Let me tell you something, Cryengine isn't running on any reputation, the CEO just likes running his mouth. Nobody is using CE, certainly not in the capacity of UE. Their "graphical prowess" is like owning a fast Ferrari but you only choosing to drive it around a dense city. He's clueless on why people adapt technology, when he finally gets it, then he'll have an insightful observation.
Noone? Just recently a AAA game was released using CryEngine 3. Sniper: Ghost Warrior 2 just launched. MechWarrior Online uses it. Nexiuz used it. Not impressed? Unreal Engine and Unreal Engine 2 had similarly bad industry uptake. Consider that America's Army was perhaps the most famous UE2 licensed game.
I wasn't even referring to that, I hadn't even read it until now. I was referring to his statements that Crytek is apparently in sole command over what's next-gen and what isn't. Take this gem for example:
Sounds like they're actually warning Sony and Microsoft not to push too far beyond what Crytek says is possible.
My mention of UE4 is strictly from a business perspective (as I said, I hadn't read the article you're referring to when I made those statements). Cevat Yerli thinks of himself as a god among mortal game developers, and yet his company is struggling to actually sell their product to anyone, while devs are lining up outside Epic's offices to license UE4.
Yerli is like Microsoft in this way, he expects everyone else to think as he thinks just because he says "this is the way you need to think". My hate isn't for the company itself, I just have issue with the guy in charge. If he keeps this crap up for a few more years, we won't have to worry about Crytek's future, because it won't have one.
Yerli is correct however. Next gen consoles won't even be able to run CryEngine 3 with all features enabled. CryEngine is basically the pinnacle of 3D rendering game engines.
Looking back at it, it also took Epic with Unreal Engine multiple years and multiple engines to come close to matching iD Software's engine licensing volume despite having the superior 3D rendering engine (IMO).
There's a lot of inertia with development studios sticking with what they know as well as continuing to use the development tools they are familiar with.
Which has nothing to do with Cevat Yerli's statements.
That's not quite accurate at all. Do you think Epic has only been working on UE4 for the last year or 3 years or so?
3 years ago, they were certainly still focused on UE3. Tim Sweeny was likely working on things he'd like to have in UE4 at that time, however. And probably even implementing some of it into UE3 to see how things worked out.
But you could make the same argument for Crytek. Back in 2008 (3 years before Crysis 2 launched) they had just wrapped up the last game they developed using CryEngine 2 (Crysis: Warhead). Whoever is in charge of Engine development for Crytek had probably already started to mess around with things that would dictate where CryEngine 3 would be.
So yes, Crytek can arguably be said to be ~3 years (or more) ahead of Epic. And that's not taking anything away from Epic. Anything more than UE3 wasn't needed for the current console generation, it wasn't going to be able to properly push anything higher (CryEngine 3 is far more advanced than UE3, but basically had to be castrated significantly to be able to run on current gen consoles).
Tim Sweeny is a brilliant man. If Epic had been focused on the PC space as much as Crytek has been, then they likely would have been able to match CryEngine 3. Being focused on consoles, however, means that Unreal Engine didn't really need to see that sort of advancement.
Regards,
SB