Another element to HYPER Z III is loss-less Z compression. This results in no image issues but can compress the Z buffer, reducing the bandwidth needed for Z buffer reads or writes. ATI claim a minimum of a 2:1 compression ratio and a best case of 4:1 during normal rendering. However, when FSAA is enabled the compression ratios will nearly scale linearly with the FSAA sample number, so, for instance, with 6X FSAA applied the best compression ratio achieved will be 24:1. Including this for FSAA operations can significantly reduce the overhead for FSAA processing.
Alongside Z buffer compression, R300 also feature colour compression when FSAA is enabled. Because of the way multisampling operates much of the subsamples contain the same colour data, its only at polygon intersections are there ever more than one colour value over all the subsamples. R300 is able to compress the colour samples and achieve a very high compression ratio with mulitsampling.