I remember early discussion on Cell design and real figures for cache showed misses weren't too common and die size not that large.
I think that post can actually make you stupid. Its hard to get so much so wrong in so short a number of words.
You know what, It's actually hard to come off more like an arrogant highbrow prick with less words than in that post.
Due to low volumes, the GTX480's likely cost more than what the market will pay for them, but NV makes the money on supercomputer (Tesla) cards
Real world speed difference may not be 10x, but it's certainly incorrect to say that the games "don't run that much faster."It simply isn't 10 times as fast in ANY real world application. It won't play a game that runs at 30fps on a RSX equivalent at 300fps (with an equally souped up CPU, that is). It doesn't matter if it is in theory 10000 times as fast, if the games that are run on it don't run that much faster.
Yeah RAMBUS suing everyone under the sun didn't exactly make them friends and allow them anywhere near the volume to be price competitive if the techs are near equal.
Of course I was talking about smth similar from 2013, but at that cost, so probably 50-60% faster than this GTX 465. We know that Sony likes to go beyond in terms of technology, but dont really think they can and that investors let them in next generation. They were very close to bankruptcy this gen.
I dont expect ps2-ps3 leap in terms of performance, but rather 10x better with great support from the beginning.
And for going beyond I cant really think about smth usefull. They already are 3D proof, they already has motion controller. TVs evolve rather to 1080p + no glasses 3D in terms of technology [1080p is sufficent enought for <50' TVs and most of us dont have place for greater panels], so they dont need so much more power in GPU to render beyond 1080p [that gtx 465 is efficent enought even on Windows in this resolution].
And we wont see real time ray-tracing in next gen for sure, maybe except next gen Polyphony's Gran Turismo - they were always ahead of others in terms of software magic ;] [we know they are making some tests with it right now]..
http://www.itproportal.com/portal/n...soft-already-planning-xbox-720-arm-based-cpu/Agree...
No way,X86 will dominate desktop and notebook market unless Intel abandon it.Apple has proved PPC can't compete with X86 in these markets.
They don't need a ”windows 7 mobile“ on PC,they just need develop such features in GFW.
I think MS "plan" could be like this:
Windows 7-----desktop,notebook and X86 netbook,no one can threaten MS
Windows Embedded Compact 7----ARM netbook and large hand-held devices like iPad,there is a big opportunity in a fast-growing market.
Windows phone 7-----smart phones,it will be a exceptionally hard battle against Apple and Google
Xbox------entertainment center in living room
All platforms will feature XBLA and Zune marketplace,GFW on PC and Xbox retail games will focus on hardcore gamers.
Microsoft may already be planning for the next generation Xbox 720 (or Xbox 3) gaming console based on separate news nuggets that have emerged over the last four weeks and lead us to believe that the next CPU powering the console will be ARM-based.
First, there's this statement by Chris Lewis, the head of Microsoft's gaming division in Europe, who said that the current Xbox 360 gaming console is likely to be around for another five years, meaning that the next Xbox would come out around 2015, a decade after the release of the Xbox 360 which itself came four years after the original Xbox.
Then, there's the announcement that Microsoft has licensed the architecture IP of ARM, one month ago and the presentation made a few days ago at Hot Chips by Microsoft's Xbox team where they detailed the innards of the new Xbox 360 gaming console.
It turned out as Ars Technica points out, that the guys at Microsoft did a lot of the layout (and possibly all of it) and that's a very good omen for the future.
Ironically, Microsoft has had to hold back on increasing the current Xbox 360 performance because it is not allowed; this helps Microsoft to extend the longevity of the gaming platform as a whole and maintain some homogeneity.
The new Xbox 360 still contains those three 3.2GHz Power PC cores with 1MB L2 cache, a 500MHz ATI-based GPU and 512MB unified memory.
The next obvious step would be for Microsoft to use something like the next generation of ARM processor core, the one that comes AFTER the Eagle, in its next generation Xbox 720.
Next generation ARM processor technology will be natively multicore, capable of reaching multi-Ghz speeds and powerful enough to match the decade old performance of the Xbox 360 cores while keeping power consumption, costs and die-size at an absolute low.
It will also be interesting to see how Microsoft plays up with Mali, ARM's graphics technology.
Back in March 2009, Remi Pedersen, graphics product manager at ARM, already promised that users would be able to Xbox-like games later that year thanks to the Mali-400MP which can scale to four cores and with ARM planning 1080p60 full HD support for 2013, it's not hard to imagine how Microsoft may use the technology by 2015. (PS : check the ARM Mali "Canvas" Demo for more).
The final reason why Microsoft would adopt ARM lies in the fact that mobile gaming is going to be huge over the next few years and since most handsets will still be running ARM-based derivatives by then, coding for only one integrated platform makes sense, especially when it comes to scaling across various resolutions (and screen sizes).
Next generation ARM processor technology will be natively multicore, capable of reaching multi-Ghz speeds and powerful enough to match the decade old performance of the Xbox 360 cores while keeping power consumption, costs and die-size at an absolute low.
ARM processor in a desktop console? Extremely unlikely.
I dont think "matching X360 performance" is exactly what MS has in mind for it's next gen console.
Well... they could use a ARM derivate for a handheld console, could they not?