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Oh just forget it. We're doing circles here.It doesn't necessarily suggest it's slower but it is a good indicator.
Oh just forget it. We're doing circles here.It doesn't necessarily suggest it's slower but it is a good indicator.
IBM has not been pushing (or they kept it secret) anything new that could be a match for console makers needs (I don't think POWER6,7 or A2 qualify).
2.06 does not mandate VSX, and A2 does not feature it. POWER7 does, tough.Actually, if Nintendo is getting anything near "off-the-shelf", the PowerPC A2 sounds just about right.
Some people seem to consider it the successor for the PPU.
Each core is 4-threaded and uses the latest Power ISA v.2.06 spec (everything in the PPU + hardware virtualization + VSX (which might get a custom upgrade to VSX128 to keep up with VMX128)). There's already a 4-core (16-thread) version at 1.4GHz consuming a mere 20W. There's a lot of unneeded stuff in there, like 10Gbps ports and PCI-Express lanes.
Well, I know 20nm is scheduled to be ready late 2013, but according to such roadmaps we should had 28nm chips in Q4 2010. Going by recent history I am a little bit skeptical about them delivering on schedule. And even if everything goes according to plan, I don´t think sony could manage a fall launch in only 2 months.
I would expect a 20nm console in sufficient quantity 2014 the earliest. Anyway if they launch their console on 20nm, I would expect them to sell it with profit from the start or at least break-even, because after 14nm things will become uncertain.
why in your opinion a reworked and simplified power7 is not suitable for a console?
considering the eerie ibm's ability to regularly deliver every 3 year a new architecture, can't the next sony/ms console use a parallel developed/derivated power8?
I'm not sure either options are worse it, A2 is a "non FP" design and for only three cores it looks like "over designed" for the job (even IBM claim that single thread perf will be low they went for reduced power consumption). For POWER7 I don't see the point to keep a a wide heavily multi-threaded front end to feed a number of execution units drastically reduced.Actually, if Nintendo is getting anything near "off-the-shelf", the PowerPC A2 sounds just about right.
Some people seem to consider it the successor for the PPU.
Each core is 4-threaded and uses the latest Power ISA v.2.06 spec (everything in the PPU + hardware virtualization + VSX (which might get a custom upgrade to VSX128 to keep up with VMX128)). There's already a 4-core (16-thread) version at 1.4GHz consuming a mere 20W. There's a lot of unneeded stuff in there, like 10Gbps ports and PCI-Express lanes.
I think the PowerPC A2 could very well be the basis for the Stream's CPU.
A 3-core version with some of the network hardware functions stripped down, could go down to ~280M transistors (the 16-core version has 1.4billion). Shrinking this simplified 3-core Power A2 to 28nm could keep the power consumption well within some ~25->30W while clocking it up to 3GHz, and easily beating the Xenon.
2.06 does not mandate VSX, and A2 does not feature it. POWER7 does, tough.
liolio said:I'm not sure either options are worse it, A2 is a "non FP" design and for only three cores it looks like "over designed" for the job (even IBM claim that single thread perf will be low they went for reduced power consumption).
I don't think the rumors say same size as the SNES, its the aesthetic or apperance of the console that its similar. If im wrong please correct me. I bet Nintendo would probably go with something like the first PS2 or 360 slim model in size.Reduced power consumption sounds just about right for a console that will supposedly be the same size as a SNES.
Where? It clearly says "Prototype" (=TapeOut) in early 2011 and production start in H1/2012.
I don't think the rumors say same size as the SNES, its the aesthetic or apperance of the console that its similar. If im wrong please correct me. I bet Nintendo would probably go with something like the first PS2 or 360 slim model in size.
Well even bigger then Much, much volume than a SNES.Didn´t the rumors say that the console is as big as the launch 360?
But you also have to consider the extra OS and API overhead that PC CPU's need to deal with. I think its the also the case with many games that functions dealt with on the GPU in the console are passed onto the CPU in the PC to ensure feature compatibility.
And finally there's the fact that developers won't be tagretting specific CPU architectures very much, especially older ones so modern code is never going to be utilising an AthlonX2 nearly as well as it will be utilising Xenon in the 360.
That's not just a claim, it's a well known fact that you can get more juice out of fixed box when you know exactly what machine will be running it, instead of PC reality where you have to make sure it runs on "anything" out thereThis would perhaps support John Carmack's claim that fixed platforms see more performance extracted from them than PC.
That's not just a claim, it's a well known fact that you can get more juice out of fixed box when you know exactly what machine will be running it, instead of PC reality where you have to make sure it runs on "anything" out there
I know this, you know this, lots of people know this! But on this very forum were PC gamers calling bullshit on Carmack for saying this, basically calling him a liar and saying it was all Rage PR.