PaulDempsey
Newcomer
Not quite.....That's when Sony corporate stormed into the room and threw a bag over his head.
Anyway, that's my piece and I came across this, so a few bits more.
Obviously, it's a piece about design strategy rather than specification. And it's not necessarily covering stuff that will definitely be in the PS4, though some of it could be in there.
Also, Tsuruta-san was at IEDM, I think, largely to set out the roadmap and hopefully pique some interest from potential technology suppliers.
However, it's clear that they are after a successor to Cell that will give them enough headroom to progressively add features to the box (hence the DSP and the programmable logic - I don't think the latter's meant for game developers in any way whatsoever), and that will last them a decade.
So, it's capacity in the event that the advanced haptics and so on become available before the fourth gen PS reaches end-of-life. And given the likely NRE on a Cell-like SoC/3D implementation today, that makes some sense. It's cheaper to add a Kinect a few years in and refresh your market that way than having to rearchitect the platform all over again. Will all the stuff on his roadmap go in the next box - probably not. But you're talking a period from at least 2013-2023, even if they announce post-E3. However, the balance to that is that you'd be using current technology that might not scale for everything.
On the 300fps, I didn't get a chance to ask him during the interview because it only occurred afterwards, but that looks like a 3D play based on this headset/glasses idea. Finger in the wind, but say you're delivering 60fps X 2 for each eye to two players who have different perspectives (they're playing in AR), you need to output 240fps just to do that, yes? Go above two and already you would have to drop the frame rate to around a more typical 30fps. So, it could be another capacity and output play to feed multiple sources as a target for a single viewing plane on a display.
On 8k - well Sony has a 4k projector at CES this week. In fact, it's been around for a few months. They'll keep pushing resolution not just for consumer but also to push the envelope on the broadcast/filmmaking side. So I'd say that they could get the prototypes, do high-end deployments and then bring the technology down to an affordable level within a decade. Whether the market will want it..... another question. But it's not technologically unfeasible that it could happen within the PS4's lifetime.
But the main point here is that Tsuruta-san was talking about how they go into the design and specification process and what they take account of within the terms of their roadmap.
It's ambitious thinking and you have to admire that. But the caveat that Tsuruta-san put down about ROI was pretty strong.