The main 'problem' with SGX's peak performance is that it's always in low-power devices. If it scales linearly, there's nothing to stop someone putting loads of cores into a larger, hotter chip. Given that SGX offers the best performance per watt and per degree temperature, all things being equal (which they're not), given the same power and thermal parameters of an nVidia or ATi part, SGX should be competitive. However there are features and all sorts to worry about. I wouldn't write SGX off entirely though. It may not offer the best performance for a PS4, say, but the end result would be useable and if in a unified multidevice architecture, I dare say the added value and development advantages would afford the platform more consumer interest that more raw graphics power would. Sony would ahve more to gain from this than MS. MS can use whatever hardware and their DX software layer to enable cross-device compatibility.