The cost issue as it relates to Xbox isn't really to do with cost at launch but how the manufacturing cost drops over 2 or 3 years.
The things that most hurt Xbox cost at the end of it's life cycle are physical chip count, the HD and the RAM chips (believe it or not).
If your looking for where MS will cut corners that would be a good place to start.
Personally I think MS learned a lot about the market with Xbox 1, it will be interesting to see how they choose to compete with Xbox 2.
The things that most hurt Xbox cost at the end of it's life cycle are physical chip count, the HD and the RAM chips (believe it or not).
If your looking for where MS will cut corners that would be a good place to start.
Personally I think MS learned a lot about the market with Xbox 1, it will be interesting to see how they choose to compete with Xbox 2.