At 60Hz, it would shimmer a bit...
u think so ? Using 75 hz on my pc it doesn't shimmer at all.Guden Oden said:At 60Hz, it would shimmer a bit...
DeanoC said:No it wouldn't if its MSAA, a 1280x720 4xMSAA (32bit colour and depth) would take 18Mb.
A 1280x720 2xMSAA would take 11Mb.
I think so too, for example, AFAIK Unreal Engine 3 uses 64-bit colour;Vysez said:32bits back buffer? Wasn't everybody expecting 64bits in most cases?
EDRAM = embedded DRAMSqueak said:Actually it's enhanced DRAM. The enhanced part being that it has a SRAM cache imbedded on the die.Megadrive1988 said:Wasn't the EDRAM on that block diagram off-chip?
I could be mistaken, but I thought EDRAM implies embedded memory. embedded onto the chip itself.
jvd said:Alstrong said:is 720p < 480p w/AA? (eDram or image quality)
the higher the res the more it naturaly smooths the lines .
SO i would say 720p is better than 480p with 2x aa but they may be equal if 480p has 4x aa .
I think we are going to see the ati chip in this running with 32 megs of on board ram. Which shoudl be enough for 720p with 6x fsaa.
Also doesn't the r3x0 and r42x compress the framebuffer while using aa ?
Guden Oden said:I don't think nextbox will be either 480 WITH antialias, or 720 WITHOUT, the eDRAM isn't the framebuffer like with PS2, it's basically just cache/scratchpad RAM. It can be unloaded to main memory in segments to fit larger buffers. Indeed, since the chip works with 32 bits per component floating-point pixels, each frame buffer/render target would be very small if 10MB was the absolute limit of buffer size.
jvd said:u think so ? Using 75 hz on my pc it doesn't shimmer at all.Guden Oden said:At 60Hz, it would shimmer a bit...
london-boy said:Mmmmm... 720p will give you something that 480i/p (with any kind of AA you can slap on it) will never be able to give you: more detail.
Higher resolution will give show you more detailed textures, more detailed everything. 480i/p with AA will only make a less detailed image "smoother".
Jov said:london-boy said:Mmmmm... 720p will give you something that 480i/p (with any kind of AA you can slap on it) will never be able to give you: more detail.
Higher resolution will give show you more detailed textures, more detailed everything. 480i/p with AA will only make a less detailed image "smoother".
With higher resolution, is it better have higher no. of poly with less passes (PS2 like) or lower no. of poly with more passes (most Xbox/PC devs liking)?? Anyone?
Personally both (high poly with more passes), but the former will have to do between the two (similar to higher resolution for better details vs AA).
Vysez said:32bits back buffer? Wasn't everybody expecting 64bits in most cases?
DeanoC said:So what hardware does 64/128 bit buffers and MSAA?