw some mistakes in my previous post, and it drove me crazy that I couldn't fix them :p
     
  6. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    Indeed.

    HD7970 is ~3.8tflops @ 925mhz.

    at 600MHz ... that works out to ~2.5tflops :wink:
     
  7. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    The way you bring kinect2 with the new platform is by adding it onboard (piggyback technique ... see ps3 w BRD). The initial push of console gamers are hardcore. They will be the new console at a higher price (assuming the specs are worth it). This enables MS to amortize the cost of the initial run with a higher price, and present a nice base of kinect2 enabled consoles to developers.

    After a year of this, introduce a kinectless xb720 for a lower price.

    All the while, kinect+xbox360 will still be on the shelf.

    All the investment MS is making in kinect will pay off in the future, and they can monetize the advantage today and in the near future with xb720 sitting on the shelf next to xb360's.

    But as I said, sacrificing the advantage that brought them into the livingroom in the first place is a good way to get shown the door. It isn't so much about winning the console space as it is about securing an influential push into the livingroom. A big key to that for MS all the way up to the point they introduced Kinect, is the hardcore gamer.

    They demand high end specs, not middle of the road.

    Wiiing out in this manor especially to sacrifice for casuals will not be looked upon with understanding eyes from the hardcore market.

    They will be leaving themselves open for a huge competitive advantage for Sony (or another).


    As to the notion of xb360 limiting Kinect, that's true. Just as xb360 is limiting graphics, physics, interaction, etc. That's what happens with hardware from 2005.

    Having said that, if you want cool, quiet, small ... then older spec makes sense. It's perfect for that purpose, and for casuals that don't care much about graphics, physics, interaction, they just want the interface ... well xb360+kinect is perfect for them. For the ones that want more, xb720.

    There's no rule that says a new box can't sit on the shelf next to the old box. Nintendo proved that point rather well with Wii next to xb360/ps3. And for the staggered Multi-SKU approach, in varying degrees, Sony and MS proved this can work too.
    _____________
    As for editing posts, I think it takes a few days or posts for that to pop up for whatever reason.
     
  8. liolio

    liolio Aquoiboniste
    Legend

    Joined:
    Jun 28, 2005
    Messages:
    5,724
    Likes Received:
    195
    Location:
    Stateless
    That's where Console forum fails because it's so focus on FLOPS and ATI/AMD cards.
    Most people here doesn't get that top FLOPs figures doesn't say the a whole story, and if there were more carefully but their analysis they notive the Nvidia does the same job as ATI with a lot less "FLOPS". FLOPS are not made equals even in the GPU realm.

    As for Rein he is a loud mouth and he has something to sold so well one can come to its own conclusion about his claims.
     
  9. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    Agreed.

    No matter what the NG consoles are, he will likely be claiming they are the greatest thing since sliced bread as it helps his agenda to sell games and license UE4.

    Having said that, Rein wasn't the one that quoted 2.5TFLOPS for Samaritan...
     
  10. liolio

    liolio Aquoiboniste
    Legend

    Joined:
    Jun 28, 2005
    Messages:
    5,724
    Likes Received:
    195
    Location:
    Stateless
    It's Sweeny so it's either real useful FLOPS or Nv FLOPS ;)
     
  11. ninelven

    Veteran

    Joined:
    Dec 27, 2002
    Messages:
    1,742
    Likes Received:
    152
    I'll just leave this here:

    Predicting the future is hard...
     
  12. babybumb

    Regular

    Joined:
    Dec 9, 2011
    Messages:
    609
    Likes Received:
    24
    Wii U will be horribly CPU and memory limited compared to upcoming hardware and PC.

    Even a 360 can probably run UE4. They just have to turn off features and scale back in every area all the way down to 540p.
     
  13. Teasy

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,563
    Likes Received:
    14
    Location:
    Newcastle
    Has nobody else here realised yet that Rein said nothing about UE4 running on a as yet un-named system? His words have been completely twisted. He just said that the Unreal Engine currently runs on "PC, MAC, XBox 360, PS3, IOS, Android, WiiU, PSVita and some platforms we're not allowed to mention by name yet". He then went on to mention UE4, and said nothing about what it would run on.
     
    #9773 Teasy, Feb 10, 2012
    Last edited by a moderator: Feb 10, 2012
  14. Teasy

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,563
    Likes Received:
    14
    Location:
    Newcastle
    UE4 will scale massively in terms of graphics fidelity. So UE4 running on a certain piece of hardware tells us little about its specs outside of it having a relatively modern rendering pipeline. Not that its an issue since that article is a fabrication.

    I'd be interested to see your guess on how WiiU's CPU and memory will stack up in comparison to this "upcoming hardware" you mentioned.
     
    #9774 Teasy, Feb 10, 2012
    Last edited by a moderator: Feb 10, 2012
  15. MarkoIt

    Regular

    Joined:
    Mar 1, 2007
    Messages:
    392
    Likes Received:
    0
    By the way, Samaritan demo is not Unreal Engine 4. It's Unreal Engine 3 with DirectX11 features. Unreal Engine 4 won't be a traditional engine, but probably more a software architecture and an amazing set of toolkits. I expected that they will not only aim at game developing, from mobile to high-end (with different kind of renderer engine) but also at CGI rendering, maybe with the possibility to use off-line renders as plugins like for example with CE3 for Cinema.
    Considering this last feature, they may want Unreal Engine 4 to be able to scale and render images on entire server farm, in a way that could be much reused for OnLive on a smaller scale.
    Convergence between the movie industry and the gaming one will begin in the next-generation and come to a conclusion in the one after.
     
  16. KULTKILRZ

    Newcomer

    Joined:
    Jan 19, 2012
    Messages:
    4
    Likes Received:
    0
    i think microsoft needs a mascot
     
  17. steampoweredgod

    Banned

    Joined:
    Nov 30, 2011
    Messages:
    164
    Likes Received:
    0

    Memory limited? Isn't the rumor that there's a nice chunk of edram? It also likely benefits from some nextgen high bandwidth memory.

    Assuming they haven't nerfed the cpu, the new cores probably have at the least 2x the performance of the cell-ppu/xenon cores.

    There's also likely a pretty fast bluray drive allowing for better streaming... and if nintendo was wise they'd put a nice chunk of solid state memory to allow for uber streaming capabilities for seamless high detail worlds.

    What I'm wondering is can the newer gpus handle baked clothing animation like shown in the luminous engine? Or does this require a beefy cpu solution? I certainly don't recall seeing such advanced animation even in the latest pc games, is there a gpu constraint or mere neglect from the software side?
     
  18. east of eastside

    Newcomer

    Joined:
    Dec 25, 2011
    Messages:
    219
    Likes Received:
    22
    http://www.afterdawn.com/news/artic...archers_use_integrated_gpu_to_boost_cpu_speed

    Interesting, this article fits with the ARM based GPGPU concept I proposed earlier and is sponsored by AMD.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Shouldn't they stop calling them GPUs now? If the CPU is fetching data and the 'GPU' is processing it, than it's a glorified vector maths unit. Call them VPUs or something, and change the press releases to "CPUs using VPUs, processing units derived from GPUs, blah blah..."
     
  20. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
    SPE :wink:

    SVU Streaming Vector Unit - that would work.

    Either that or they just get integrated to the CPU architecture as math coprocessors did way back when and Intel/AMD will just add a DX to the processor model num... :smile:
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...